It really dosen't have an ending yet because it's still in early construction.
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Re: CenCom 9 Storage Facility
Posted by Spartan on Fri Nov 5th at 1:56am 2004
Posted by Spartan on Fri Nov 5th at 1:56am 2004
For a map that is 80% complete it is very bland. You'll notice that word tends to get thrown around a lot here. Seriously though don't release it yet and spend more time putting detail into the map. You also need to work on your lighting. I hope this helps. I can't really give you much more because you don't have much to show in the screenshots.
Re: CenCom 9 Storage Facility
Posted by Major Mike on Fri Nov 5th at 2:04am 2004
Posted by Major Mike on Fri Nov 5th at 2:04am 2004
I don't think I'm going to finish the map. That is one of the reasons I made the post.
Re: CenCom 9 Storage Facility
Posted by G.Ballblue on Fri Nov 5th at 2:06am 2004

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Posted by G.Ballblue on Fri Nov 5th at 2:06am 2004
| ? quoting Major Mike |
| I don't think I'm going to finish the map. That is one of the reasons I made the post. |
:O~~~
Anyway. I would suggest that you do try to make it as un-bland as possible -- mainly for practice, if this is not supposed to be any kind of "mile stone map" for you ![]()
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Re: CenCom 9 Storage Facility
Posted by ReNo on Fri Nov 5th at 2:10am 2004

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Posted by ReNo on Fri Nov 5th at 2:10am 2004
The first screenshot looks technically sound but
creatively...non-existant. The second screenshot at least shows some
degree of imagination in your brushwork and lighting. Try to make more
of the map like the second area, though less empty and symmetrical, and
it will improve it greatly. That's assuming the first screenshot is
indicative of the overall map style since you chose to profile it, but
I guess that could be wrong.
You might wanna check out this tutorial if you haven't already...
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=93
[addsig]
You might wanna check out this tutorial if you haven't already...
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=93
[addsig]
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Re: CenCom 9 Storage Facility
Posted by Forceflow on Mon Aug 9th at 9:43pm 2004

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Posted by Forceflow on Mon Aug 9th at 9:43pm 2004
The map looks ok, except it's kinda boxy. Get some interesting architecture in there. 
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Re: CenCom 9 Storage Facility
Posted by Perin on Mon Aug 9th at 10:56pm 2004
Posted by Perin on Mon Aug 9th at 10:56pm 2004
You've done a good job of capturing the HLSP feeling. I like the subtle red light in picture 2. Perhaps you should do the same in picture 3 as well.
Re: CenCom 9 Storage Facility
Posted by ReNo on Mon Aug 9th at 11:09pm 2004

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Posted by ReNo on Mon Aug 9th at 11:09pm 2004
You have clearly got some decent mapping abilities but you are wasting them on this boxy architecture.
<br>
<br>Spice it up...
<br><a href="http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=10" target="_blank">http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=10</a>
<br>
<br>...and pump up the detail!
<br><a href="http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=93" target="_blank">http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=93</a>
<br>
<br>[/tutorial pimp]
ReNo
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Re: CenCom 9 Storage Facility
Posted by 7dk2h4md720ih on Tue Aug 10th at 3:38am 2004
Posted by 7dk2h4md720ih on Tue Aug 10th at 3:38am 2004
THe red light in the second screenshot doesn't strike me as subtle. Looks like a good solid start.
Re: CenCom 9 Storage Facility
Posted by Major Mike on Thu Aug 12th at 12:16am 2004
Posted by Major Mike on Thu Aug 12th at 12:16am 2004
Thanks everyone for the help I'm updating the map now.
Re: CenCom 9 Storage Facility
Posted by Orpheus on Wed Oct 27th at 2:22am 2004

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Posted by Orpheus on Wed Oct 27th at 2:22am 2004
<a href="http://www.xat.com/jpegopt/jpeg_optimizer.shtml" target="_blank">http://www.xat.com/jpegopt/jpeg_optimizer.shtml</a> is calling to you..
<br>
<br>images should be less than 100k, preferable close to 50.
<br>
<br>good luck with the map.
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