Re: de_takedown
Posted by thundercleese on Tue Dec 7th at 5:37pm 2004
Looks pretty cool, have dl and try later
[addsig]

thundercleese
member
22 posts
12 snarkmarks
Registered: Dec 2nd 2004
Location: United States
Occupation: Computer Programmer
Re: de_takedown
Posted by azelito on Tue Dec 7th at 6:40pm 2004
I cant focus on how it looks, there are crates!!
[addsig]

azelito
member
570 posts
127 snarkmarks
Registered: Aug 8th 2002
Location: Sweden
Occupation: Wierdness
Re: de_takedown
Posted by thursday- on Tue Dec 7th at 9:07pm 2004
Looks a bit blocky and bland. Although i'm in a bad mood tonight, I'll post something constructive tomorrow after college.
[addsig]

thursday-
member
235 posts
74 snarkmarks
Registered: Oct 26th 2003
Location: England
Occupation: A-Level Student
Re: de_takedown
Posted by Boxy on Sat Dec 11th at 1:49pm 2004
On downloading this map, mainly due to some acclaim from the local forums, I dropped into a map that had clear influencs from the office map, but at the same time had a style all unto itself. The whole area has that 'worked in' feel to it, with pcs, phones and monitors in the office areas, and crates, barrels and tyres in the warehouse.
<br>
<br>There are some sweet little touches such as the set of doors near the Terrorist spawn point which have a lot of office junk behind them giving the feel of a bigger office that you just cant get to.
<br>
<br>The second thing that hits you once you have learnt this map is just how small it is, but this works to its advantage. The fights are quick to appear, theres plenty of corridor dog fighting, and the rounds come thick and fast, no waiting around for campers here!
<br>
<br>The architecture is also very good, enough to keep the eye entertained, but not enough to distract. The only problem I could see was maybe a slight lack of architectural design in the warehouse area, it had a slightly plain look to it, maybe a bit more 'room furniture' on the ceiling of the warehouse area would have resolved this.
<br>
<br>Overall, if you're a fan of the office style maps, and want quick, frantric rounds of action and no hanging around, then I can heartily recommend Ricky_C's de_takedown.<br /><br /><b>Verdict</b><br /><br />Quick, fast paced action in aesthetically pleasing surroundings
Boxy
member
18 posts
12 snarkmarks
Registered: Dec 8th 2004
Location: UK
Re: de_takedown
Posted by satchmo on Sat Dec 4th at 7:52am 2004
Looks nice so far, but I do have a few things to say...
<br>
<br>Why are there so many soda machines in the reception area? I think one is plenty, especially we're trying to deal with the obesity epidemic in the developed world.
<br>
<br>The columns in the garage/warehouse area look a bit separated from the ceiling (when I looked closely at the junction of these brushes). Is this done intentionally or will that be fixed in the final version of the map?

satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.
Occupation: pediatrician
Re: de_takedown
Posted by Leperous on Sat Dec 4th at 11:12am 2004
In any work place that made you use a keyboard stuck in a tiny little "enclosure" like that (#3), the RSI and lack of a mouse would surely drive someone crazy.

Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
Re: de_takedown
Posted by Ricky_C on Mon Dec 6th at 3:12am 2004
Ok, The map is nearly ready for release...
<br>
<br>Me and my flat mates had a good couple of hours playing the map tonight and most of the problems with flow and design will be ironed out.
<br>
<br>Hopefully the map will be released on the 7th of December

Ricky_C
member
15 posts
22 snarkmarks
Registered: Nov 29th 2004
Location: UK
Occupation: Student
Re: de_takedown
Posted by Andrei on Thu Dec 9th at 4:41pm 2004
In the second pic, the way the corridor is connected to the (larger) room is pretty plain and ugly. I'm not sure what you could do about it, but perhaps you could lower the ceiling?

Andrei
member
2455 posts
618 snarkmarks
Registered: Sep 15th 2003
Location: Bucharest, Romania
Re: de_takedown
Posted by willow on Wed Feb 16th at 11:39pm 2005
I really like this map, it's always a good time on a full server. Fast Action and tons of gun fights.

willow
member
34 posts
13 snarkmarks
Registered: Nov 24th 2004
Location: Central California
Re: de_takedown
Posted by Boxy on Sat Dec 11th at 1:49pm 2004
On downloading this map, mainly due to some acclaim from the local forums, I dropped into a map that had clear influencs from the office map, but at the same time had a style all unto itself. The whole area has that 'worked in' feel to it, with pcs, phones and monitors in the office areas, and crates, barrels and tyres in the warehouse.
<br>
<br>There are some sweet little touches such as the set of doors near the Terrorist spawn point which have a lot of office junk behind them giving the feel of a bigger office that you just cant get to.
<br>
<br>The second thing that hits you once you have learnt this map is just how small it is, but this works to its advantage. The fights are quick to appear, theres plenty of corridor dog fighting, and the rounds come thick and fast, no waiting around for campers here!
<br>
<br>The architecture is also very good, enough to keep the eye entertained, but not enough to distract. The only problem I could see was maybe a slight lack of architectural design in the warehouse area, it had a slightly plain look to it, maybe a bit more 'room furniture' on the ceiling of the warehouse area would have resolved this.
<br>
<br>Overall, if you're a fan of the office style maps, and want quick, frantric rounds of action and no hanging around, then I can heartily recommend Ricky_C's de_takedown.
Design
Gameplay
Verdict
Quick, fast paced action in aesthetically pleasing surroundings
Pros
Small, tight, fast, pretty and incredibly good fun
Design
Architecture possibly a little plain in a few areas
Boxy
member
18 posts
12 snarkmarks
Registered: Dec 8th 2004
Location: UK