undecided
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Re: undecided
Posted by icebaron on Mon Dec 13th at 7:06am 2004


Hey guys, not all the pics are loading right on my pc...so I thought I would post them here. I have seven pics.





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Re: undecided
Posted by Yak_Fighter on Mon Dec 13th at 7:16am 2004


the enter key is your friend! [addsig]



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Re: undecided
Posted by $loth on Mon Dec 13th at 7:38am 2004


Ok 1st things first, 1 pic per across max plz.

The architecture is great in all of it, I really like it. But the texture cariation could do with one or two extra.

[addsig]



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Re: undecided
Posted by Cassius on Mon Dec 13th at 7:53am 2004


Points for being the first map I've seen with a coherent theme thats not based off of City 17/any of the other HL2SP areas.

Colors need work, but I think you know that.

The walls around the main area are extremely bland.





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Re: undecided
Posted by azelito on Mon Dec 13th at 1:51pm 2004


Could use a bit of colour, as mentioned, and a bit of funky detail. Less big halls, more cover? [addsig]



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Re: undecided
Posted by Desert Gunner on Mon Dec 13th at 5:50pm 2004


I notice you are holding the Gravity Gun in two of your pics, but I don't see anything to throw around.



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Re: undecided
Posted by ReNo on Mon Dec 13th at 6:18pm 2004


Not bad, I like the grandeur of the scale, even if it does lead to the place feeling too empty. Makes me think of a large train station, and for that reason I think adding in props such as litter bins, benches, and plants could look pretty cool. You really need to add some colour to the scene as its tragically drab as it is. Good start though, and as cass said, its great to see a non-HL2 set map. Actually reminds me a lot of an olg Goldeneye level
[addsig]




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Re: undecided
Posted by BlisTer on Mon Dec 13th at 8:11pm 2004


i'm not really a fan atm: architecture is ok if your going for that quake2/ancient theme,

but the textures need to be more interesting and colour-varied..

Also lighting could use some improvements. i only see one contrasting shadow.

if you squint your eyes everything is one monotone grey blur

[addsig]




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Re: undecided
Posted by G.Ballblue on Mon Dec 13th at 9:51pm 2004


Custom textures? Ohhhh. I agree Cass, points for him!

[addsig]



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Re: undecided
Posted by Tarky on Mon Dec 13th at 7:46am 2004


Looking good but some suggestions. <br> <br>Try and not make the map so grey, use a nice wide variety of textures, there are a bunch there. <br> <br>You were talking about a boot camp like map, not sure if you meant like the original hldm map or a map based on a boot camp. Either way try and display your theme much more, very temple looking at the moment.



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Re: undecided
Posted by 7dk2h4md720ih on Mon Dec 13th at 3:25pm 2004


Aside from coloured textures and more varied lighting, this map seems to be lacking any vertical gameplay. Include balconies and walkways to make it more interesting to play. Good start so far.




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