OK....the first one is op4_drlightslab, or Dr. Lights Lab. This map was inspired by the old Megaman Anime that used to come on every saterday morning. Dr. Light was Megaman's creator, and he often used incredible inventions that only took about 1/3 of the episode to make. So, i included a quite large armory, and a Plasma Power Plant (seen in one of the episodes) and a missle silo...which wasnt part of the original series, but it looked good. This map is more for just kicks than for actual playing in...but its still fun, and has some good values to it.
The second map is a forest...named op4_forest, duh. Its quite a nice little map....still some bugs i need to work out of it, so im not going to post it quite yet....but im working on it. Now your asking "Ronin, Half-Life engien is ment for sandy, deserty types of environments, how'd ya do it?" And im going to say that it wasnt easy, and its not the best looking forest....you kinda have to use your imagination....but what makes the forest is the textures on the trees...and big trees they are....your more like in the Redwood forest in Calf. not some dinky little underbrush. The screenshots are coming, i have to fix my graphics program to accept a new program a put in...then i will get them up. Over all, i think there ok... not my best work, but there maps, and mapping is what i love to do. -Ronin


But the pillar that goes between levels is a good touch. It always helps to connect areas with bits of architecture like this, since it helps players to trace their way around the map and feel like they are not just in a bunch of separate rooms.




