Dm_Power
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Re: Dm_Power
Posted by DrGlass on Wed Dec 15th at 3:05pm 2004


This is my shot at the HL2:DM contest. Simple layout, I have a few neet thinks in here. While not in the screens I have a cool wooden watch tower that breaks and falls over! HL2 is way cool. I'll upload some screens soon.




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Re: Dm_Power
Posted by Nickelplate on Wed Dec 15th at 3:49pm 2004


looks sw337 and 1337. I look forward to playing in it. You need more texture transitions though. You never have just concrete that turns into a metal plate by a train of any sort there has to be something in between, like that yellow and black striped "CAUTION" stripe they paint that tells you to mind the gap. [addsig]



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Re: Dm_Power
Posted by DrGlass on Wed Dec 15th at 4:12pm 2004


yeah, I dont think there is a stripe texture. I'll get the final polish on soon.




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Re: Dm_Power
Posted by Adam Hawkins on Wed Dec 15th at 5:09pm 2004


Sorry to be so harsh, but the first screenshot just looks like a big jumble of props, and the brushwork is a little basic in places - but keep working at it as there's definitely potential there.

Also, the light on the ceiling of the train carriage doesn't seem to have a source...

[addsig]




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Re: Dm_Power
Posted by RabidMonkey777 on Wed Dec 15th at 6:41pm 2004


? quote:
yeah, I dont think there is a stripe texture


Do a texture filter for 'strip' - there's a couple yah can use.

There's also a 'sign' texture that would work, though it has '6M' printed on the middle so you'd have to get rid of that somehow.




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Re: Dm_Power
Posted by Schmung on Wed Dec 15th at 6:47pm 2004


That first screenie is a total mess, you can't anything except this hulking generator thing, methink you could have picked a better location to take it from. What little I can see indicates some farily plain brushwork and I think your evironment lighting could do with some spicing up as well. Interior of the train looks nice, but as mentioned requires visible lighstources. In the other pic with train I think you could do with some more stuff in the backround, though I'm assuming thats because you've yet to do a 3D skybox. Showing promise though, keep going.



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Re: Dm_Power
Posted by RabidMonkey777 on Wed Dec 15th at 7:01pm 2004


I had a similar thought regarding the first image - It seems a bit overwhelming. Great for SP, might be a bit confusing in DM. Got any ideas regarding layout, or better yet, an overview or sketch?



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Re: Dm_Power
Posted by BlisTer on Wed Dec 15th at 8:39pm 2004


detail seems ok, lighting needs work [addsig]



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Re: Dm_Power
Posted by DrGlass on Thu Dec 16th at 2:49am 2004


I'm having a hell of a time with lighting, this is my first brush with HL2 lighting and its buggy as hell...




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Re: Dm_Power
Posted by DrGlass on Thu Dec 16th at 2:54am 2004







Still working on lighting, if any one can point me to a good tut that would help, Its crazy how diffrent lighting is... I cant get the hand of it, even the same type lights seem to do diffrent things.

I'm also putting some more brush work into the map.




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Re: Dm_Power
Posted by Ferret on Thu Dec 16th at 3:54am 2004


stop taking pictures of static props.... take pictures of something you've made yourself like the other shots.




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Re: Dm_Power
Posted by DrGlass on Thu Dec 16th at 9:50am 2004


sorrry





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