Cliff Complex BETA
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Re: Cliff Complex BETA
Posted by Wild Card on Sun Sep 28th at 9:55pm 2003


For now I am just looking for anybody interested in testing out my map.  Either PM me or post here if your interested.  I would require comments on what was done bad, and good.  Looking at R_speeds, texture usage, lighting, architecture and overall gameplay and weapon placement.

I dont have a link up yet, my map is compiling and will be made available later tonight.  So right now I'm just looking for people interested.

Unfortunatly, my taunting system dosent work proprelly yet but will be made complet for the final release.  Sorry no reactors or funky lasers going around.  Just lots of rock.

I will post a link to a downloadable version when compiling is done, in about 2 hour's time.

Wild Card





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Re: Cliff Complex BETA
Posted by Vash on Sun Sep 28th at 11:31pm 2003


PMed ya.

[addsig]




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Re: Cliff Complex BETA
Posted by Orpheus on Sun Sep 28th at 11:39pm 2003


what WC failed to mention was.. since orph took forever to get his map compiled, he was desperate and pilfered another PC.. he is now compiling his own maps

 

WC has moved into the realms of "wait and watch" the compile numbers

[addsig]




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Re: Cliff Complex BETA
Posted by Wild Card on Mon Sep 29th at 12:25am 2003


Ok, map compiled and uploaded.

click here http://www.snarkpit.com/maps.php?map=422





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Re: Cliff Complex BETA
Posted by Vash on Mon Sep 29th at 1:05am 2003


Played it, commented on it. [addsig]



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Re: Cliff Complex BETA
Posted by Kapten Ljusdal on Tue Sep 30th at 4:44pm 2003


Couldnt download



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Re: Cliff Complex BETA
Posted by Orpheus on Tue Sep 30th at 4:46pm 2003


? posted by Kapten Ljusdal
Couldnt download

link works fine from here..

http://www.angelfire.com/trek/NCC74656/Cliff_Complex.zip

 

[addsig]




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Re: Cliff Complex BETA
Posted by Kapten Ljusdal on Tue Sep 30th at 4:49pm 2003


Doh! Thanks Orph



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Re: Cliff Complex BETA
Posted by Kapten Ljusdal on Tue Sep 30th at 5:50pm 2003


Its so dark! I can barely see a thing 



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Re: Cliff Complex BETA
Posted by Vash on Tue Sep 30th at 8:50pm 2003


? quote:
Its so dark! I can barely see a thing 

 

Then your either blind or color blind.

[addsig]




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Re: Cliff Complex BETA
Posted by Kapten Ljusdal on Wed Oct 1st at 8:41am 2003


? posted by Vash

? quote:
Its so dark! I can barely see a thing 

 

Then your either blind or color blind.

You make me cry...





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Re: Cliff Complex BETA
Posted by Sinner_D on Wed Oct 1st at 10:40am 2003


well, sense my sys (one im on right now) is so messed i cant play HL or any mod. ill have to wait til i goto school an DL it there to my flashdrive...then bring it home to my sys (the better one) and playtest it for ya. hope friday isnt too long to wait.

why anglefire? why arent you using your pit WC, seeing as how you dont got anything major in it, a temperary 3mb shouldnt be too much trouble.

[addsig]




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Re: Cliff Complex BETA
Posted by Wild Card on Wed Oct 1st at 11:07am 2003


my pit is br0ked atm until Lep gets it fixed...  And yes, I know Angelfire sucks...



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Re: Cliff Complex BETA
Posted by Wild Card on Wed Oct 1st at 1:43pm 2003


Ok, while I`m still waiting for a few people to reply to me, what I`ve gotten so far was:


  • light levels too low
  • a few dead ends
  • connectivity between the 2 floors outside
  • more weapons and item spawns
  • clip brushes to be added in a few areas

The map is going to stay BETA until next monday-ish when I'll compile a final.





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Re: Cliff Complex BETA
Posted by Orpheus on Wed Oct 1st at 1:51pm 2003


file and/or link is borked, i cannot download it..

send it to me.. via your folder, and i will put it up in my pit..

[addsig]




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Re: Cliff Complex BETA
Posted by Kapten Ljusdal on Wed Oct 1st at 1:53pm 2003


? posted by Wild Card

Ok, while I`m still waiting for a few people to reply to me, what I`ve gotten so far was:


  • light levels too low
  • a few dead ends
  • connectivity between the 2 floors outside
  • more weapons and item spawns
  • clip brushes to be added in a few areas

The map is going to stay BETA until next monday-ish when I'll compile a final.

So im not the only one, phew





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Re: Cliff Complex BETA
Posted by Wild Card on Wed Oct 1st at 1:56pm 2003


lol, no your not, but I do tend to like dark maps, they make me paranoid thinking ppl hide trying to kill me

Orph I`m going to dL it from my account and upload it to the breifcase, check in like 5 minutes.  Then give me the link so I can change it in the map profile.





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Re: Cliff Complex BETA
Posted by Orpheus on Wed Oct 1st at 2:21pm 2003


remove anything prior to uploading, to prevent a wrong file on my part..

PM me when you are done..

leave only the newest version in the folder..

[addsig]




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Re: Cliff Complex BETA
Posted by Orpheus on Wed Oct 1st at 3:34pm 2003


*sighs resoundingly loud*

sometimes i wonder if anyone ever really pays attention, or cares at all..

WC, why the hell you would cram 5 BMP's into a zip i will never know

i turned them into jpg's using XAT, but sadly the file was still to large for my pit, so i will post links below,

BUT THE POINT IS, your file was in excess of 3 megs because you didn't format the pics to jpg.. i am very ashamed of you

anyways guys, heres the link to WC's map :

http://www.snarkpit.com/pits/orpheus/wildcard/cliff_complex.zip

and the jpgs he had included..

http://www.snarkpit.com/pits/orpheus/wildcard/cliff_complexA.jpg

http://www.snarkpit.com/pits/orpheus/wildcard/cliff_complexB.jpg

http://www.snarkpit.com/pits/orpheus/wildcard/cliff_complexC.jpg

http://www.snarkpit.com/pits/orpheus/wildcard/cliff_complexD.jpg

http://www.snarkpit.com/pits/orpheus/wildcard/cliff_complexE.jpg

sometimes, i just stare at my screen and wonder, why can't people listen..

[addsig]




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Re: Cliff Complex BETA
Posted by Juim on Thu Oct 2nd at 4:18am 2003


Looked at the map. Liked what I saw mostly.

I agree with the darkness bit. Perhaps you can add a few light emitting textures here and there abouts, outlining the architecture but not increasing the light emitted, since you like it that dark.

way too many dead ends, also agreed. You could prolly connect the map better if those doors worked. and in that vein of thought, a larger arena area would'nt be too bad IMO.

weapon placement is iffy, but in all honesty I could'nt see well enough to find all the small stuff. I know you must think my gamma is too low but it is'nt.

On the plus side, you really have taken the time to make this a proper map with regaurd to creativity, construction, and texturing. Seems alittle lifeless in this beta stage . Like running around a large 3D photograph. Perhaps alittle interactivity is called for here and there, or some ambient sounds. Like gusts of wind in that small outside area. Maybe also some computers or a human touch. Facility has alot of GNDN pipes. (GNDN pipes are a term used by the art department on Star Trek. If you see one in a show it means, "Goes Nowhere, Does Nothing"). Really impressive in many ways at this point. Keep it up.

Juim






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