I've made a few maps for half life and one or two for the source engine but this is the first one i have published. It's bigger then the screenshots let on but they give the best idea of the map. Critiques more then welcome. I am also looking for a better place to host the file. The current one i'm using only lasts for 7 days. Any ideas?
1
Re: dm_centre
Posted by ReNo on Thu Dec 16th at 6:20pm 2004

ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by ReNo on Thu Dec 16th at 6:20pm 2004
If the map is complete, then check out Global Assault. They are a big
map library, and will host your map and give it a quick review most
likely.
http://www.globalassault.com
Judging by the screenshots, I'd say the main point you should focus on improving in future efforts is your lighting. Currently you look to be relying entirely on the light_environment with the odd street light dotted around, and even those don't provide the map with much lighting contrast. Don't be afraid to place more light fittings around the map, even where they might seems somewhat unrealistic, in order to get more variety in brightness.
You may also want to try and break up the repetition of both your architecture and texturing in places. You appear to have an exterior wall that doesn't change much as it encircles the level. To introduce some more interest to it, you could have built a few buildings around the edge that are inaccessible, yet bring in much more variety in height and texture. As a more simple improvement, you should look into using overlays on the walls to add surface detail with very little work required.
Not at all a bad effort by the looks of things, its just a tad on the basic side. Good luck on your future efforts
[addsig]
http://www.globalassault.com
Judging by the screenshots, I'd say the main point you should focus on improving in future efforts is your lighting. Currently you look to be relying entirely on the light_environment with the odd street light dotted around, and even those don't provide the map with much lighting contrast. Don't be afraid to place more light fittings around the map, even where they might seems somewhat unrealistic, in order to get more variety in brightness.
You may also want to try and break up the repetition of both your architecture and texturing in places. You appear to have an exterior wall that doesn't change much as it encircles the level. To introduce some more interest to it, you could have built a few buildings around the edge that are inaccessible, yet bring in much more variety in height and texture. As a more simple improvement, you should look into using overlays on the walls to add surface detail with very little work required.
Not at all a bad effort by the looks of things, its just a tad on the basic side. Good luck on your future efforts
[addsig]
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Re: dm_centre
Posted by ribbz on Thu Dec 16th at 12:46pm 2004
Posted by ribbz on Thu Dec 16th at 12:46pm 2004
Looks nice (a bit dark in the screen shots though!)
<br>
<br>Does the big magnet work as in the single player?
Re: dm_centre
Posted by habboi on Thu Dec 16th at 3:39pm 2004
Posted by habboi on Thu Dec 16th at 3:39pm 2004
It looks good and the crane would work as the buggy and hover boat work so why not that aye
<br>
<br>I like your map and good use of physics as well 
Re: dm_centre
Posted by AthleteUK on Thu Dec 16th at 3:46pm 2004
Posted by AthleteUK on Thu Dec 16th at 3:46pm 2004
Yes the crane works. Dedicated servers need to dl the mod though.
Re: dm_centre
Posted by RabidMonkey777 on Thu Dec 16th at 4:18pm 2004

RabidMonkey777
member
207 posts
100 snarkmarks
Registered: Jul 9th 2004
Location: Denver, Colorado, USA
Posted by RabidMonkey777 on Thu Dec 16th at 4:18pm 2004
Looks pretty solid - The little ladder mounting bits just hanging out into the air look weird though. (first pic). I'll check it out ingame when I get home.
RabidMonkey777
member
207 posts
100 snarkmarks
Registered: Jul 9th 2004
Location: Denver, Colorado, USA

1
© Snarkpit.net 2001 - 2023, about us, donate, contact
Snarkpit v6.1.0 created this page in 0.0432 seconds.

Snarkpit v6.1.0 created this page in 0.0432 seconds.


