palisade
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Re: palisade
Posted by thursday- on Fri Oct 22nd at 8:10pm 2004


There is a few pictures on my map page and more (old and new) at the natural-selection forum thread below:

http://www.natural-selection.org/forums/index.php?showtopic=81580

Although to make it easier, here is links to the "more final" pictures:

http://www.natural-selection.org/forums/uploads//post-4-1096617028.jpg
http://www.natural-selection.org/forums/uploads//post-4-1096617126.jpg
http://www.natural-selection.org/forums/uploads//post-4-1098037499.jpg
http://www.natural-selection.org/forums/uploads//post-4-1098037582.jpg (added white light to that in between wall to wall on the floor, although not yet uploaded a pic of that version)
http://www.natural-selection.org/forums/uploads//post-4-1098468269.jpg
http://www.natural-selection.org/forums/uploads//post-4-1098468400.jpg
http://www.natural-selection.org/forums/uploads//post-4-1098027147.jpg

Praise and most importantly constructive criticism is wanted.

EDIT: Note at time of this post the middle picture on the maps profile has been changed and will be replaced with a newer "more final" picture in the future.
[addsig]




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Re: palisade
Posted by Spartan on Fri Oct 22nd at 9:24pm 2004


Nice I like the 3rd pic most of all. I have noticed that the gurders that are attached to the grating are just hanging right on to the grating itself. I suggest you have them attach to the edge or have a bar that goes under the grating and then attaches to the cables for more realism. Other than that it looks good. How long have you been working on it? I hope to play it good luck.



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Re: palisade
Posted by Forceflow on Fri Oct 22nd at 9:28pm 2004


as said, the lighting is fabulous. Keep up the good work
[addsig]




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Re: palisade
Posted by JFry on Fri Oct 22nd at 9:57pm 2004


Really nice work, I agree the lighting is excellent. Also I like how much depth you've added to the ceilings. The last three screens (links) look pretty WIP and boxy, but I'm sure you'll fix that up. Hope it plays as good as it looks.



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Re: palisade
Posted by BlisTer on Fri Oct 22nd at 11:42pm 2004


nice... first 4 pics are lighting and atmosphere the way its meant to be. the way you only once a while come across in other maps. you are imo obviously a great lighting artist, just verify that you match your architecture with your lighting. in pic 4 there is an asymmetric lighting, yet the ceiling show symmetrically placed lights



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Re: palisade
Posted by Orpheus on Sat Oct 23rd at 1:18am 2004


i truly like screen #3, but.. as was once said, when a mapper has only a series of hallways to show us.. well, lets just say its best to wait..

its not bad looking halls, but its really only halls, if you get my drift :/

[addsig]




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Re: palisade
Posted by Tracer Bullet on Sat Oct 23rd at 3:12am 2004


? quoting thursday-


http://www.natural-selection.org/forums/uploads//post-4-1096617126.jpg

http://www.natural-selection.org/forums/uploads//post-4-1098037582.jpg

TBH I don't like it much except for these two shots. The first one of those two is just beautiful, but the second is good but not quite as cool as the other. The rest feels cramped and while the lighting is good, I'm seeing very little in the architecture department. It may just be that the screens were taken in an unflattering way, but that's what I see.

[addsig]




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Re: palisade
Posted by Cassius on Sat Oct 23rd at 5:52am 2004


The lighting and texturing are good, but the 'dimensions' are not; the rooms seem very small, very apart from the grand scale most NS maps project. Raise the roofs (please, no-one take this comment literally), lower the floors, create a sense that the player is part of something much more large and grand than his immediate location. [addsig]



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Re: palisade
Posted by thursday- on Sat Oct 23rd at 9:44am 2004


Replies in order of name:

Spartan34: Working about 3 hours a week for 3 weeks.

Orpheus: As the map is planned to be rather large this is kind of the "middle" section which provides routes out of the inner map to the rest of the map and make it easier to get to a desired location.

Tracer: I suppose I could spice the flooring up, although there will be a vent or two at the top of that large room and the area is designed to focus on the pipes and "machine" like thing rather than the rest of the room. I'll try and sort something out though.

Cassius: Small design to create a sense of claustraphobia. Its designed to weaken the Onos and strengthen the Skulk, although with it the long simple corridors also allow the marines to pick off any 'unskillful' sklulks.
[addsig]




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Re: palisade
Posted by Orpheus on Sat Oct 23rd at 10:02am 2004


all i meant was, its better not to post a map, or screens till you have more than halls to show..

think on it this way.. unofficially, a person has like a time limit on how long it takes for the snarkpit to get tired of looking at a map, unless that map is forking incredable..

if you post to soon, people will just go "bleh" and move on..

if you want the best sort of feedback, give them the best sort of images to comment on..

thats just my opinion of course.. for what its worth.

[addsig]




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Re: palisade
Posted by scary_jeff on Sat Oct 23rd at 10:46am 2004


I don't know if you play Ns or not, Orph, but most of it is corridors really.



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Re: palisade
Posted by Orpheus on Sat Oct 23rd at 10:50am 2004


? quoting scary_jeff
I don't know if you play Ns or not, Orph, but most of it is corridors really.

no, i don't.. i will shut up then..

sorry, my bad

[addsig]




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Re: palisade
Posted by scary_jeff on Sat Oct 23rd at 11:21am 2004


No I'm not saying you are totally wrong... there are always proper rooms for the hives and the marine start, and usually a couple of other small rooms (usually a room of some kind if their is a place with 2 resource nodes).

Hmm, think I'll play NS now




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Re: palisade
Posted by Cassius on Sat Oct 23rd at 3:56pm 2004


? quoting thursday-
Cassius: Small design to create a sense of claustraphobia. Its designed to weaken the Onos and strengthen the Skulk, although with it the long simple corridors also allow the marines to pick off any 'unskillful' sklulks.

I meant create the illusion of space, not necessarily more physical space.

[addsig]




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Re: palisade
Posted by thursday- on Sat Oct 23rd at 6:48pm 2004


? quote:
? quoting thursday-
Cassius: Small design to create a sense of claustraphobia. Its designed to weaken the Onos and strengthen the Skulk, although with it the long simple corridors also allow the marines to pick off any 'unskillful' sklulks.

I meant create the illusion of space, not necessarily more physical space.



Remind me never to argue criticism on the Snarkpit forums ever again, I always lose.

Although there is alot of transperencies in floor and on ceilings etc. to create the illusion of a bigger room.
[addsig]




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Re: palisade
Posted by Orpheus on Sat Oct 23rd at 7:24pm 2004


? quoting thursday-

Remind me never to argue criticism on the Snarkpit forums ever again, I always lose.

Although there is alot of transperencies in floor and on ceilings etc. to create the illusion of a bigger room.

i will remind you to read closer as well. ..

cassius didn't say illusion of a bigger "room", he said illusion of more "space" as in, looking out a window to an unreachable area.. alcoves with lights,accentual lighting can make areas seem larger.... illusion of space, doesn't mean bigger rooms.

[addsig]




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Re: palisade
Posted by Hornpipe2 on Mon Oct 25th at 3:59pm 2004


I'm not liking it much, honestly. Shot 2 really turns me off - the ceiling is the onl interesting part here. Walls are just totally bland. Put some better trim between them and the floor, or run pipes under the floor or something. Put a frame around that doorway. Air vents. Wall hanging crap. Whatever. The other door in the distance could be recessed too, if that might help. It looks sort of painted on right now. [addsig]



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Re: palisade
Posted by ReNo on Sun Oct 17th at 8:42pm 2004


This is looking very interesting - funky lighting that suits the architecture smiley



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Re: palisade
Posted by Hugh on Mon Oct 18th at 2:25am 2004


The third screenie has a bajillion light sources and not really all that much light. Still looks good though. ;/



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Re: palisade
Posted by Andrei on Mon Oct 18th at 9:13am 2004


Amazing what a nice texture job can do, isn't it?




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