Posted by Nickelplate on Wed Dec 15th at 6:05am 2004
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Posted by RabidMonkey777 on Wed Dec 15th at 6:21am 2004
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Posted by Gorbachev on Wed Dec 15th at 6:23am 2004
[addsig]
Posted by Nickelplate on Wed Dec 15th at 3:42pm 2004
It's in fullbright, sillies. And the leaf decals will get better when the grass alpha texture is rendered in game. These are BIGTIME beta shots. I did the quickest compile possible.
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Posted by Adam Hawkins on Wed Dec 15th at 5:12pm 2004
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Posted by IrishGuinea on Wed Dec 15th at 5:16pm 2004
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Posted by ReNo on Wed Dec 15th at 5:25pm 2004
Lighting is a must, I don't really like commenting without it as it can change even something that looks awful and primitive in fullbright into something quite nice looking.
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Posted by Cassius on Wed Dec 15th at 5:27pm 2004
It's in fullbright, sillies.
Well, it takes about two minutes to compile a test map with full lighting.
[addsig]Posted by Nickelplate on Wed Dec 15th at 8:19pm 2004
It's in fullbright, sillies.
Well, it takes about two minutes to compile a test map with full lighting.
Surely NOT! I tried to compile with VIS and RAD and it ends up taking over an HOUR. So naturally I just compiled it the really quick way. I fully plan on adding the noise to the arch, I already HAVE added alpha textures, but they don't show up inthe game. I'm thinking aobut asking aobut this in the HL2 ed forum.
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Posted by Gorbachev on Wed Dec 15th at 8:19pm 2004
Posted by Night-Wolf on Wed Dec 15th at 8:23pm 2004
Posted by BlisTer on Wed Dec 15th at 8:52pm 2004
the texture of the stairs dont fit in with the rest.
did you have a deadline or something why u had to post the map as soon a possible, and you couldnt wait 2 hours for the lighting to compile ? as i think it will make everything look better
[addsig]Posted by Gorbachev on Wed Dec 15th at 11:53pm 2004
[addsig]
Posted by Ferret on Thu Dec 16th at 12:04am 2004
Posted by Tracer Bullet on Thu Dec 16th at 12:33am 2004
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Posted by Cassius on Thu Dec 16th at 12:52am 2004
I'm going to be honest: it doesn't. Don't showcase your map with no lighting, that's ridiculous. What are we supposed to say? Nice push of the subdivide button?
Posted by Tracer Bullet on Thu Dec 16th at 2:03am 2004
I'm going to be honest: it doesn't. Don't showcase your map with no lighting, that's ridiculous. What are we supposed to say? Nice push of the subdivide button?
Is it that easy to make terrain like that now? I haven't done any fooling with it so I don't know.
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Posted by Atrocity on Thu Dec 16th at 5:07am 2004
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Posted by Yak_Fighter on Thu Dec 16th at 5:41am 2004
Tracer, displacements are so quick and easy and look nice to boot. I made a displacement ramp that serves as rubble and a stairway that took about 30 minutes and works without errors or snags and didn't require me to constantly reselect little triangles. It didn't even require testing beyond the first time.
As for this map, that oval in the cliff has got to go. The tutorial on displacement caves on this site is really stupid and makes crappy looking tunnels, so don't follow it. If you didn't, well just FYI don't use it later on.
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Posted by Tracer Bullet on Thu Dec 16th at 7:27am 2004
Wow. *curse lack of free time for mapping*
And I was sooo proud of my triangle manipulating skills for HL1. Good terrain used to be one of the hardest things in the book!
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