dm_harbour
Post Reply
Quote
Re: dm_harbour
Posted by 0rthopaedicSurgeon on Wed Dec 15th at 2:27pm 2004


i started working on this map the day the sdk and hl2dm was released. it was the first map i've made in hammer for hl1 or hl2, so i just made some random stuff that turned into a dock, then i carried on and made a whole harbour.

it's basically just a harbour, with 2 main areas, a beach below and a few rooms around, aswell as a hidden easter egg. i only tested it with 2 other people, but that was a lot of fun, especially with all the physics objects in the map. there are spawn points for over 32 people though, but probably no more than 20 would be best

for dl link, screenshots and a video from beta testing:

http://www.edwards124.pwp.blueyonder.co.uk/dm_harbour.htm





Quote
Re: dm_harbour
Posted by Adam Hawkins on Wed Dec 15th at 5:14pm 2004


If you're still working on the map - it would benefit from a little more cover on the beach as it's currently VERY open. [addsig]



Quote
Re: dm_harbour
Posted by habboi on Fri Dec 17th at 11:19pm 2004


Lol i saw your video and the last bit was very clever and funny when you push a giant container on some guy below!



Quote
Re: dm_harbour
Posted by Cassius on Sat Dec 18th at 12:51am 2004


We know that Source engine water reflects. Can we see some clearer shots of the map? [addsig]



Quote
Re: dm_harbour
Posted by G.Ballblue on Sat Dec 18th at 1:24am 2004


Nice job with the fog -- gives things a very omnious feel

And yes, show us a little water!! Unless it hasn't been put in or something. I love a good watery map on HL2.

[addsig]




Quote
Re: dm_harbour
Posted by 0rthopaedicSurgeon on Sat Dec 18th at 12:50pm 2004


http://www.edwards124.pwp.blueyonder.co.uk/dm_harbour.htm

check the link again, i've put more screenshots up

the end of the video took 3 times to film. first time it didn't record properly, 2nd time the container landed right behind him and a few barrels just rolled out. if you ever run out of physics objects in this map, there's another 2 of those container things on the other side of the map full of more barrels. and i just noticed the name in the video says dm_docks. i had to rename the map after i found out another already had that name, but 13mb is too much to re-upload.





Quote
Re: dm_harbour
Posted by habboi on Sat Dec 18th at 2:20pm 2004


Are you sure its your first map as it seems quite good for a first map (my first map was a crappy block map with all rooms looking square and no detial whatsoever)



Quote
Re: dm_harbour
Posted by 0rthopaedicSurgeon on Sat Dec 18th at 3:08pm 2004


i've been making maps for cod and moh:aa for about 3 years, which was all in radiant. you still make things with brushes, but radiant is different from hammer. you dont just draw a box for a brush and resize it in hammer, dragging the edge of the box stretches the whole thing instead of just dragging on side, which takes time to get used to and makes it harder to do simple stuff. textures and clipping/cutting are different, and there's no patches in hammer, which let you easily make cylinders, round/smooth brushes and terrain easily.



Quote
Re: dm_harbour
Posted by fishy on Sun Dec 19th at 9:32am 2004


slightly off topic, but i was bored

.... dragging the edge of the box stretches the whole thing instead of just dragging on side, which takes time to get used to and makes it harder to do simple stuff.

do it in vertex mode, and select/move only the vertices on the face that you want to move, and the rest of the brush remains unchanged.

here's a pic that explains better

you can see that the top profile has been changed by streaching the brushes, but not so when it's done by vertex manip.

and btw, you've only got 6 hours to move those containers from the low dock. the contents will be ruined, and the containers themselves will become a hazzard to shipping when the tide comes in.

[addsig]




Quote
Re: dm_harbour
Posted by Jezpuh on Wed Dec 15th at 2:21pm 2004


Seems kind of big and open. But looks very nice.



Quote
Re: dm_harbour
Posted by SaintGreg on Wed Dec 15th at 4:51pm 2004


Yeah it looks like it could be straight from the single player game smiley



Quote
Re: dm_harbour
Posted by ribbz on Wed Dec 15th at 5:02pm 2004


Nice, I like the look and will be giving it a try once I am home from the pub!!



Quote
Re: dm_harbour
Posted by Combine on Wed Dec 15th at 11:05pm 2004


Just awesome



Quote
Re: dm_harbour
Posted by Tarky on Thu Dec 16th at 10:31am 2004


Looks good, damn fine for your first hammer map, seems you have a good grasp of the editor.



Quote
Re: dm_harbour
Posted by DrGlass on Mon Jan 17th at 3:05am 2005


The map looks and feels great. It may be too spread out for fast game play but I dont think that will be too bad in populated servers. You need to place cube maps in there! and you could get a performance boost if you made the background a skybox rather than real size objects. <br> <br>The lack of cube maps really detracts from the feel of the map, the objects look so crapppy in some areas.



Quote
Re: dm_harbour
Posted by homogenous on Fri Feb 18th at 7:12am 2005


Out of curiosity, would running buildcubemaps take away the strange silver appearance on the weapons?



Quote
Re: dm_harbour
Posted by 417 on Sat May 7th at 7:12am 2005


Not a bad map but doesn't seem to do well with a lot of players. We ran it in our rotation and it was liked and had decent game play.




Post Reply