phys_TIMsource
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Re: phys_TIMsource
Posted by Mint_Sauce on Fri Dec 10th at 2:38pm 2004


Hi,

My first post here so hello everyone. I've been getting stuck in to hammer for the last fews days and i've been playing around with physics and triggers trying to make something interesting. Anyway, here's what i've come up with so far. I'm going to be polishing it off before making my first proper dm map.

Oh yeah, the ball sometimes falls off so you might have to put it back on the contraption so it can continue. Also it mostly won't get completely round but i'm working on it!




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Re: phys_TIMsource
Posted by Night-Wolf on Fri Dec 10th at 3:41pm 2004


Yello Mint Sauce, I saw your post over on HL2World, I also get around a bit:P



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Re: phys_TIMsource
Posted by azelito on Fri Dec 10th at 3:57pm 2004


Wait, I just played someone on CSS called mintsauce... ND clan?

Anyway, I have nothing to say about the map. Nice experiment.

[addsig]




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Re: phys_TIMsource
Posted by Mint_Sauce on Sat Dec 11th at 3:58am 2004


Heh, I do play CS but I haven't played it for ages, at least a week anyway I've updated the map, it finally gets around the whole thing at least 80% of the time unaided Also had a play with lighting and added sounds. I even tried to get seagulls to act half naturally (failed a bit on that one but still looks ok). Anyway, check it out!

http://www.cometosibley.com/henley/games/phys_TIMsource.bsp






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Re: phys_TIMsource
Posted by Crackerjack on Sat Dec 11th at 6:30am 2004


Why do you make stuff like that... I am honeestly not even going to download this.... why?

-Because there is a complete lack of quality (layout,lighting and brushwork) Its a box with static meshes that you can throw around......

[addsig]




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Re: phys_TIMsource
Posted by Night-Wolf on Sat Dec 11th at 6:38am 2004


Come on CJ its just a bit of fun with the engine!



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Re: phys_TIMsource
Posted by Crono on Sat Dec 11th at 6:50am 2004


Oh God, they're migrating. *Blows Brains Out* [addsig]



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Re: phys_TIMsource
Posted by Cassius on Sat Dec 11th at 7:37am 2004


I think this is acceptable because it's not really meant to be a multiplayer map, just a test of the physics engine. It's like if we berated Lep for releasing his test map.

I was wondering when a what-do-you-call-it (really complex machine thing, named after an inventor) kind of map would come out.

[addsig]




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Re: phys_TIMsource
Posted by Mint_Sauce on Sat Dec 11th at 2:56pm 2004


Ok, so i'm learning hammer but i'm not just releasing a few rooms with bad lighting. I was trying to make something genuinily interesting and different. Without experimenting you'll never make anything fresh or new in your levels. When I get around to making my first dm map I reckon what i've learn't from this will make my map better. And if you haven't even downloaded the map then slating it is just plain rude

/me wonders back to hlworld.com






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Re: phys_TIMsource
Posted by pepper on Sat Dec 11th at 3:23pm 2004


its not smart to post testing maps, then i would need to post around hundreds of em.
[addsig]




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Re: phys_TIMsource
Posted by Crackerjack on Sat Dec 11th at 3:26pm 2004


My apologies for being so harsh, it was quite rude. I guess it was all those worthless maps the kept posting up on PHL and saying these were awesome mapbacks.. when all they were, were killbox maps. My apologies truly. And this does look a little interesting, when i first looked at it I thought it was something totally different but now i understand what it is. And its actually pretty funny, good idea. [addsig]



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Re: phys_TIMsource
Posted by Mint_Sauce on Sat Dec 11th at 5:20pm 2004


The level was initially just a fun physics map but as the people joined my server and I got good feedback I decided to just make it more polished. So that's why I posted it up as a test map, I just thought people might be interested in having a look.

No probs Crackerjack, I know it must be frustrating when you get 1000's of n00bs all asking the same questions and releasing the same fullbright rooms I've joined a few servers myself with pointless maps on and it gets boring fast I'll try to keep my n00bness down




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Re: phys_TIMsource
Posted by Mint_Sauce on Sun Dec 12th at 4:50am 2004


Now renamed to ph_machine, many updates although the machine itself is still pretty much the same. Learn't a lot! Map now has better lighting and nicer scenery plus some other bits I learn't from here and hl2world.

http://www.cometosibley.com/henley/games/ph_machine.bsp





Hope you enjoy! I'll start my second map soon, probably a dm map




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Re: phys_TIMsource
Posted by Mint_Sauce on Tue May 10th at 11:12am 2005


Ok, both ph maps can be downloaded from www.henleyb.com, please try to ignore the sites lameness <img src=" SRC="images/smiles/icon_smile.gif">



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Re: phys_TIMsource
Posted by habboi on Tue May 10th at 3:53pm 2005


Cool, I liked this machine and i'm glad you made it better but make more different ones smiley

[addsig]



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Re: phys_TIMsource
Posted by DrGlass on Wed May 11th at 8:45pm 2005


Very cool! now you need to make a MP map with cannons and stuff! that would be neat.
[addsig]




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Re: phys_TIMsource
Posted by $loth on Fri Dec 10th at 4:07pm 2004


Can anyone say mouse trap! I loved that game lol.



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Re: phys_TIMsource
Posted by Tarky on Fri Dec 10th at 11:45pm 2004


Heheh looks awesome, would sure be fun to fart around with



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Re: phys_TIMsource
Posted by Flynn on Fri Nov 24th at 4:35pm 2006


Like the guy said, reminds me of malble run!



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Re: phys_TIMsource
Posted by Flynn on Fri Nov 24th at 4:35pm 2006


Like the guy said, reminds me of malble run!




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