Posted by Cassius on Thu Dec 16th at 7:41am 2004
Posted by pepper on Thu Dec 16th at 2:03pm 2004
And I was sooo proud of my triangle manipulating skills for HL1.
so was i.......
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Posted by Arzie on Thu Dec 16th at 3:08pm 2004
The rocks are too round, maybe a little noise and some geometrical editing would make it look a bit more realistic.
I was making a coast map myself, not near finished tho. I was about to name it as dm_coast. Seems i need to change the name ![]()
Posted by Nickelplate on Fri Dec 17th at 3:15am 2004
OKAY! I was already gonna put noise in the arch! Any, I compiled with lighting( FINALLY) and it took close to 12 hours! And then after all that i didn't have the lights set right. Anyway,
I'm going to be honest: it doesn't. Don't showcase your map with no lighting, that's ridiculous. What are we supposed to say? Nice push of the subdivide button?
And that's not very nice. that arch was f**king complex BEFORE i hit the subdivide button. I will post new screenshots soon. About 24 hours from now when the damn thing compiles.
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Posted by ReNo on Fri Dec 17th at 3:27am 2004
What is with you being such a bastard these days Yak? Seriously man, the tutorial might not be perfect but its far from stupid or crap. Obviously you will be able to get better results through painting all of the geometry yourself, but the tutorial is giving an overview of all the other tools available with displacement surfaces and it does that plenty well enough. If you think if is so poor, then why havent you given suggestions for improvements, or even written your own? With you its less "constructive criticism" and more "make the person feel like an idiot" it seems
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ReNo
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Posted by Cassius on Fri Dec 17th at 3:33am 2004
It occurs to me that the compile might be taking so long because the rocks appear to have roughly one hundred thousand billion triangles per square inch. What value did you select when you created the displacements?
Posted by Gorbachev on Fri Dec 17th at 3:50am 2004
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Posted by ReNo on Fri Dec 17th at 3:55am 2004
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ReNo
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Posted by Yak_Fighter on Fri Dec 17th at 3:59am 2004
What is with you being such a bastard these days Yak? Seriously man, the tutorial might not be perfect but its far from stupid or crap. Obviously you will be able to get better results through painting all of the geometry yourself, but the tutorial is giving an overview of all the other tools available with displacement surfaces and it does that plenty well enough. If you think if is so poor, then why havent you given suggestions for improvements, or even written your own? With you its less "constructive criticism" and more "make the person feel like an idiot" it seems
I get the point
also, I dont write tutorials because I suck as a 'theoretical' or teaching mapper and can barely figure stuff out on my own, let alone write tutorials about it. I do know however that sewing four displacements together in a round fashion to make caves creates dumb unnatural terrain that has no place in a good level. It would be better to not sew them at all and do each wall individually, but since the tutorial doesn't say that it can and will mislead newbies into thinking it is acceptable to do it the aforementioned way. In fact I would go as far as to say that sewing together any displacements that are supposed to be at right angles with each other (EX cliff face and ground) should be avoided at all costs and almost never done.
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Posted by Nickelplate on Fri Dec 17th at 6:07pm 2004
Selected power of 3 on some and power of 1 or 2 on most.![]()
Nickelplate
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Posted by Cassius on Fri Dec 17th at 7:52pm 2004
Posted by habboi on Fri Dec 31st at 4:11pm 2004
Posted by Myrk- on Fri Dec 31st at 4:27pm 2004
I find my Myrk- map takes about 20 minutes, mainly on vis, but thats probably because my walls are all displacements and I've just boxed in the level for now. When I do all the outside I'll make sure it's all niceley skyboxed in properly.
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