So , here is my new WIP project.
criticism or comments?
So , here is my new WIP project.
criticism or comments?
Dear KIIIA,
How is it possible to map as fast as you do?
Sincerely,
Cassius.
P.S. I like this new one, but the weird-ass metal beam thing in the last shot has got to go.
Looks really nice. You used the term WIP though and I only hear people say that when they show off a model. I also thought this was a map for Unreal 2K4 when I first looked at the pics. So what game/mod is it for.
Edit: never mind its for Q3.
I don't play Q3A much but a few things I can see visually
-Your lights don't match the rest of the architecture. They look too detailed TBH.
-What cassius said about that support thing
-Yellow jump pads don't match the Blue-and-Gray theme you have going on.
Considering that my Q3A knowledge is very limited, feel free to ignore :/


from the angle of the shot, you cannot truly say the metal thingy must go, all you can truthfully say is it looks odd and might not belong..
personally, i don't like the blue lights.. it clashes with the attempted theme IMO..
course, i am gonna shut up now, before this map comes up missing too 



i just love, clean sharp edged textures.. they are a bitch to get right sometimes, but they look nice when you do..
nice screens
[addsig]



Lovely - only complaint would be that the texture on that central pillar hasn't wrapped particularly well leaving an ugly seam. While you might not be able to do anything about that with the current pillar design, you could consider putting one or two thing metal supports up it at points, allowing you to hide the seam behind them.
Anyway, love the room design, love the lighting, and love the textures (though that floor texture is in danger of being overused in this area, perhaps put a different one on the lowest level floor?) ![]()
Done a new unplaned room over the WE:

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C&C
