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Re: DE_SUBWAY_2
Posted by ManO-TPF on Wed Dec 15th at 5:08am 2004
Posted by ManO-TPF on Wed Dec 15th at 5:08am 2004
Ok guys, I have attempted to fix some bugs and balance out game
play. Here is version 2. Unless something is majorly broken
dont expect another version. 
Re: DE_SUBWAY_2
Posted by $loth on Wed Dec 15th at 7:34am 2004

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Posted by $loth on Wed Dec 15th at 7:34am 2004
Any pics? Would be helpful
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Re: DE_SUBWAY_2
Posted by Adam Hawkins on Wed Dec 15th at 5:15pm 2004

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Posted by Adam Hawkins on Wed Dec 15th at 5:15pm 2004
Screenshot links don't work.
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Re: DE_SUBWAY_2
Posted by Gwil on Wed Dec 15th at 5:33pm 2004

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Posted by Gwil on Wed Dec 15th at 5:33pm 2004
Man-O TPF, fix the links - I think your host doesn't like remote linking
http://dev4gamers.com/gallery/album02
Try there in the meantime for screenshots.
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http://dev4gamers.com/gallery/album02
Try there in the meantime for screenshots.
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Re: DE_SUBWAY_2
Posted by Adam Hawkins on Wed Dec 15th at 5:37pm 2004

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Posted by Adam Hawkins on Wed Dec 15th at 5:37pm 2004
Had a quick look at the screenshots - it's incredibly bare and could do with less dead space. In its current state it looks like a HL1 map coverted quickly to Source - give it some more loving ![]()
I can't comment on gameplay as I haven't touched CS for years.
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Re: DE_SUBWAY_2
Posted by Schmung on Wed Dec 15th at 5:47pm 2004
Posted by Schmung on Wed Dec 15th at 5:47pm 2004
Agreed, it looks really barren to me, theres nothing really exciting going on with the brushwork there,a lot of it feels like a box with some props shoved it in to be honest. Add some more variety to your walls and floors, buttresses, stairs, that kind of stuff. Your texture choice is also quite bizzare in places.
My advice would be to pick your favourite area of the map and work on turning it into an interesting place, pay more attention to the overall structure of the rooms, as well as the details, lighting and props that fill them.
My advice would be to pick your favourite area of the map and work on turning it into an interesting place, pay more attention to the overall structure of the rooms, as well as the details, lighting and props that fill them.
Re: DE_SUBWAY_2
Posted by ReNo on Wed Dec 15th at 5:31pm 2004

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Posted by ReNo on Wed Dec 15th at 5:31pm 2004
Pictures aren't working for me.
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Re: DE_SUBWAY_2
Posted by ManO-TPF on Wed Dec 15th at 5:44pm 2004
Posted by ManO-TPF on Wed Dec 15th at 5:44pm 2004
There you go Reno. Man, ever have one of those days? 
Re: DE_SUBWAY_2
Posted by WatchDog on Wed Jan 5th at 2:19pm 2005
Posted by WatchDog on Wed Jan 5th at 2:19pm 2005
If i were gonna relaese an update i woudl of changed it more. It dosnet look dirty enof for a subway. It is too spacy for a subway and the light ing is all the same
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