well WC has been here long enuff to fore-go the usual warning message.
this map is young, and a work-in-progress, so for the most part all i am going to do is post some screens, since i am the one compiling it for him and his upload seems borked ATM..

well bud, as you can see, the skybox you chose failed to load, so in the rest of the screens i took the liberty of loading one i thought best suited the map...when you figure out why yours failed i can switch it back... but i think for the moment, you will like the choice i made

as you can see, i opted for a night time full moon sky.. with the glow fades you had on the light, i was assuming you were shooting for a night time map anyways..

the rocks on the backside there seem a bit flat.. yeah i know, this is a young map, but i had very little to complain about, this map is very damned good actually.. also that silly cutout section at bottom center that leads into that section.. its to single-player.. no one wants to hop/squat thru there as a main access point.. you need another avenue of egress

considering all the pipe work, this map is amazingly well optimized.. the r's are pretty damned good.. lots of rocks and pipes and still acceptable


in these next two shots, the first is actual light levels.. pretty dim in there... the second i brightened up a bit in PSP so people could see how good that hallway really looks.. fairly good architecture..


yup, the next two shots, are 1 original and dark, second brightened up to display the fine area better.. i detect a bit of master reno's influence
the area favors a certain tutorial i read recently.. still a nice addition, considering no one else has put it to any practical use yet

wrong render mode perhaps

looking down, the rocks take on a more flat feel... maybe some water could fit the theme below ??
anyways, except for a few niggles, this map is coming along fine.. i suggest anyone request the link to this map for a bit of a fresh perspective..
very nice map WC, quite an improvement over your first release.. 




) From the first screen, I just realised I had a missaligned brush on the large pipe, me gets to fixing it. I am going to fix the glow sprites, you never know third time might work out right. As well, I've been trying to get the rocks to fade with the black ceiling. But no matter how high I raise it, it dosent work. Does anybody know how to get it to work?