dm_rebar
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Re: dm_rebar
Posted by Ferret on Tue Dec 14th at 9:45am 2004


Some images in this post have been automatically down-sized, click on them to view the full sized versions:







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Re: dm_rebar
Posted by Spartan on Tue Dec 14th at 11:04am 2004


Jesus dude you think you could f**k up the boards anymore. Fix this s**t, its not even viewable. [addsig]



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Re: dm_rebar
Posted by Yak_Fighter on Tue Dec 14th at 11:53am 2004


This is the second time somebody's done this, it may be a forums problem...

Anyways, this looks really cool, and I'd love to see it ingame. My only suggestion is to add more phys objects as it looks a little sparse from those screens.

[addsig]




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Re: dm_rebar
Posted by scary_jeff on Tue Dec 14th at 12:02pm 2004


I agree with Yak, looks great but needs a few more objects in there



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Re: dm_rebar
Posted by Ferret on Tue Dec 14th at 12:22pm 2004


there are a ton already, though they are in an orderly position at the moment. I'm not goint to spam the map with hundreds of physics objects. They lag servers, hinder player movement, and every noob on the planet will be doing that.




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Re: dm_rebar
Posted by scary_jeff on Tue Dec 14th at 12:56pm 2004


I didn't mean to spam the level with objects, but as it is, I can only see 3 barrels and 6 exploding barrels. There is some ground between ruling the gravgun out as a weapon, and filling the level with so many objects the players can't even move!



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Re: dm_rebar
Posted by Captain P on Tue Dec 14th at 1:02pm 2004


Uhm, indeed, you may want to edit that post to get it right...

Well, so far this thingie looks nice, promising. Though I think I'd like it more when it was brighter. But perhaps that isn't a problem when seen in-game.
I also think you could do more with height in this map. It kindof reminds me of an old DOS game called Bleus Brothers, the 5th level featured some heigh buildings and cranes. Could be nice to balance over small ridges and jump over swinging I-bars and such to get to a high-powered weapon. Adding some worker elevators and the like... yeah, I think you could use height to great advantage here... so far it looks like you have only 2 floors available.

As for phycics objects... I think there are too few of them. Don't spam it, but don't forget about it too, you know... Nevertheless looks like it'll become a good map. Keep it up!

[addsig]



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Re: dm_rebar
Posted by Ferret on Tue Dec 14th at 1:40pm 2004


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

sonic and i had some fun tonight. We decided to prove to you all there ARE physics objects EVERYWHERE and gathered some and put them in the cart. However the car proved to be too small so we moved to the truck. Even the truck couldn't handle the portion of objects we gathered. SO THERE.


and thats about maybe 1/3 or half?




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Re: dm_rebar
Posted by Yak_Fighter on Tue Dec 14th at 1:43pm 2004


Wow, that many? Boy it looks like a lot, I think you may have gone overboard. Think of all the physics spam you can do with 10 barrels and a bunch of breakable skids [addsig]



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Re: dm_rebar
Posted by Captain P on Tue Dec 14th at 1:54pm 2004


Ah, that wasn't really visible from the first shots, but hey, I think it's a good amount now. Well spread arount the map then, isn't it? Oh well, playtesting still has some function... [addsig]



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Re: dm_rebar
Posted by G.Ballblue on Tue Dec 14th at 10:48pm 2004


Absouletely l33t looking.

Not to much to comment on really -- it's all looking real good.

If you can pull through with an easy to memorize, yet unique level structure

(not saying you can't!!) this will be a great map.

Also, I love the prop stuff in the truck

[addsig]




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Re: dm_rebar
Posted by DrGlass on Tue Dec 14th at 11:27pm 2004


map looks great no problem there.

but about the physic objects, look at it this way. the gravgun is a wepon like any other, are you sure that no matter where in the map some one is they will be able to use that wepon? In the picture I see barrals and wood... you can put ALOT more/diffrent objects in there. Try adding some pipes or small I-beams. dont forget that you can turn your brush work into func_physbox and add objects that way. You dont need to just put random crap every where, but do go check out a build site, I see them all the time and there is random crap left everywhere. Wood, bricks, rocks, tools, extra tires, paint cans, garbage... etc etc.

also dont think you have to limit yourself, read the included info about hammer. it tells you the suggested max number of all prop types.




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Re: dm_rebar
Posted by Ferret on Tue Dec 14th at 11:38pm 2004


I understand the suggested max number of prop types. But when you play a map and you are getting spammed with objects flying everywhere it is not fun. I have just the right ammount of well placed physics objects. And the only way you will not find one easily is if someone makes it apoint in the game to grab all the objects and hide them in some corner. The map has already gone through extensive playtesting and I've found that the number of physics objects is just right.




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Re: dm_rebar
Posted by lirbig on Wed Dec 15th at 12:43am 2004


This map looks great

I hope most of players will soon forget the damn s**tty mappack released so far.





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Re: dm_rebar
Posted by Ferret on Wed Dec 15th at 2:41am 2004


DM_Rebar Beta 5 Release
------------------------------
Known issues:
- Displacement near truck needs sewing
- Curved stairs texturing is ugly
- Barrels had been planned to stay stuck on the platform for the RPG trap, however in the next version you'll be able to pick them up normaly.
- Some places need new cubemaps
- Clipping on the truck needs to be enhanced
- Sprinting up stairwells causes a bump
- Crane is slightly off

Download:
------------------------------
http://ferret.hl-nightwatch.net/dm_rebar_b5.zip
------------------------------

Special Thanks to:
------------------------------
Wacko
KidDynamite
SonicDm




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Re: dm_rebar
Posted by Ferret on Wed Dec 15th at 9:36am 2004


Servers cycling the level so far.

24.235.192.28:27015

24.252.41.72:27015




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Re: dm_rebar
Posted by Rosie on Wed Dec 15th at 4:52pm 2004


Beautiful map.

SunLit Games has 2 custom map HL2DM servers

SunLit Source of Horrors (HL2DM) 67.18.13.94:27115

SunLit Source of Madness (HL2:TeamDM) 67.18.13.94:27125

We would be very happy to add dm_rebar.

The map's readme txt states "not for distribution" but we have autodownload enabled.

Do we need permission your permission to run it? And if so ... may we?





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Re: dm_rebar
Posted by Cassius on Wed Dec 15th at 5:28pm 2004


You know why I like this map? It's the first HL2 level I've yet seen that isn't wholly dependant upon props. What's more, it looks awesome. GG Valve map contest. [addsig]



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Re: dm_rebar
Posted by Ferret on Wed Dec 15th at 6:25pm 2004


Go ahead Rosie, you may put it on. Thanks cassius, finaly someone who see's it my way.




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Re: dm_rebar
Posted by 7dk2h4md720ih on Wed Dec 15th at 6:41pm 2004


I just had a run around it, and found it exceedingly good. Are you going to be putting any ambient sounds in? It's deathly quiet at the moment. I noticed that a good few of the pipe props are a considerable distance away from the walls they're supposed to be connected to. Good luck in the competition.





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