dm_rebar
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Re: dm_rebar
Posted by Yak_Fighter on Wed Dec 15th at 7:13pm 2004


I ran through it yesterday

GOOD:
-Excellent 3d skybox
-Architecture looks good
-Layout is sweet
-It looks very nice

BAD:
-I know it may be hard, but there's got to be some way to add any texture variation
-Some of the ground looks really angular and unnatural. This is mainly around the edges. Not because of sewing but becuase of a lack of smoothness.
-There are not enough throwable props, period. There's like 5 barrels, 6 explosive barrels, a gas tank, a stack of skids, and two paint cans. This level is way too big for that few, and this essentially removes the grav gun as a weapon. If that is your intent then I'm fairly certain you're also intending to not come close to winning the contest.
-I thought you had all the tables with crap spawning on them as static, but I found one or two that were throwable

[addsig]




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Re: dm_rebar
Posted by Ferret on Wed Dec 15th at 11:19pm 2004


hl2dm.badassgeeks.com:27015

playing there too




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Re: dm_rebar
Posted by Orpheus on Sat Dec 18th at 4:41am 2004


master ferret, please put a space between each image code.. the screens are all running together..

i won't even mention that they are a bit large.. just this once.. but 132k is a touch OTT.

i also must say, you have not lost your touch.. very nice map.

[addsig]




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Re: dm_rebar
Posted by ReNo on Sat Dec 18th at 12:24pm 2004


Firefox shows them all vertically aligned
[addsig]




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Re: dm_rebar
Posted by Orpheus on Sat Dec 18th at 12:27pm 2004


? quoting ReNo
Firefox shows them all vertically aligned

so, what you are saying is, putting a space between each code link will not harm your view of the pages..

thanx for pointing that out Duncan.

now, can you please put spaces in the links master ferret?

[addsig]




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Re: dm_rebar
Posted by habboi on Sat Dec 18th at 2:30pm 2004


The 2 ips do not work for me as they dont seem to appear on the screen once i add them (are you sure there right?)



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Re: dm_rebar
Posted by Kasperg on Sun Jan 9th at 11:18pm 2005


The map is very good until you check performance with +showbudget or mat_wireframe. I think some computers today arent yet ready to handle so much nice architecture and props...
This is the only downpoint I see, but it might be important if we take a look at the tools VALVe has given us to control polygon visibility (occluders, area_portals, hint brushes...) Otherwise great map!

This is the kind of map I'd like to see winning the comp (after my own submission, of course )





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Re: dm_rebar
Posted by Ferret on Mon Jan 10th at 5:18am 2005


Beta6 is released @ www.thevon.net There will probably not be another release of the level unless valve doesn't choose it. Than I'll go through and add prop_statics for a lot of stuff I couldn't do before.




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Re: dm_rebar
Posted by Ferret on Mon Jan 10th at 5:19am 2005


If you have any suggestions on where to place occluders, areaportals, ect be my guest. I've tried it all to no good effect. The map simply is too open.




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Re: dm_rebar
Posted by Yak_Fighter on Mon Jan 10th at 6:42am 2005


Hello Mr. Ferret, this is a very nice map you have here! [addsig]



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Re: dm_rebar
Posted by Campaignjunkie on Mon Jan 10th at 10:15pm 2005


Looks good Ferret, good luck in the competition!
[addsig]




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Re: dm_rebar
Posted by Myrk- on Mon Jan 10th at 11:44pm 2005


Jeeze yak, whats with you and sewing? Were you accidently sewn to a wall as a child or something? [addsig]



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Re: dm_rebar
Posted by Yak_Fighter on Tue Jan 11th at 12:01am 2005


huh?

[addsig]




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Re: dm_rebar
Posted by MJ on Wed Jan 12th at 2:30am 2005


fix the links




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Re: dm_rebar
Posted by Crono on Wed Jan 12th at 2:33am 2005


Go to the "Beta 6" chapter of the thread, you know the place everyone should be posting now ...
[addsig]




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Re: dm_rebar
Posted by RumaNoV on Tue Mar 8th at 10:51pm 2005


Is there going to come a final version of Rebar?

Grtz





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Re: dm_rebar
Posted by DrGlass on Tue Mar 15th at 8:16pm 2005


download isn't working!
[addsig]




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Re: dm_rebar
Posted by Ferret on Tue Mar 15th at 11:29pm 2005


sorry was cleaning my ftp for the new website I built. the map is back up.

Message submitted 0 minutes after original post:

Unless there are major changes desired, this will be the final version. I have other projects planned including doing well in school.




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Re: dm_rebar
Posted by DrGlass on Wed Mar 16th at 2:58am 2005


last thing you need to do is change the name. (take off the b6)
[addsig]




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Re: dm_rebar
Posted by Ferret on Sat Mar 19th at 9:31am 2005


I'd love to but that might get more confusion going around. I'm working on a secret project right now. Once that is done I might go and make custom props for eveyrthing. Maybe than I'll release the complete final version with no b6 on it.


On a side note thanks for having my level on your servers, I really appreciate it.





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