I have released my monstrosity upon the world, have a gander and see what you think, post a thought or two in here if you so desire. ![]()
Boxy out....
I have released my monstrosity upon the world, have a gander and see what you think, post a thought or two in here if you so desire. ![]()
Boxy out....

They don't actually work, it's something about HL2DM lacking the AI NPC code, you can fire them, but they don't do any damage (try shooting at the destructable crates with it).
Otherwise it's a generally fun map, I've not tried the final, final version, but I saw boxy work on it last night and the changes didn't seem too severe. It's a good re-make of the original that adds boxy's own personal alterations to give it a slightly different feel.
Some people might complain about the placing of the 357, but it was a design choice on boxy's behalf, the thing is just too powerful to leave lying around in any old easy to reach spot. Now all they've got to do is fix the jump height and all shall be good again!
Anyway, nice one lad, get on and do some uni work hey?

OMG I have been through this so many times its untrue! The guns are in at the moment to be aesthetically pleasing, to help 'finish' the map so to speak. They are, FYI, func_tanks with all the animations and triggers in place so when Valve decide to make mounted guns work in MP by messing about with various AI code, they will operate correctly. Thats why they are in there. Any other questions sir?
yes ![]()
what did you do to get them into the nonworking but almost working state you have them in now? IE how did you set up the entities?
[addsig]
Cool, thanks! I actually suspected that was how to make them, but I hadn't gotten the chance to test it out myself. Since I've wasted all your time I'm going to actually download your map and run around it
EDIT:
I think you could have done more with this remake. There were some great looking updated areas such as that busted garage door with the APC behind it and the center room on the second floor with the fences, but some other areas looked silly, especially the open ceilings with the ugly buildings on top. I would have suggested knocking out the outer walls, replacing them with fences, and having some nice detailed buildings or interesting landscape in their place. I also would have not bothered with the guns, even if they provide some sort of nostalgia value. The crate area is faithful I'll admit, but given the different jumping heights and the lack of the LJ, Gauss, and tripmines it may have made more sense to change the way the boxes are set up. I also wasn't enamored with the combination of destroyable and invincible boxes. I would have made them all one or the other, depending on how you handled the big crate room. All in all though it's faithful enough and is a decent job, if not a missed opportunity.

when i made False_Accretion i received no less than a hundred emails on it. most were complimentary, but all had some sort of a comparison issue attached. i got so tired of hearing how this shoulda been, or this coulda been.
the most complimentary comments i received were 100% unintentional, or 100% rude, i received dozens of emails claiming that i decompiled the maps and added them to my creation. the map is 100% my own, and each time i received an email, my pride grew by leaps and bounds. i was a comparative novice to the HL1 scene at that time, and each email only dispelled my own preconceptions of my inadequate talent. at that time i didn't think i would ever create anything good.
False_Accretion went on to be a turning point in my mapping. mostly from the people whom criticized it most as "stolen"
/ rambling
[addsig]



