dod_ardennes
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Re: dod_ardennes
Posted by Agent Smith on Mon Nov 8th at 11:52pm 2004


Here's my latest dod work, a small town on the edge of the Ardennes forest near Bastonge. This is only a small section of it but its looking pretty cool so far. The graveyard needs some more work, and at the moment the r_speeds are at about 800 w_poly.

The question is whether or not I finish this map for dod or start building it for dod: source. I've put some of my other dod works in progress on hold for construction in source, and I might do the same with this one.

Anyway, let me know what you think so far.





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Re: dod_ardennes
Posted by Spartan on Tue Nov 9th at 12:03am 2004


If I were you I'd save the map for DoD Source. It is only a few weeks away and it shouldn't take very long to learn the new editor. That's what I am doing with a DOD map of mine. It was too big and the R-speeds would've been too high so I am just saving it up. Anyways it's looking good so far. I have always liked anykind of map with snow in it.



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Re: dod_ardennes
Posted by Kage_Prototype on Tue Nov 9th at 12:09am 2004


? quote:
If I were you I'd save the map for DoD Source. It is only a few weeks away


Hardly. we've got a looong wait before we see DOD:S on the horizon. [addsig]




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Re: dod_ardennes
Posted by Campaignjunkie on Tue Nov 9th at 12:14am 2004


I would make those tombstones into models, with NULL-covered func_walls for clipping and bullet-blocking. They seem to really be eating up a lot of wpoly, which would be better used for the buildings and other details. Good start!
[addsig]




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Re: dod_ardennes
Posted by Tracer Bullet on Tue Nov 9th at 6:27pm 2004


I really like your use of support members in the damaged buildings. that is something that is sorely lacking in many DoD maps even where r_speeds would have allowed it. [addsig]



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Re: dod_ardennes
Posted by MisterBister on Thu Nov 11th at 10:34am 2004


The map looks really great... I wish i could find anything to comment but it just looks great =).




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Re: dod_ardennes
Posted by Ferret on Thu Nov 11th at 7:44pm 2004


I agree with CJ by using models, than you can have some atmosphere behind that wall instead of the world dropping off suddenly like it does now. How you have it you are removing the player from any sense of atmosphere.




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Re: dod_ardennes
Posted by Agent Smith on Fri Nov 12th at 2:33am 2004


Man, I wish you people would read the posts carefully!

Yes, CJ's idea is a good idea, but I'm going to do the map for source, so it doesn't matter as much now.

I did say the area wasn't finished yet Ferret, I've only done some of the main structures so far. The scenery is coming later. I had planned on constructing a small field type thing, with some stacks of hay leading into a forest.

I always appreciate everyone's comments, just wish people would pay a bit more attention.





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Re: dod_ardennes
Posted by Crono on Fri Nov 12th at 3:09am 2004


I think your map should take after a WWII event ... [addsig]



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Re: dod_ardennes
Posted by Captain P on Fri Nov 12th at 12:34pm 2004


I like the texture usage here. It seems to fit well and even creates a 'foggy' feeling for the map, wich is good for this snowy environment. Looks like a good start, and with the extra possibilities Source will give you, I see this one becoming a visually stunning one.

The area does remind me of a certain CoD level... the one at the start just before encountering the first Flak tank. That church, the cemetery, those sheds... is it accidentally or... inspiration?

[addsig]



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Re: dod_ardennes
Posted by Forceflow on Fri Nov 12th at 6:56pm 2004


This map is just finished ... I live in Belgium, so I've seen the real ardennes ... and yep, this really reminds me of them ... (not that I've been there during the war, but those small villages, the graveyard ... Believe me, I recognize them.)

Good Job !
[addsig]




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Re: dod_ardennes
Posted by Minotaur0 on Tue Nov 9th at 1:06am 2004


I think you should work on the shadows cuz they are very uninteresting atm. Apart from that I loved the atmosphere of the map, gj smiley



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Re: dod_ardennes
Posted by Junkyard God on Tue Nov 9th at 11:18am 2004


Nice cemetary, i like the snow too, but i also think the shadows could be made slihtly more interesting, but overal looks verry nice <br> <br>maybe add some snow ontop of some of the grave stones, it wouldn't just fall of or slide of them i would think, but maybe i'm wrong



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Re: dod_ardennes
Posted by Mor7y on Tue Nov 9th at 11:29am 2004


Nicely done. How about making the fence a little bit more rough? It's like a square. Make it seem like multiple boards smiley



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Re: dod_ardennes
Posted by Andrei on Tue Nov 9th at 5:06pm 2004


Imagine how good this would look with HL2. smiley



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Re: dod_ardennes
Posted by Pericolos0 on Tue Nov 9th at 7:10pm 2004


Luks nice but it doesnt remind me of the ardennes, and ive been there lots of times smiley



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Re: dod_ardennes
Posted by Agent Smith on Wed Nov 10th at 7:01am 2004


Well Pericolos0, unfortunately I live in Australia and therefore my only reference has been some dodgy photos found online and also other games and Band of Brothers. If you have some wonderful photos from your many visits, I'd very much appreciate them.



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Re: dod_ardennes
Posted by Andrei on Wed Nov 10th at 6:59pm 2004


Well, the place might have changed alot in 60 years. Unless you're referring to the terrain. That would take a little longer to change smiley .



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Re: dod_ardennes
Posted by fokker on Sat Dec 4th at 4:28am 2004


Will there be lots of forest fighting? Or is the battle only gonna be in town? Something like an assault on the town would be cool (like Foy on BoB for example). How bout haystacks and broken down farm stuff to give it more of a small village ardennes style feel? I've never been there myself either but i think thats kind what it was like. Im sure Peri can provide some useful input.




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