Gmdm2 beta1
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Re: Gmdm2 beta1
Posted by Orpheus on Tue Sep 23rd at 9:17pm 2003


? posted by Cash Car Star

I'd follow Orph's plan there unless you are running cs retail, in which case step two should be extract to the Counter-Strike (NOT CSTRIKE) folder.

i don't wanna sound really stupid.. *crowd gasps* but what does CS have to do with this map??

*scratches head* unless you are saying this works for any mod, which is true.. but i just wanted to be clear.. gollums map is not a counter-strike map for anyone who hasn't been here long enuff to know yet..

[addsig]




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Re: Gmdm2 beta1
Posted by Bruce on Tue Sep 23rd at 9:29pm 2003


I think what he means  is that some people are using CS retail, you know the one that doesn't use Half-Life, in other words the stand-alone version of Counter-Strike.

There do happen to be people that have CS retail insted of Half-Life. This doesn't mean they can't play the Weapons patch/mod + this map, it just means the directories/instructions for installing are different that's all.

Same with Day of Defeat stand alone retail.

Even though I've heard some mods won't work with CS retail. Oh well, *proudly points out the crumbled Half-Life box laying on the ground*





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Re: Gmdm2 beta1
Posted by Orpheus on Tue Sep 23rd at 9:54pm 2003


i'll be damned, i bought all my HL disc's so long ago i never realised that some of the new ones were stand alone..

yeah folks, all my HL stuff was bought legit.. i have 3 HL keys to prove it

i bought HL,OP4,Blueshift.. downloaded TFC and CS

[addsig]




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Re: Gmdm2 beta1
Posted by Vash on Tue Sep 23rd at 11:15pm 2003


OMG, PAST 1337 map gollum!!! [addsig]



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Re: Gmdm2 beta1
Posted by Rumple on Wed Sep 24th at 12:02am 2003


Well in about an hour or so ill be able to play this *waits exitedly* [addsig]



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Re: Gmdm2 beta1
Posted by mazemaster on Wed Sep 24th at 2:19am 2003


Gollum - I must admit, that is one of the coolest maps I have ever played. Everything comes together so well, it's amazing. I will try to come up with some crits later (if i can!).



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Re: Gmdm2 beta1
Posted by Orpheus on Wed Sep 24th at 2:21am 2003


? posted by mazemaster
Gollum - I must admit, that is one of the coolest maps I have ever played. Everything comes together so well, it's amazing. I will try to come up with some crits later (if i can!).

in the event that there are few if any crits... a bit of slobbering will be  perfectly acceptable

BTW guys.. please post a bit of feedback i need something to work with... i could find so little to complain about that i feel i may be a bit TOO biased..

i fully expect someone to find me something before tomorrow

[addsig]




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Re: Gmdm2 beta1
Posted by Tracer Bullet on Wed Sep 24th at 4:27am 2003


Where is the damn boulder!?

I find this map utterly confusing with all the curves. call me spatiialy chalenged but the dynamic layout simply blows away my sense of direction, not to mention my sense of what was possible in HL

 





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Re: Gmdm2 beta1
Posted by Cassius on Wed Sep 24th at 5:32am 2003


Unfortunately, I don't believe that with the number of complex entity structures that this could run with more than 10 players without lagging to hell, but prove me wrong and I'll love you.





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Re: Gmdm2 beta1
Posted by Gollum on Wed Sep 24th at 7:43am 2003


To be honest I don't know how well this will run with a full load of players.  There are two issues:

  • Is it stable?
  • Will it lag like hell?

The first one I can do something about, perhaps.  As for lag, this map will probably be terrible on an internet game but I think it may be alright on a LAN game.....or maybe not - we'll just have to see!

One challenge I face before the final release is cutting down on entities as much as I can.  Whilst I don't want to rip any of the cool stuff out, I need to optimise what I have.





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Re: Gmdm2 beta1
Posted by fraggard on Wed Sep 24th at 8:03am 2003


5.7MB... My *cough**cough*valuable*hack* inputs will have to wait for later



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Re: Gmdm2 beta1
Posted by Gollum on Wed Sep 24th at 8:22am 2003


Yeah, sorry about that huge file   Future betas will have the option of just downloading the BSP, but this one needed a big update on the mod.



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Re: Gmdm2 beta1
Posted by Gollum on Wed Sep 24th at 8:38am 2003


? posted by Tracer Bullet

Where is the damn boulder!?

I find this map utterly confusing with all the curves. call me spatiialy chalenged but the dynamic layout simply blows away my sense of direction, not to mention my sense of what was possible in HL

See my second post in this topic for a description of "how to trigger the boulder".  This is one thing I must improve, as the trigger is not obvious right now.

The layout of the map is certainly intricate.....takes a while to get used to it.





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Re: Gmdm2 beta1
Posted by DocRock on Wed Sep 24th at 12:37pm 2003


I was impressed with the build.  Very nice achitecture, nice texture alignment, cool doors, and nice rock. 

The rspeeds were very good, and were probably pretty easy to keep low since the map has no long distance views.  It's not hard to keep r's low with a map like this.
It is very cramped, and IMO not a playable HLDM map.

It's a superb map as a "Moving Picture" map...other words, a map a Player can walk thru, much like a museum, walking thru, enjoying the artwork, the waterfalls, the intricate doors, etc.

So yes, very impressive.  Playable, no.  I'd even consider leaving the weapons out, and releasing it as a single player...you'd have to think of a new category to release it under tho.

Maybe Museum because it is a work of art.

 

 





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Re: Gmdm2 beta1
Posted by Orpheus on Wed Sep 24th at 3:12pm 2003


*must resist*

*mumbles mantra repeatedly*

*must..........resist*

/me checks schedule for next appointment for monk lessons..

[addsig]



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Re: Gmdm2 beta1
Posted by Gollum on Wed Sep 24th at 6:24pm 2003


? posted by Orpheus

*must resist*

*mumbles mantra repeatedly*

*must..........resist*

/me checks schedule for next appointment for monk lessons..

Don't worry Orph, it's pretty hard to rain on my parade right now  

Besides, I can fend for myself I think.  And I'm not as easily fooled as some people may believe.  Diplomats are often underestimated in this manner.

Oops, did I say that out loud?  Sorry Doc.

Doc, there's all sorts of different styles of play in Half-Life.  Some people like huge open spaces for crossbow whoring; some people like tiny shotgun fests and some people like a bit of both.

As for me?  Well, I always find giant open spaces annoying as I feel it makes certain weapons far too dominant.  But that's just my opinion.

Hell, Gmdm1 was a lot of fun to play and look how cramped that was!  There's actually a fair amount of space in this map but much of it is vertical.  Some rooms are actually taller than they are wide.

I am certainly not going to release this as a "Museum piece".  Yes, it's a speciality map.  Yes, it's complex.  Yes, you have to put a lot of effort into learning it.  Yes, you must play it on a LAN.  But I think it will play well.  I've designed this map right from the beginning with gameplay in mind.

? quote:
The rspeeds were very good, and were probably pretty easy to keep low since the map has no long distance views.  It's not hard to keep r's low with a map like this.

Er, I beg to differ!  It is very hard to keep R's low in a map like this.  I have had to use all sorts of tricks, some of which I doubt many mappers have even heard of, let alone mastered.  Some of them I invented myself.

The special problems posed by vast numbers of entities have also had knock-on effects on the R's.  You would not believe the lengths I have gone to in order to keep the map playable with a high framerate.

Anyway, you're entitled to your opinion.  Even if it is wrong 

One warning: I have no more to say about this matter and neither shall you.  I will not take kindly to this thread degenerating into a flame war.  I've waited a long time for this moment.  Let's not ruin it with squabbling.

As you often say,

Peace.





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Re: Gmdm2 beta1
Posted by DocRock on Wed Sep 24th at 6:37pm 2003


Peace, my brother, and nothing but best of luck to you on your map.

Map critiques given here are often harsh but totally fair, so take note and don't get offended!





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Re: Gmdm2 beta1
Posted by Gollum on Wed Sep 24th at 6:41pm 2003


Yes, I can read the warning text on this forum as well as the next man.  What is more valuable, however, is to be able to read between the lines.

But thank you for your constructive response, and I wish you the same success with your future maps.

Oh yeah, and I've been meaning to tell you - I like your new avatar.  I think it's perfect for you, you should definitely keep it





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Re: Gmdm2 beta1
Posted by Tracer Bullet on Wed Sep 24th at 9:32pm 2003


? posted by Gollum

Oh yeah, and I've been meaning to tell you - I like your new avatar.  I think it's perfect for you, you should definitely keep it

Agreed, it's a perfect fit





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Re: Gmdm2 beta1
Posted by Leperous on Wed Sep 24th at 9:41pm 2003


You can flip the gif by cheating with style filters!





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