thoughts anyone? keep in mind that this is mostly only the basic architecture.
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Re: de_buried
Posted by Naklajat on Fri Nov 26th at 4:31pm 2004

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Posted by Naklajat on Fri Nov 26th at 4:31pm 2004
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Re: de_buried
Posted by azelito on Fri Nov 26th at 7:07pm 2004

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Posted by azelito on Fri Nov 26th at 7:07pm 2004
It looks like... Something made for Half-Life 1..
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Re: de_buried
Posted by Jezpuh on Fri Nov 26th at 9:37pm 2004

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Posted by Jezpuh on Fri Nov 26th at 9:37pm 2004
Even if this is the basic architecture, it still seems rather bland and
boring. It's too open too. You really should scale it down and add some
more points of interest. It basicly consists of two main rooms with
hallways around it. Which isn't so nice either.
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Re: de_buried
Posted by Crono on Fri Nov 26th at 9:40pm 2004
Yes, yes it does.
BVS, try upping cylinder side values and lowering texture values (the concrete looks a bit overscaled.) Try spicing up the architecture as well. Right now it's just box cooridors.
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=92
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=10
To name a couple that will help. [addsig]
Posted by Crono on Fri Nov 26th at 9:40pm 2004
? quoting azelito
It looks like... Something made for Half-Life 1..
Yes, yes it does.
BVS, try upping cylinder side values and lowering texture values (the concrete looks a bit overscaled.) Try spicing up the architecture as well. Right now it's just box cooridors.
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=92
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=10
To name a couple that will help. [addsig]
Re: de_buried
Posted by Junkyard God on Fri Nov 26th at 10:23pm 2004

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Posted by Junkyard God on Fri Nov 26th at 10:23pm 2004
it looks quite interesting actualy, it's verry basic and no objects yet
as you aid, overal looks pretty neat, maybe make some interesting
corners , support beams etc. but i bet you will do that later 
keep it up, this looks liek a nice map that i would play
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keep it up, this looks liek a nice map that i would play
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Re: de_buried
Posted by ReNo on Fri Nov 26th at 10:53pm 2004

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Posted by ReNo on Fri Nov 26th at 10:53pm 2004
Just in addition to the two that Crono linked to, you might wanna check out this one on detailing your architecture...
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=93
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http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=93
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Re: de_buried
Posted by Junkyard God on Fri Nov 26th at 10:56pm 2004
yeah, well all the architecture tutorials on here are good, that one certainly helped me out alot
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Posted by Junkyard God on Fri Nov 26th at 10:56pm 2004
? quote:
Just in addition to the two that Crono linked to, you might wanna check out this one on detailing your architecture...
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=93
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=93
yeah, well all the architecture tutorials on here are good, that one certainly helped me out alot
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Re: de_buried
Posted by Crono on Fri Nov 26th at 11:07pm 2004
You just had to polish off the self-pimpage didn't you?
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Posted by Crono on Fri Nov 26th at 11:07pm 2004
? quoting ReNo
Just in addition to the two that Crono linked to, you might wanna check out this one on detailing your architecture...
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=93
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=93
You just had to polish off the self-pimpage didn't you?
Re: de_buried
Posted by Spartan on Fri Nov 26th at 11:14pm 2004
Posted by Spartan on Fri Nov 26th at 11:14pm 2004
No light sources in your map yet somehow the blackness has been lifted by some sort of magic.
Re: de_buried
Posted by ReNo on Fri Nov 26th at 11:46pm 2004

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Posted by ReNo on Fri Nov 26th at 11:46pm 2004
Wouldn't be a complete set without the third Crono 
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Re: de_buried
Posted by 7dk2h4md720ih on Sat Nov 27th at 12:16am 2004
Posted by 7dk2h4md720ih on Sat Nov 27th at 12:16am 2004
I think it's a good start, and could look pretty good with a bit of
detail. Play with the lighting so you get some nice shadows. 
Re: de_buried
Posted by Orpheus on Sat Nov 27th at 2:13am 2004

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Posted by Orpheus on Sat Nov 27th at 2:13am 2004
in spite of the curves in the halls, its still to square..
rooms can have 90* corners, but rooms dont have to have only 4 walls.. make alcoves.
its a good start, but only good.
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Re: de_buried
Posted by Naklajat on Sat Nov 27th at 3:20am 2004

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Posted by Naklajat on Sat Nov 27th at 3:20am 2004
thanks a lot, guys! yeah, it seemed a little bland, i just didnt know
what to do about it. ill definitely read those tutorials and update the
architecture before filling up the rooms...
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Re: de_buried
Posted by G.Ballblue on Sat Nov 27th at 3:20am 2004

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Posted by G.Ballblue on Sat Nov 27th at 3:20am 2004
Hmmmm gotta love those invisible lights....
![]()
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Re: de_buried
Posted by Naklajat on Sat Nov 27th at 12:09pm 2004

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Posted by Naklajat on Sat Nov 27th at 12:09pm 2004
/edit
nevermind, for some reason you can navigate my site to the screens, but you cant get to them via a direct link... anyway, im working on a pretty cool hallway. if you feel so inclined you can go to my site and click "screenshots"
Edit: there used to be a link here, but I forgot my password and the host sucked anyways.
nevermind, for some reason you can navigate my site to the screens, but you cant get to them via a direct link... anyway, im working on a pretty cool hallway. if you feel so inclined you can go to my site and click "screenshots"
Edit: there used to be a link here, but I forgot my password and the host sucked anyways.
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Re: de_buried
Posted by Cassius on Sat Nov 27th at 10:20pm 2004
Posted by Cassius on Sat Nov 27th at 10:20pm 2004
Not in any condition to be shown off yet. Sorry.
Re: de_buried
Posted by Spartan on Sat Nov 27th at 10:22pm 2004
Posted by Spartan on Sat Nov 27th at 10:22pm 2004
Good god you think you could have any more banners?
Re: de_buried
Posted by Naklajat on Sun Nov 28th at 3:35am 2004

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Posted by Naklajat on Sun Nov 28th at 3:35am 2004
yeah, the site is mainly for a place to host screens and maps and such,
i might take it further depending on how much time i have in the
future. and the banners come with the free hosting. i am, as of right
now, a *freelance mapper*/student(meaning i dont have a job) and
therefore i do not have money for web hosting.
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Re: de_buried
Posted by Spartan on Fri Nov 26th at 4:58pm 2004
Posted by Spartan on Fri Nov 26th at 4:58pm 2004
You need to have a download of your map available on another site and then have the URL for that download.
Re: de_buried
Posted by Naklajat on Fri Nov 26th at 5:11pm 2004

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Posted by Naklajat on Fri Nov 26th at 5:11pm 2004
Sorry, i was just seeing if that worked as a long shot and forgot to remove it. i dont know enough html to set up the download, so im frantically searching for a tutorial.
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