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The Obligatory warning message: This is NOT a review, it is to be considered opinion only, and as such totally dis-regarded if it is contrary to the authors intended results.. anything in this critique can be ignored with no ill will or hard feelings incurred..
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Posted by Orpheus on Sun Sep 21st at 6:16pm 2003
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Posted by KoRnFlakes on Sun Sep 21st at 6:28pm 2003
looking bloody good tbh, Perhaps I wont discard that texture set after all, Glad to see someone using them ![]()
/me digs it up.
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Posted by GrimlocK on Sun Sep 21st at 6:46pm 2003
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Posted by KoRnFlakes on Sun Sep 21st at 6:48pm 2003
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Posted by Orpheus on Sun Sep 21st at 6:50pm 2003
| ? posted by GrimlocK |
| Those are all your textures KoRn? If so good job, I really like how the orange works with the grey. |
most of those textures came from shaderlabs site if i recall...
look at KFS's last comp map.. you will note them there as well..
[addsig]Orpheus
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Posted by GrimlocK on Sun Sep 21st at 6:57pm 2003
One minor note, the dimond plating texture in the following pic seems to be scaled pretty high, compare it to the other location where you used the same dimond plating (in the 2nd pic).


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Posted by Orpheus on Sun Sep 21st at 7:00pm 2003
you guys might request permission to acquire this bsp..
i have the working link, but not the permission to distribute it..
ask Cracker for it, and i will post the link..
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Posted by Crackerjack on Sun Sep 21st at 10:35pm 2003
Hmm not yet.. wait till i get a finished beta
And then i will release test session and then dust it off but that could be a week WAIT WE DONT HAVE A WEEK
But if its for critquing purposes then PM me and I will give you the link ![]()
Grim: Thanks for notifing me I will be sure to take a look
/me opens hammer and works furiously
[addsig]Posted by Orpheus on Sun Sep 21st at 10:39pm 2003
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Posted by Wild Card on Sun Sep 21st at 11:06pm 2003
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Posted by KoRnFlakes on Mon Sep 22nd at 7:23am 2003
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Posted by ReNo on Mon Sep 22nd at 10:25am 2003
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Posted by Crackerjack on Mon Sep 22nd at 11:40am 2003
Wild Card: at the moment the map is still early in devolepment so i have to go through with gl_wireframe to see where brushes are cutting into other brushes. And i will post those pics later. Thanks everyone and please pm for the link i still need more eyes in the map for critique
[addsig]Posted by Schmung on Mon Sep 22nd at 2:13pm 2003
Posted by KoRnFlakes on Tue Sep 23rd at 9:53am 2003

The env_glow's are pure white, the texture is yellow. add some yellow to it m8.

you can walk through these bars, which is really dodgy & you shouldnt be able to jump over them either imo m8 because this is what happens:

you can see all the null brushes & everything goes pear shaped.

The railing end has & piece of rail on it, move the texture horizontally a bit.

this texture was designed for half the width horizontally. its really stretched.

I think orph already mentioned this but those sprites need to spin & an opposite way each set.
all in all m8, A great little map but the thing I was really dissapointed about was the lack of ambience, It would be 3 times better with some sounds in m8, I suggest you put some work into that.
p.s sorry if this is rushed. I have 2 mins until I timeout.
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Posted by Crackerjack on Tue Sep 23rd at 10:48am 2003
Posted by Crackerjack on Fri Sep 26th at 10:21pm 2003
Okay update on the map:
- Layout complete
- R_speeds still need to be fixed. They were lowered a bit.
- Details almost complete and a scheduled team play test for Sunday. Im looking for at least 10 people to play and 1 to host the game. And i am running on steam. Please PM for more info
- I would like to thank everyone for the critism and help on the map with out you guys this wouldnt be where it is today. Im still looking for more critiques thanks ![]()
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Posted by KoRnFlakes on Fri Sep 26th at 10:30pm 2003
<KoRnFlakes^> jongley?
<KoRnFlakes^> watcha doin sunday night?
<jongley> yus
<jongley> nothing
<KoRnFlakes^> mind hosting a hldm server & testing a friends competition map?
<jongley> y
<jongley> ok
What time were you looking for cj?
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Posted by Crackerjack on Sat Sep 27th at 3:19am 2003
Hmm anytime will work out cause im free all day
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Posted by KoRnFlakes on Sat Sep 27th at 9:02am 2003
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