morgue
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Re: morgue
Posted by Bantam on Mon Dec 6th at 1:59am 2004


My first proper attempt at mapping, I'm developing this map as part of a single player mod for HL2 in a near future, film noir style. Hopefully it'll be part of a larger "police" building if I can speed up a bit. I intend to add some freezer storage on the back wall for bodies, various surgical bits and pieces and a cadaver. I was trying to get the steam entity to work on this map because I wanted cold air to be coming from the vent on the wall but all I can seem to get out of it is black steam no matter what the settings. Ah well.


Since I've taken the screenshots I've added some beveling on the big metal door to make it a bit more interesting.




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Re: morgue
Posted by Crackerjack on Mon Dec 6th at 3:31am 2004


I know this is ur first attempt at mapping....

But i honestly thought this was HL1.. untill i saw the lamps. Sorry man.. But i would suggest reading every single tutorial in here to help you get on ur way

[addsig]




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Re: morgue
Posted by Hugh on Mon Dec 6th at 3:44am 2004


The first's definitely my favorite because I like its lighting. More architectural curvaceousness is required, though. Good start for a first map. [addsig]



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Re: morgue
Posted by Bantam on Mon Dec 6th at 3:51am 2004


What exactly are you saying is wrong with the map Crackerjack?

I realize that it is quite architectually dull at the minute but exactly why do I need to read every tutorial?




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Re: morgue
Posted by Campaignjunkie on Mon Dec 6th at 4:11am 2004


Pretty good first map, I know I did a lot worse when I was starting out! Good start with the lighting, and I like the decoration above the door.

But from the screenshots, I get an overall impression that the room is just a box with things in it. While lots of rooms in the real world are boxy, it doesn't make for a terribly interesting level to play in. I'm not too concerned, since this is just one room, but try to have more interesting layouts with future rooms.

Also, the room is noticably bare of details. If you're going for that look, good; but otherwise, consider searching for reference pictures of an actual morgue online for some detail ideas. When people play or look at your level, they already have a few expectations of what to find in a morgue. Dead people, dissections, etc. You have to try to live up to those expectations, to a degree, to build up a state of immersion and believability.

Oh, and welcome to the Snarkpit.
[addsig]




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Re: morgue
Posted by Yak_Fighter on Mon Dec 6th at 5:01am 2004


It doesn't look too bad for a beginning, but holy crap, why are you attempting to make a single player map? I think those are out of my league, and I've been mapping for over five years! I think you're being a little too ambitious. Make this a DM map [addsig]



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Re: morgue
Posted by Bantam on Wed Dec 8th at 1:32pm 2004


Ok, I've improved the architecture in the room, trying to emphasize the Victorian meets modern feel a but with Roman-esque columns around the door and an improved ceiling containing a duct. Added some more lights but still tried to keep quite a dark feel to the map. Also added a couple of props.

I'm working on the mod as part of a small team so I'm not too worried about taking on a single player project. If the map looks like it could be adapted to CS or DM then I might think about converting it.




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Re: morgue
Posted by Bantam on Wed Dec 8th at 1:34pm 2004


Can anybody suggest the best way of getting some coloured electrical cables into the duct from the third screenshot?

Thanks




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Re: morgue
Posted by G.Ballblue on Wed Dec 8th at 9:00pm 2004


Hmm, does the floor in pic1 have refelectivity? It sure looks like it. [addsig]



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Re: morgue
Posted by Guessmyname on Mon Dec 13th at 10:11pm 2004


*After reading some of the maps comments*

You use a prop_ragdoll to make dead people. They will need a bit of positioning though





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Re: morgue
Posted by Mor7y on Mon Dec 6th at 1:24pm 2004


It's a bit dark, but if that's the feeling you want, go for it smiley



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Re: morgue
Posted by Guessmyname on Mon Dec 6th at 8:41pm 2004


How *do* you do corpses? I know you go monster_generic, humans, corpses but I can't make it corpse-like (It just floats in the air)



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Re: morgue
Posted by Bantam on Mon Dec 6th at 9:02pm 2004


Been trying to figure out that one myself. I've been using a prop_ragdoll entity and then using the ragdoll animation for a human but strange things keep happening with arms being in strange places. If you make any progress let me know.



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Re: morgue
Posted by hydeph on Wed Dec 8th at 3:09am 2004


Neat lighting foo



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Re: morgue
Posted by TMA-2 on Sat Dec 18th at 6:01pm 2004


I like the lighting and geometry.



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Re: morgue
Posted by cbk on Mon Jan 10th at 2:00am 2005


Looks cool, and it definatly looks like a morgue.




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