DM_Motel
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Re: DM_Motel
Posted by Spartan on Wed Dec 22nd at 5:56pm 2004


The lighting you have fits the atmosphere very well. Such as the blue hue you have in the laundry room and the orange lighting from the fire in the areas where there is blown up concrete.

[addsig]



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Re: DM_Motel
Posted by Guessmyname on Wed Dec 22nd at 7:18pm 2004


I do fear that if all that junk is grav-gunable a server playing on the map will lagg up real fast.

Besides that it looks fine, but the hotel does need wrecking a bit.





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Re: DM_Motel
Posted by G.Ballblue on Thu Dec 23rd at 2:04am 2004


The outdoor area looks great! I like the shape of the motel building from the outside -- very... uh, motelish.

I like the two new screens featuring the motel on fire -- it looks good, but something in my mind likes the old run-down style you had earlier (before it was on fire). Only thing I can suggest, is that it appears that you have a lot of concrete in screens 1 - 2. Try replacing it with some wood debris, I doubt a motel like that had enough money to have concrete walls!

edit/ just looked at the screens again. Is that concrete debris, or is that wood debris?

[addsig]




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Re: DM_Motel
Posted by Gorbachev on Thu Dec 23rd at 2:14am 2004


There should just be a filesize implemented for the screenshots...say 250KB or something...then there'd be no arguing. I'm sure there's a way to throttle or limit even remote links.
[addsig]




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Re: DM_Motel
Posted by Crono on Thu Dec 23rd at 6:51am 2004


? quote:
There should just be a filesize implemented for the screenshots...say 250KB or something...then there'd be no arguing. I'm sure there's a way to throttle or limit even remote links.


Yes, many. It'd be very simple to add some php code to check the size of an image when being added to a thread (not every time it's viewed.)

Obviously, it would help tremendously for people who add pictures to the map area in the snarkpit database. Obviously, this is the only area you can control. Not really sure why Lep hasn't implemented anything like this.


[addsig]




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Re: DM_Motel
Posted by MysticSiva on Thu Dec 23rd at 3:49pm 2004






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Re: DM_Motel
Posted by Orpheus on Thu Dec 23rd at 3:55pm 2004


? quoting MysticSiva
Glad to see that this thread was cleaned up. Thank you for posting about the map Orpheus, but I already knew what your opinion of it would be.

you haven't a damned clue what my opinion is about this map, i haven't looked at it yet.

just because you're narrow minded, don't put me in that group with you. i can and often do critique maps, and have a reputation for 100% unbiased views.

keep your opinions about me to yourself until AFTER i post my critique.

post a damned link so people don't have to tolerate your rude screenshots.

[addsig]




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Re: DM_Motel
Posted by Gwil on Thu Dec 23rd at 8:11pm 2004


No more off topic replies, they WILL be deleted.
[addsig]




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Re: DM_Motel
Posted by Yak_Fighter on Fri Dec 24th at 2:37am 2004


The first two pictures look great, the third looks good, and the last two look pretty bad. I really like the destroyed interior and it looks much improved from the last pictures I saw. However, the laundry room doesn't look realistic, and the outdoors just looks crappy. From what I can see in the pictures the outdoors looks amateurish while the insides look really solid. Either cut the outdoors or improve it.

Also, it really looks nothing like a motel, in any way. A motel is a cheap ass one or two story building with exposed hallways and an interior lobby. The rooms all have windows and doors that overlook the parking lot, which surrounds the building. The interior you have with the center columns in the hallway would fit perfectly if you were making a swank hotel, but not if you're trying to recreate the local Days Inn. The exterior looks like a nursing home or something as well. I'd suggest either renaming your map or looking at pictures of real motels/cheap hotels and redoing sections of the map. If you're not really looking for realism then by all means please ignore this last paragraph.

[addsig]



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Re: DM_Motel
Posted by MysticSiva on Sat Dec 25th at 4:55pm 2004






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Re: DM_Motel
Posted by Nickelplate on Mon Dec 27th at 5:58pm 2004


some collapsed roof would be sweet. ALSO, i bet that if you had plants growing out of the cracks in teh concrete it would be UBERsweet, cause it's supposedly abandoned for a LONG time. I know in old places like that there is plants creeping into the broken windows and small plants gorwing out of the cracks maybe make a hole in the side of the builting and put a fallen tree that caused it?

[edit] horrible foreigner-like grammar scusi

[edit again] Maybe if EVERYONe stopped trying to be so "cool" by putting other ppl down, this crap wouldnt happen.

[addsig]




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Re: DM_Motel
Posted by Nickelplate on Mon Dec 27th at 6:03pm 2004


it really DOES need a second floor, d00d. And if it's a HOTEL the doors to the rooms can all be INSIDE. also where ARE all the rooms that look exactly alike like a RELA hotel? Good-looking though! [addsig]



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Re: DM_Motel
Posted by MysticSiva on Mon Dec 27th at 7:14pm 2004






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Re: DM_Motel
Posted by Nickelplate on Mon Dec 27th at 7:27pm 2004


? quoting MysticSiva
There will not be a second floor in this map. I will not be going back to do large portions of it over again at this point. Also, it is not based on any particular building. It is just motel-like, or maybe nursing home-like, or apartment-like, etc. I had to name it something and it is obviously not a power plant, shipyard, beach, etc. If enough people think that it doesn't look like any particular type of building maybe I should just give it a name that really has nothing to do with it. I was thinking DM_Orpheus.

That would be sweet if you named it after orph!!! You're such a sweet gal. awwww

[addsig]




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Re: DM_Motel
Posted by Dark|Killer on Tue Dec 28th at 3:44pm 2004


OMG HOW THE HELL DO U DO THESE COOL LVLS...!!..I MEAN IT TAKES BILLION OF HOURS TO ADD SO MUCH DETAIL FOR THE MAP...LIKE THE GRABGE ON THE FLOOR AND PAPERS AND CUPS AND MUGS AND BORKEN WALLS....HOW ??..IT REALLY TAKES TIME...BUT THE PROBLEM IS I DUNNO HOW !!!!! [addsig]



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Re: DM_Motel
Posted by habboi on Tue Dec 28th at 3:47pm 2004


Its really simple mate

Some are decals: flat images put on floor and others are garbage models!





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Re: DM_Motel
Posted by Dark|Killer on Tue Dec 28th at 3:50pm 2004


TAKES TIME TO DO THE GARABAGE MODEL STUFF MAN...EVEN THE BROKEN WALLS, LIGHTS AND STUFF [addsig]



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Re: DM_Motel
Posted by ReNo on Tue Dec 28th at 4:14pm 2004


Stop typing in capitals, and never type entire posts in bold.

Obviously it takes time to detail levels, but its part of what level design is, and nobody said it was easy or quick.
[addsig]




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Re: DM_Motel
Posted by Dark|Killer on Tue Dec 28th at 4:37pm 2004


i know reno...sorry for the bold thing...but detailing is kinda hard too...u can get lost easily in the entities and details...lots of stuff to addd....makes it hard to find wat u want... [addsig]



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Re: DM_Motel
Posted by habboi on Tue Dec 28th at 5:25pm 2004


Ok i agree detail takes ages but putting in a garbage model is as simple as clicking browse and choosing it and then placing it where you want! its that simple dark!!!!!




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