cs_eden
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Re: cs_eden
Posted by 9centwhore on Tue Nov 30th at 12:36am 2004


Just signed up after following a link to a tutorial here, awesome site guys!!

...anyways thought id pimp my map, its a WIP so all your thoughts welcome, if ya think its s**t say so but say why too





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Re: cs_eden
Posted by ReNo on Tue Nov 30th at 1:06am 2004


Don't worry, we don't trounce a map without giving reasons...unless those reasons are so damn obvious there is no reason to point them out This doesn't look to be one of those maps - I'm downloading it just now and will get back to you with my thoughts. Unfortunately this horrible download speed of 0.3kb/s could make that take some time - whats up with your host?!
[addsig]




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Re: cs_eden
Posted by 7dk2h4md720ih on Tue Nov 30th at 2:04am 2004


I can't seem to download it, anyone else having trouble? Map looks fine judging from the screenshots.




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Re: cs_eden
Posted by ReNo on Tue Nov 30th at 2:21am 2004


I uploaded it to my pit to stop anybody having to go through that torturous download...

http://www.snarkpit.com/pits/reno/maps/wip_cs_eden.rar
[addsig]




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Re: cs_eden
Posted by Spartan on Tue Nov 30th at 2:22am 2004


This is pissing me off when people put cs infront of CS:S maps. Its not cs_ anymore people its' css_. [addsig]



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Re: cs_eden
Posted by ReNo on Tue Nov 30th at 2:27am 2004


No its still cs_ actually. The cs prefix shows that the map is a hostage rescue map, while de_ shows a defusing map and as_ shows an assassination map.
[addsig]




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Re: cs_eden
Posted by 9centwhore on Tue Nov 30th at 2:41am 2004


hmm soz its a bit slow to dl, might be beause im in new zealand hehe.

yeah there are things that are obviously crap like the 3dskybox lol im more interested in making sure its balanced gameplay wise at the moment and trying to optimize it a bit more, kinda tricky because most of the map is so open. anyways i gotta go to work now...





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Re: cs_eden
Posted by fobes on Tue Feb 15th at 5:15pm 2005


? quoting Spartan 34
This is pissing me off when people put cs infront of CS:S maps. Its not cs_ anymore people its' css_.

lmao





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Re: cs_eden
Posted by Joss on Wed Feb 16th at 1:41am 2005


I just want to know was it hard to put the leaves on trees? Is there a tutorial somewhere about that?

I have to make some elaborate oak trees with lots of leaves. Thanks!




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Re: cs_eden
Posted by $loth on Wed Feb 16th at 9:51am 2005


Looking good. I'm not to sure on using that stone wall texture though it seems to be used a lot. Which skybox is that to get the sun shining like that?
[addsig]




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Re: cs_eden
Posted by parakeet on Wed Feb 16th at 10:16pm 2005


an entity i believe env_sun
[addsig]




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Re: cs_eden
Posted by Myrk- on Wed Feb 16th at 11:31pm 2005


? quoting Joss
I just want to know was it hard to put the leaves on trees? Is there a tutorial somewhere about that?

I have to make some elaborate oak trees with lots of leaves. Thanks!

Its skin number on the model... Default is 0, try 1 or 2, it should show up in hammer its new appearance. As for the sun, its an env_sun... just fiddle the values to make it blindingly bright

[addsig]




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Re: cs_eden
Posted by Ricky_C on Tue Nov 30th at 12:59pm 2004


You seem to have some paths leading to dead ends, something which is a definite no no. <br> <br>I also go lost a number of times so you may wanna have some overlays giving directions to the hostages. <br> <br>Some of the buildings have nice detail with the collapsed roofs but were only accessable once in noclip mode. <br> <br>but nice start



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Re: cs_eden
Posted by 9centwhore on Tue Nov 30th at 1:21pm 2004


Firstly thanks for commenting smiley <br>hmm not sure which dead ends you refer to hehe, if you mean the doors they open from the inside if you press use. me and my friends have found this adds a bit of strategy as to when and when not to open them... there are two other places i think you might mean, one next to ct spawn the other near the big oak tree, if you run along the top of one of the walls you can easily jump across to the big branch and then run over to the buildings... <br>im also toying with the idea of letting people into that room with the collapsed roof but ill see how it goes... <br>anyway ill take into consideration what youve said.. thanks again



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Re: cs_eden
Posted by parakeet on Thu Dec 9th at 9:32pm 2004


!! i thought eden sounded like a cool &quot;ironic&quot; name &quot;considering terrorists are attacking it&quot;! Eden is a land of peace and perfect harmony so the name cs_eden gives the map a deeper , easier to say , map . it sounds like a really intriguing name and would play it just because of curiosity. i like the textures



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Re: cs_eden
Posted by Aniland on Sat Dec 18th at 2:36am 2004


Well, I best download it and try it out then! Looks great! Is that a greenhouse I see?



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Re: cs_eden
Posted by TMA-2 on Mon Dec 20th at 11:45am 2004


The lighting looks very nice, and the displacement maps were put to good use. Good job




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