DE_SUBWAY
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Re: DE_SUBWAY
Posted by ManO-TPF on Sat Dec 11th at 10:49pm 2004


This is my first map and I have to say that I am really surprised at how well hammer has come along. I tried mapping back in TFC 1.4 to 1.5 days and could not get it. Now with a little age, and experance, and the prospect of the great things we can do with the Source engine, I am going to keep mapping.

This map is not everything I wanted it to be, but I want to move on to an outdoor map. As soon as DoD:S is out ill really be swinging into full swing.

Thanks for any feedback.




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Re: DE_SUBWAY
Posted by satchmo on Sat Dec 11th at 10:57pm 2004


The screens look nice, but there are just too many light sources in some places (i.e. the first screenshot and the last one). Make the surrounding darker (like the other screens) and the ambience improves. [addsig]



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Re: DE_SUBWAY
Posted by G.Ballblue on Sat Dec 11th at 10:51pm 2004


Wow. I love everything I see except for screen 1 and 5. I don't know why -- just doesn't look like a subway! <br>Screen 2 absolutely blew my shoes off. The restauraunt in screen 3 looked good, and 4 just... I guess I just liked that one smiley <br>A suggestion though: Screen 2, add some detail to the ceiling. It looks just a little TO empty.



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Re: DE_SUBWAY
Posted by ManO-TPF on Sat Dec 11th at 11:29pm 2004


Thanks bro. Yea, screens 1 and 5 are the spawn points so they are kind of bare. Hope you had a chance to load it.



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Re: DE_SUBWAY
Posted by ReNo on Sat Dec 11th at 11:37pm 2004


Screen 5 has more light fixtures than any room could possibly require smiley Break up the walls (particularly in screens 1 and 5) with pillars or indents/alcoves, even if they are just textured the same, and consider putting some subtle accent lighting in to add contrast. Reduce the functional lighting in both areas as well, looks much too bright even if that is the feel you are going for.



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Re: DE_SUBWAY
Posted by ThermoDust on Tue Dec 14th at 4:57am 2004


Hey, this map is great. However, on the T side you need to remove the fence 'cause when there are 11 people on a side it is really hard to get out.



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Re: DE_SUBWAY
Posted by ManO-TPF on Tue Dec 14th at 7:19am 2004


Thanks guys. Yea, as for the T spawn, I have removed part of the fence. Im just about to release an update that hopefully fixes some issues with the train, as well as fix a few bugs. Im also adding an additional crossover up on the top level. <br> <br>Hopefully Ill have it out Tuesday afternoon or Wednesday.



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Re: DE_SUBWAY
Posted by Ricky_C on Thu Dec 16th at 10:56pm 2004


Take the shadows off the hanging pictures (see picture 4) It never looks right with huge shadows below them.



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Re: DE_SUBWAY
Posted by ManO-TPF on Fri Dec 17th at 11:00pm 2004


Hmm, Ihave to dissagree. Of course the pictures are a little difficult to get butted right up against the wall without them getting stuck in the brush, so the shadow is a little over pronounced. But, that is the look I was going after. If you have ever been to a gallery you will see nice shoadows on pictures that are displayed there. <br> <br>Thanks though, I take all things into considuration.




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