Gmdm2 beta1
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Re: Gmdm2 beta1
Posted by Gollum on Tue Sep 23rd at 12:38pm 2003


This version includes the rolling boulder.  Huzzah for me!

The gmdm2_beta1.zip file is actually a complete mod. installation.  You need to remove any old version of the Weapons Patch mod. that you might already have.  Unzip the file to your Half-Life directory; the new version of the Weapons Patch - including the map - is now installed.  Run a Weapons Patch LAN game to view the map.  Don't try to run it in singleplayer or under HLDM, or it WILL crash.

There's still a number of things to change - e.g. some textures, lighting tweaks and even some architecture.  But I think it's looking a lot better since alpha5!  It is not actually complete, but this is the first time the map feels complete to me (hence the beta).

The new Weapons Patch mod. is also incomplete: I haven't finished transferring the old code.

All feedback welcome





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Re: Gmdm2 beta1
Posted by Gwil on Tue Sep 23rd at 12:46pm 2003


This best be good oh pe0nous one!



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Re: Gmdm2 beta1
Posted by Gollum on Tue Sep 23rd at 12:54pm 2003


I should probably mention how to set off the boulder:

The boulder always starts at the gauss gun location.  In the room next to it, there is a huge pillar.  On the pillar there is a tacky-looking bit of texturing that is actually a shootable button; it's marked like the doors.  Shoot this





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Re: Gmdm2 beta1
Posted by Adam Hawkins on Tue Sep 23rd at 1:09pm 2003


I'm looking forward to trying this one out I've read loads about the boulder issues and i'm interested to see it in action

I shall try it out as soon as I get home - and well done for persevering with an idea. I'd have probably just scrapped it and started a new map

[addsig]




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Re: Gmdm2 beta1
Posted by Gwil on Tue Sep 23rd at 1:36pm 2003


 Looks like it could be a lot of fun... moved a hell of a lot faster than I expected! All of a sudden bars descended and a rumbling started.. 4 years work was after me! Bloody good show Gollum, overall a very nice design, paticuarly the interaction with the doors and floors - feels almost like a huge abandoned temple we weren't supposed to interfere with, and we will pay if we do!

There it is... about 3 seconds after and my furious back pedalling to escape, I was crushed

A bit more to come later on this map





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Re: Gmdm2 beta1
Posted by KoRnFlakes on Tue Sep 23rd at 1:37pm 2003


Im gonna have to test this out later & sorry about itlaics I have no idea why its writing like this. :/

[addsig]




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Re: Gmdm2 beta1
Posted by ReNo on Tue Sep 23rd at 3:35pm 2003


Woohoo, as soon as I get onto a computer with a CD burner, it will be mine [addsig]



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Re: Gmdm2 beta1
Posted by Orpheus on Tue Sep 23rd at 4:04pm 2003


i just walked around this map for the last 30 minutes, and i am not sure if i even saw 1/2 of it..

this map has really changed since i first saw it..?!?!two years ago now?!?! maybe more..

the boulder.. i saw it first hand, the 1st time, from underneath its crushing embrace.. tis a fast booger i tell'ya.. the 2nd time, it zoomed past my position to swiftly for me to get a good look at it, i will endeavor to locate another viewing platform next time

i saw few if any texture issues.. you really been workin on those doors... last time they mis-aligned after each shot.. very nice..

my greatest thrill, not to take away from the boulder mind you was the water-slide from hell... after all the verbal "whoas and ahhhhs" i was laughing hard enuff to pee myself.. i had to go up for 2 more rides..

when you are ready, i will write up a detailed critique, but i feel it prudent to allow the others a crack at this map first... for 2 reasons..

1) if they are to stupid to install it and run the map themselves, they wont have the advantage of viewing my screenshots till they get smarter..

2) since i have viewed this map a few times in betas.. i think we need a fresh set of eyes before i comment..

i am a bit biased.. this is the best work of art i have ever witnessed in HL map creations... no one has come even close to the visions this map contains.. and no one has come close to its complexity... also.. the forking r_speeds are phenomenally under control..

anyone still in doubt, that you can't have creativity, and NOT keep the r's in check... "F*CK-YOU!!"

[addsig]




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Re: Gmdm2 beta1
Posted by KoRnFlakes on Tue Sep 23rd at 4:15pm 2003


Just sodded about on it for a bit, I love the doors & especially the staircase that changes height. Il see if I can test it with a few people tonight. [addsig]



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Re: Gmdm2 beta1
Posted by ReNo on Tue Sep 23rd at 4:17pm 2003


I'll try and get a 5 person playtest on it tomorrow night, unfortunately don't have a CDRW on this machine so can't get it for tonight

[addsig]




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Re: Gmdm2 beta1
Posted by Orpheus on Tue Sep 23rd at 4:31pm 2003


? posted by ReNo

I'll try and get a 5 person playtest on it tomorrow night, unfortunately don't have a CDRW on this machine so can't get it for tonight

http://www.snarkpit.com/pits/orpheus/file_splitter.zip

reno, this is the most amazing file splitter i have yet seen, for its size it packs quite a lot of usability..

break the file into chunks small enuff to put on 3.5 floppies...

the program also creates its own exe to recombine them if you don't have the original splitter proggy..

hope this helps..

[addsig]




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Re: Gmdm2 beta1
Posted by ReNo on Tue Sep 23rd at 4:36pm 2003


Don't have any floppies with me mate, but thanks for passing that my way anyway, will be useful in future when I'm restricted to the rubbish old library computers with no CDRWs. [addsig]



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Re: Gmdm2 beta1
Posted by Gollum on Tue Sep 23rd at 5:08pm 2003


*grins broadly @ comments*  Thanks guys

I released Gmdm2_alpha5 on 27th April 2002, so it's been about a year and a half.
Ooooh a 5-person playtest.  I'm so damn jealous.  Have fun  

The doors do lag very slightly on clients.  I've found that this is okay on my network (54Mbps), but I don't know what the perormance is like on a 10Mps LAN.

 





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Re: Gmdm2 beta1
Posted by Dr Brasso on Tue Sep 23rd at 5:11pm 2003


damn...the link ist kaput.....grrrrr.....

LEEEEEPPP!!!!

doc Brass...

[addsig]




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Re: Gmdm2 beta1
Posted by Gollum on Tue Sep 23rd at 5:13pm 2003


Do you mean my map links or the file splitter?  All seem to work for me





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Re: Gmdm2 beta1
Posted by DocRock on Tue Sep 23rd at 5:51pm 2003


I get this error:

ED_Alloc: no free edicts

I don't have a weapons patch installed.  Never had it or the Model Expansion pack.  Blue Shift not installed either.





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Re: Gmdm2 beta1
Posted by Gollum on Tue Sep 23rd at 6:15pm 2003


Firstly, the Weapons Patch is a mod (not an update patch or an expansion pack).  This has confused people before, so I may consider changing the name.

The Weapons Patch is just a mod; it will not affect your copy of Half-Life or any of your settings.

You do not need any extra files to play gmdm2.  The beta will install a copy of the Weapons Patch mod., which must be used to play the map.  Look for "Weapons Patch", version 2.2 under the custom game menu in HL.

Secondly, I should explain about the error:

Gmdm2 has lots of entities.  This causes the map to crash immediately in single-player mode with the error Ed_Alloc: no free edicts.

To avoid this you must run the map in multiplayer - a LAN game.  This works because the edict limit in multiplayer is higher.  However, it will still be possible to crash the map; I am curious to see how stable it is.

I repeat, do not run gmdm2 in singleplayer.  Do not try to use a different mod or HLDM.

ReNo, Korn and anyone else who may playtest the map - I apologise in advance in case it crashes!  Still, it will be useful to discover how unstable the map actually is.

I'm really sorry for the inconvenience this may cause, but the only way to know is to test it!  I will of course do my best to make the map as stable as I can before a final release.





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Re: Gmdm2 beta1
Posted by Orpheus on Tue Sep 23rd at 7:45pm 2003


the simple "how to" guide to loading this map..

1) download the zip file.

2) extract it TO the half-life folder, it doesn't matter if its sierra or not.. go to half-life (IE) c:sierra/half-life or c:/half-life

3)load HL normally, and pick "custom game"

4)enable the weapons patch 2.2

5) chose "LAN" game, and create it with GMDM2

should work fine..

please post any further loading issues, some may crop up unexpectedly that do not involve you being the one at fault

[addsig]




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Re: Gmdm2 beta1
Posted by Cash Car Star on Tue Sep 23rd at 8:48pm 2003


I'd follow Orph's plan there unless you are running cs retail, in which case step two should be extract to the Counter-Strike (NOT CSTRIKE) folder.





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Re: Gmdm2 beta1
Posted by Gollum on Tue Sep 23rd at 8:54pm 2003


That's something I hadn't thought of - some people don't even have a Half-Life directory.

By the way, if you type "fire boulder" in the map, it will stop/start the boulder at any point.  You need cheats on for this.  I have it bound to a key just for fun.

It makes me feel like the god of boulders or something 

Hmmm....Gollum, God of Boulders....has a nice ring to it.






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