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Posted by Junkyard God on Fri Dec 3rd at 3:19pm 2004
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Junkyard God
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Posted by ReNo on Fri Dec 3rd at 4:47pm 2004
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Posted by satchmo on Fri Dec 3rd at 5:24pm 2004
I found this photo of a real warehouse stairs and loading area, so you can have some additional ideas.
http://www.cls.usask.ca/images/Site/Phot.20010622/handrails%20and%20stairs%201.jpg
The frame for the glass windows appear too thin and recessed to be realistic. Consider making them wider and maybe even with another texture.
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satchmo
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Posted by Night-Wolf on Fri Dec 3rd at 5:46pm 2004
Posted by Night-Wolf on Sat Dec 4th at 11:44pm 2004
Posted by G.Ballblue on Sat Dec 4th at 11:47pm 2004
The stair cases in screen 2/3 are floating
/edit: woops, no they're not ![]()
G.Ballblue
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Posted by diablobasher on Sat Dec 4th at 11:50pm 2004
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Posted by Night-Wolf on Sun Dec 5th at 12:23am 2004
/edit: woops, no they're not ![]()
Shhhhh! no their not, its the magic of half-life
Posted by satchmo on Mon Dec 6th at 1:30am 2004
I trust you will work on the stairs a bit more, equipping them with a metal border and support and such (and railing).
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Posted by Night-Wolf on Mon Dec 6th at 11:47pm 2004
Posted by Crono on Wed Dec 8th at 7:26pm 2004
The only complaint I have (still) is those stairs. Now they have no support! Put in something like a glass tube around the stair case or something to simulate a sound structure.
If the connectivity is good, I think you'd have a shot at that mapping contest (as long as you continue to follow the guide lines.)
Keep at it. [addsig]
Posted by satchmo on Wed Dec 8th at 8:20pm 2004
However, I do have a few suggestions:
1. The texture on the floor of the loading dock area looks repetitive. Browse around to see whether you can find a better tiling replacement.
2. The stairs, like Crono said, can be improved in the reception area. In addtion, the stairs really don't lead anywhere except a soda machine. In real life, people usually don't go through all the trouble of building a staircase just so they can have a loft solely for some refreshment. Perhaps you can make a door leading to a meeting room or observation deck?
3. Did you build a 3D skybox? The area outside of the map looks barren, as if nothing else exists outside the complex. Consider adding some buildings to the 3D skybox, if you have one already.
4. The cars in the parking lot are all facing outward. This usually isn't the case in the real world, as it's easier to drive into a parking space rather than backing into one. I know there are some people who prefer backing into their parking, but I believe they are the minority.
5. How about some support inside the warehouse? Just a few here and there will do.
6. Perhaps you can disable texture lighting on some random lights outside the warehouse to make the area dimmer? It fits into the current global economy better (most companies are still struggling with the recession, therefore suggesting a lack of maintenance).
Overall, your map is looking good.
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Posted by Crono on Wed Dec 8th at 8:23pm 2004
Posted by Night-Wolf on Wed Dec 8th at 11:49pm 2004
Oi Cheeky!![]()
In fact Satchmo hit the nail on the head, theres a meeting room behind the wall adjacent to the stairs, im planning on a huge table with lots of chairs, you know the kind! Trouble is I oversized it a little! although I need some more 'normal stairs' on the other side.
I plan on making some of the lights outside Flicker or spark or not work at all.
Ok some other great points too which ill take into account. I havent tried my hand at a 3D skybox yet but i might give it a shot!
oh yeah, I promise ill fix those stairs!!![]()
Posted by Crono on Thu Dec 9th at 1:04am 2004
Posted by Night-Wolf on Thu Dec 9th at 6:54am 2004
Posted by Spartan on Thu Dec 9th at 10:52am 2004
Posted by Night-Wolf on Thu Dec 9th at 12:18pm 2004
No offence taken, I find the texturing quite painful to be honest, having to split down brushes to get a decent amount of detail in
What is bump mapping?
PS this is my first ever map so im still learning how things work.
Posted by Night-Wolf on Thu Dec 9th at 5:34pm 2004
Some images in this post have been automatically down-sized, click on them to view the full sized versions:
Ok ive done so work on the skybox -
And also reworked the stairs -

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