dm_rebar
Post Reply
Quote
Re: dm_rebar
Posted by ReNo on Sat Mar 19th at 1:34pm 2005


Thanks for making it, we appreciate having it to play
[addsig]




Quote
Re: dm_rebar
Posted by Mikee on Sun Mar 20th at 5:45am 2005


Hey Ferret, you should go defend yourself in this Steam Forums thread, because the "Super Moderator - Crash" says that people showing images of white and yellow distortion is saying "Apparently whoever made the map does not know how to use the Fog right..."

I'm suggesting that because this guy is in charge of the entire forums, not just some numnuts 12 year old noob posting.




Quote
Re: dm_rebar
Posted by Myrk- on Sun Mar 20th at 10:57am 2005


K, I'm lazy, any changes made since page 1? I think you shouldn't add too many physics items, leave the fragging more up to original style weaponry. [addsig]



Quote
Re: dm_rebar
Posted by Orpheus on Sun Mar 20th at 12:17pm 2005


i read that thread twice, i am not real clear on where the quote came from. perhaps its my ignorance of the ways of that forum. all it sounded to me like was, a driver error and someone wanted to blame the map, instead of themselves.

can some explain where that quote came from?

[addsig]




Quote
Re: dm_rebar
Posted by Ferret on Sun Mar 20th at 5:51pm 2005


I made the map in 1 week and fine tuned it for another 2 weeks as soon as i got the game. I was learning the engine. So if there is problem with the fog, you're right. I dont know how to use it properly. Its a learning process and I think I did pretty well given the time I had to do it. I've never been able to duplicate the effect so I think its people's rigs and their drivers.




Quote
Re: dm_rebar
Posted by Orpheus on Sun Mar 20th at 6:00pm 2005


About the only thing i ever notice in a map is, texture choices.

when i had my old machine, i never noticed this, and i wonder if the authors run their machines on all resolutions and all settings, from low to high.

my new machine pretty much will run the game full out, and in some maps i notice textures that are so out of place, i wonder if anyone else sees it. could it be the texture, my machine, or the authors failure to notice cause his machine was smaller than mine?

anywho's, i have seen no fog glitches in this map, so far.

[addsig]




Quote
Re: dm_rebar
Posted by Ferret on Sun Mar 20th at 6:16pm 2005


texture choice?
I'm confused lol




Quote
Re: dm_rebar
Posted by Orpheus on Sun Mar 20th at 6:19pm 2005


not specifically your map ferret. i am commenting in general terms.

in some maps, i will be walking a long and see this texture so out of place that you wonder, why is it there?

a good example is yaks map, there is a hallway with a blackish reflective quality. it has no reason to be there that i can determine.





Quote
Re: dm_rebar
Posted by ReNo on Sun Mar 20th at 10:02pm 2005


I think its meant to be inside / between two combine road blocks, hence the dark metal. Yak mentioned he had some cubemap issues in the map though, and I think its one of the trouble places, hence why its sooooo shiny.
[addsig]




Quote
Re: dm_rebar
Posted by Orpheus on Thu Apr 7th at 2:31am 2005


While i firmly believe that an author should do everything within their power to make the best map possible, i do not believe that they should replace their card with low end, or older type just to work out every possible bug.

i do however believe that if an author recieves a report of a bug "prior" to release, everything humanly possible should be done to remedy it.

on a personal level, anyone with an older card should consider themselves lucky for each map they can play, and just ignore the ones they cannot without causing the author any undo grief.

/ 2 cents

[addsig]




Quote
Re: dm_rebar
Posted by Yak_Fighter on Tue Dec 14th at 9:52am 2004


This looks beautiful... where's the f'ing download?



Quote
Re: dm_rebar
Posted by Tarky on Tue Dec 14th at 11:01am 2004


As said on mapcore, very sexy mr ferret. How many players max you want it to have?



Quote
Re: dm_rebar
Posted by Forceflow on Tue Dec 14th at 3:36pm 2004


Holy sh*t, that looks great. Just enter the compo with it ...



Quote
Re: dm_rebar
Posted by MOliver on Tue Dec 14th at 3:57pm 2004


Yah, this looks pretty good, especially for something like a construction site. I'd like to DL it and give a real critique.



Quote
Re: dm_rebar
Posted by SWATSiLeNt on Tue Dec 14th at 5:39pm 2004


Well i have to admit....you have a good chance of a win if you add more things in to spice it up even more. like in one of the screens, there are pillars with metal rods rusted and such. If you were to turn those a bit and not make it look so repetative that would be great. Good work!



Quote
Re: dm_rebar
Posted by DudeTor on Tue Dec 14th at 6:27pm 2004


Very nice Fettar! I bow to your talent =D



Quote
Re: dm_rebar
Posted by mike-o on Tue Dec 14th at 10:12pm 2004


Ferret! i cant wait to play this thing.



Quote
Re: dm_rebar
Posted by Mor7y on Wed Dec 15th at 5:50am 2004


Ferret, enter the competition, that was nice smiley



Quote
Re: dm_rebar
Posted by alba on Wed Dec 15th at 3:42pm 2004


Really nice Ferret! <br> <br> <br>Just this if you haven't noticed it already <br> <br><a href="http://wampa.tngamer.com/~alba/tmp/dm_rebar_b50000.jpg" target="_blank">http://wampa.tngamer.com/~alba/tmp/dm_rebar_b50000.jpg</a>



Quote
Re: dm_rebar
Posted by MOliver on Thu Dec 16th at 6:28am 2004


Just a few things I noticed after playing this. The doors feel like they're of an improper size to accomodate the HL2 perspective. They feel too wide and too low for some reason. Also, in the back of the truck outside. You might want to put some clip brushes in the truck bed, so that players don't get stuck. I notice if you get in the corner, you can't jump and you move kind of slow. Some clipping brushes might keep this from happening. The map has a nice feel overall though and looks the best out of all of the maps I've seen released for both DM and CS, so I can't wait to see the final.




Post Reply