Guidance
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Re: Guidance
Posted by Captain P on Mon Nov 1st at 10:12am 2004


Guidance is more of an effect showcase than a real playable map. So instead of asking comments on it's gameplay, I'd like to know your opinions on the effects used: fire, volumetric light and chromed glass.

[addsig]




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Re: Guidance
Posted by MisterBister on Mon Nov 1st at 10:46am 2004


Really good brushwork you have done there!
BUT since the sky is almost pitch black it looks a little odd that the castle is so good lit up.
My suggestion is that you cut down the strength of light_enviroment a bit, possibly changing the colour to a darker grey and then lit the castlewalls upp with torches (if the castle is in medieval time) or powerful spotlights positioned on the ground and pointed up on the walls to make a really cool effect.

Whats the two yellow things to the upper right?





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Re: Guidance
Posted by Spartan on Mon Nov 1st at 10:52am 2004


Yes Blister is correct it does look odd that the whole front of the castle is the same brightness. Try and get it darker and some shadows in there. Also maybe you could have some torches on the bridge and at the top of the towers. The front of the castle still looks bland though.



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Re: Guidance
Posted by BlisTer on Mon Nov 1st at 12:26pm 2004


nice to know that im right even if i havent posted anything yet ( i understand the confusion though )

some nice architecture but idd the wall with the windows and the bit above the entrance look a bit flat. shadowwork could solve that.





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Re: Guidance
Posted by Spartan on Mon Nov 1st at 7:22pm 2004


Maybe put some murder holes on those round towers.



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Re: Guidance
Posted by Captain P on Mon Nov 1st at 10:02pm 2004


Anyone actually played the thing? My emphasis wasn't on architecture but on some specific effects...

Well, good to hear you like the (in my eyes pretty basic) architecture somewhat. As for the screenshot... it's modified a bit. In-game it's darker, but that shows off so bad on a screenshot...
[addsig]




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Re: Guidance
Posted by Orpheus on Mon Nov 1st at 10:31pm 2004


not to be a wet blanket, but work in progress maps receive a bit more attention than competed maps..

i am sure that if you bring your next project around before it hits 100% you will have more input than you want..

i can't speak for anyone else, but when i see 100% i also see "i am way to good for your opinion"

/ 2 cents

[addsig]




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Re: Guidance
Posted by Captain P on Mon Nov 1st at 10:45pm 2004


You're righ in that, feedback is especially important. But I don't concider this map to have a real playable state, it's more the effects I wanted to show off.
Besides... a person can have other places to get feedback from, as I do on my own small Dutch forums. Mhh, perhaps it's best to ask on as many places as possible. Guess that's a personal decision to make.

Well, maybe I should put it on a 50% status and leave it there?
[addsig]




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Re: Guidance
Posted by Gwil on Mon Nov 1st at 10:49pm 2004


But if it's finished, there is no point as listing as 50% complete. It basically equates to lying


[addsig]




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Re: Guidance
Posted by Captain P on Mon Nov 1st at 10:53pm 2004


True. Very true.
[addsig]




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Re: Guidance
Posted by half-dude on Tue Jul 19th at 8:32am 2005


Looks like something from They Hunger, good job.




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