ns_submarinas
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Re: ns_submarinas
Posted by Spartan on Sat Oct 30th at 10:01pm 2004


This is my current mapping project and is turning out better than I expected. The map is suppose to be an underwater power plant that also doubles as a median for another mining facility at the bottom of an alien planet. This is the first of three NS maps that I will release as a series that will tie together to form a story. The two pics are of a hallway and a submarine bay. The hallway is finished but the submarine bay still needs some more texturing.

Tell me what you think I love critisism, it helps me make my stuff better.





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Re: ns_submarinas
Posted by Orpheus on Sat Oct 30th at 10:06pm 2004


whats that old saying i never liked?? oh yeah "mapping whore"

you sure are cranking them out of late..

me likes screen #2, but am iffy on that water.. perhaps another could be chosen.

keep up the good work.

[addsig]




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Re: ns_submarinas
Posted by Leperous on Sun Oct 31st at 10:17pm 2004


/doesn't like all those yellow crates or overly bright 2nd room





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Re: ns_submarinas
Posted by MisterBister on Sun Oct 31st at 11:53pm 2004


The pictures looks really great but i think they are way to bright for natural selection.
I mean, there are no places for the aliens to hide..
Decrease the lights.




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Re: ns_submarinas
Posted by G.Ballblue on Sun Oct 31st at 11:53pm 2004


I'm not trying to be the odd one out or group breaker here, but I kinda like it :0 [addsig]



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Re: ns_submarinas
Posted by Spartan on Mon Nov 1st at 12:54am 2004


ARRRGH! Some people say it is too bright, others say it is too dark, and others say it is just right. I posted pics on another site and everyone seems to be spit in thirds on how they like the lighting. Then some people like the yellow crates and others don't. I'll just keep the hallways lighting as it is but the submarine bay does need some fixing. I should have another pic posted up by this week.

Thanks for all the help it really does help out. Lep sorry to let ya down but the yellow crates are stayin. I like them and think they go fine with the map.





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Re: ns_submarinas
Posted by Orpheus on Mon Nov 1st at 12:59am 2004


except lighting comments with a grain of salt bud.. look, until you receive comments from people who have been in the map and looked, don't take anything seriously about lights..

everyones gamma is different, so you will never receive 100% agreement.. just make the map how it suits you, and capture that portion of the fans..

light issue comments based on screenshots are not accurate enough to worry over.

[addsig]




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Re: ns_submarinas
Posted by Spartan on Mon Nov 1st at 1:05am 2004


? quoting Orpheus

except lighting comments with a grain of salt bud..

Some how I both understood that and didn't at the same time.

MMMM popcorn, ewww popcorn is gross.





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Re: ns_submarinas
Posted by Orpheus on Mon Nov 1st at 1:09am 2004


? quoting Spartan 34
? quoting Orpheus

accept lighting comments with a grain of salt bud..

Some how I both understood that and didn't at the same time.

MMMM popcorn, ewww popcorn is gross.

then switch words

except to accept.. my bad.. i am sleepy.

[addsig]




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Re: ns_submarinas
Posted by Spartan on Tue Nov 2nd at 12:39am 2004


Well I got a name for it. Sub (under) and marina( a place for storage and repair of ships). So submarinas. Note that this is an NS map and not a crappy CO map. I can't stand CO maps.



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Re: ns_submarinas
Posted by JFry on Tue Nov 2nd at 2:28am 2004


About lighting... If you are using the ns entity env_gamma (I believe) it will ramp up your gamma in game but not in screenshots. This is why screens of ns maps tend to be much darker than in-game. The NS website suggests you photoshop your screenshots to make them appear brighter. Judging by the second pic it doesn't look like you are using it at the moment, but I thought I'd mention it anyway.

About the map... looks pretty interesting and unique for an ns map so far, especially the 2nd pic. I agree the crates do seem to fit your theme fairly well, but don't go overboard (no pun intended).





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Re: ns_submarinas
Posted by Adam Hawkins on Tue Nov 2nd at 12:40pm 2004


I agree with Orph...the water looks really out of place. I'd suggest choosing a darker colour and making it semi-transparent to stop it from jumping out and pummeling your eyeballs like it currently does

Architecture looks pretty cool though - if a little bare at ground level.

[addsig]




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Re: ns_submarinas
Posted by Spartan on Wed Nov 3rd at 8:32pm 2004


I will fix the water and provide an updated pic of the submarine bay sometime this month. I am working on other parts of the map as of right now and should provide a third pic this week. This third pic will be eye candy for you all.



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Re: ns_submarinas
Posted by AmericanBacon on Sun Oct 31st at 3:58am 2004


I really like the design, but the lighting just doesn't seem right.. Maybe im looking at it wrong, or it could be that I only had 3 hours of sleep.. so If I must, Ill take a look at it again tommorow, and see if its any better, Other than that, I really love the design, keep up the great work.




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