hmm....nbeed yer inputs.....please, and dont be shy
doc B...








those of you that do this alot can prolly see the progressions of each....![]()
hmm....nbeed yer inputs.....please, and dont be shy
doc B...








those of you that do this alot can prolly see the progressions of each....![]()

Quite impressive for being new, looks amazing like the professional texture pack for Golgatha.
Crits later, but for now, please do NOT put colored lighting on a texture...
thanx, and theyll go for my ns thing i have going eventually....but as i say, this is my first go at it....so let er rip....by the way, the light textures are for specific places in the map that can reall use the effect well, imho... ![]()
and i assure you ...they are all my creations...
Doc b
[addsig]
1st off, they all seem to be made for a night time map, which IMO defeats the purpose of textures, if you want an area to be dim, place the proper lighting, don't make the textures look dim, some peoples machines/monitors will make them even more so..
2nd, i am a big,big fan of spotlight ents.. only once did i use a texture that had a simulated light, and if i had it to do all over again, i wouldn't use it this time.. you have much more control over the situation if you use normal light..
3rd i have noticed a distinct partiality towards the grey end of the color spectrum in most NS textures, is this a theme wide thing, or just the latest fad?
lastly, we have crete,crete,crete... medieval ... theme mix-up?
anywho's, since i have no real working knowledge of texture creation, most all my comments are prolly bullcrap, but there you have them..
the only ones i genuinely like are #2 and #5 but even those are pretty dark..
methinks this thread belongs up in general tho.. not maps ![]()

yes, the basic ns theme is pretty dark and sci fi ish....
the medievil one was just an extra ive been messin with recently....no relation.....but, damn good eye orph...![]()
all comments greatly appreciated.....keep em comin....thats how i get better at this....![]()
Doc B
...........and this thread is here because this is where it all started ..... 
feel free to move it
[addsig]

| ? posted by Dr Brasso |
|
yes, the basic ns theme is pretty dark and sci fi ish.... |
sorry i don't know enuff to be any real help doc, but one of our experts already said he would do a crit soonish.. so all is not lost..
be good,
/me off to nite/nite
[addsig]
If these are for ns, Gothic architecture isnt really fitting. Like it though.
Dont add light fittings to the top of your texture, I prefer just to pick a point & add shadows from it. I suggest you do the same, there are a few things that could use a drop dhadow on them.
Try to avoid just putting black in things, shadow them properly.
Really good though m8, gj.
[addsig]
NS tex's look like they fit the NS style perfectly.
There seems to be some repetitive patterns from cut+pasting - in the first 2 screenies those horizontal panels have identical vertical lines running down them all at the same positions. Its hard to say if you would notice this in-game or if it looks un-natural, heh.
ttfn


[addsig]
| ? posted by KoRnFlakes |
I was gonna post an image of a texture I made via orphs photo's for my comp map. But since my format ive lost my own bloody ftp password |
send it to my email and i will post it for you bud?
didn't you ever get a pit tho?
drs_orpheus@msn.com
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nah, I never needed one, I always had free hosting & FTP. & then whent hat shut down I bought dazhampton.co.uk
mail sent. Or at least should be when I post this.
[addsig]
POSTED FOR KORN:

it came to me this small tho.. pretty tiny if you ask me 
BTW, i would be interested in a before/after shot..
nice texture tho korn ![]()

heh, Its not actually that small tbh, 256 pixels wide is pretty much a standard max for hl1.
+ It was a green boxy thing with hazard signs on it I think.
[addsig]
| ? posted by KoRnFlakes |
|
+ It was a green boxy thing with hazard signs on it I think. |
after searchin thru 70 someodd images, i cannot locate the one you discribe... still its a good texture, i was just curious to see its transformation is all..
methinks you may have gotten it elsewhere tho..
[addsig]

i thank you guys for the input.....this is as close as im ever gonna get to an "art school", so it is much appreciated.... ![]()
i take yer critisisms to heart....heres some resultants....

notice any differences??...![]()

i just thought this one was cool....havent figured a use other than floor tile maybe yet.... 




note: no lights (although the ones i have with it are gonna be used specifically,and shadows baby....cass, Kornman, you hit it right on the head....wootage!
and most of all, im having a hella lotta fun making these.... ![]()
Dr Brasso...

| ? posted by Orpheus |
|
it came to me this small tho.. pretty tiny if you ask me |
Small textures for small photos...
|
notice any differences??... |
Yeah,
nice job.
Dunno why but that 3rd one down reminds me of the Alien film, must be some sort of embedded pattern or something.
ttfn

i like 1,3,4 and 6 best..
the ones with the green stripes.. look to specialized IMO.. not bad, but limited use.. if that makes sense ![]()
i gotta admit tho.. you really seem to have gotten the basics down on this texture stuff doc..
makes me all the more excited about HL2.. the prospect of making a map, made out of 100% snarkpitcrew textures is exciting at the very least..
good job..
[addsig]
