de_cwhighschool
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Re: de_cwhighschool
Posted by haysuess on Sat Dec 18th at 6:32am 2004


Hey, I've worked on this map for a total of about 50 hours and it's not 95% done and ready for beta testing. Let me know what you think and read the readme! Download it here or in the maps section! Thanks



DOWNLOAD:

http://www.ch0p.com/haysuess/de_cwhighschool.zip













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Re: de_cwhighschool
Posted by habboi on Sat Dec 18th at 3:23pm 2004


Looks ok but the roofs look bigger than the walls and would collapse!

The indoors looks ok but the lights in one room are placed inside the light texture (make them lower)

Apart from that i dont know what your school looks like so i cant make comparison , oh and the last pic shows textures misaligned but apart from that not bad so far

P.S if its not 95% then what percentage is it? im guessing 60%?





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Re: de_cwhighschool
Posted by haysuess on Sat Dec 18th at 7:47pm 2004


Hey, the buildings are to scale as to the size of the roofs. Everyone thinks it looks weird but I don't cuz I went there for 4 years :-/. Anyways, I have a lot of "desquarifying" to do and detail to add.




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Re: de_cwhighschool
Posted by Arzie on Sat Dec 18th at 8:29pm 2004


Looking a bit.. blocky. You could make some round corners too, its not a HL1 your making these maps now . Some props and stuff would look nice at the outside. I like the indoor setting you made, looking pretty good. And oh yeah, some buildings or something outside of the school area would look nice.



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Re: de_cwhighschool
Posted by satchmo on Sun Dec 19th at 8:26am 2004


I know you've obviously modeled the map after some building in the real world, but everything appears blocky to me.

I am in the process of adapting a real-life building into a map currently, and I have to make significant changes to the architecture (deviating from the real building) because I think the real one doesn't look good enough.

You are the architect now, so do not be afraid to try new things if they make your map better looking. We have a different purpose when we build maps--to play deathmatches and make it pretty. In real life, there are financial and architectural constraints (not to mention a real function other than having people shoot each other). So it only makes sense to change the real building to suit the new function.
[addsig]




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Re: de_cwhighschool
Posted by Tracer Bullet on Sun Dec 19th at 9:38am 2004


? quoting satchmo
I know you've obviously modeled the map after some building in the real world, but everything appears blocky to me.

I am in the process of adapting a real-life building into a map currently, and I have to make significant changes to the architecture (deviating from the real building) because I think the real one doesn't look good enough.

You are the architect now, so do not be afraid to try new things if they make your map better looking. We have a different purpose when we build maps--to play deathmatches and make it pretty. In real life, there are financial and architectural constraints (not to mention a real function other than having people shoot each other). So it only makes sense to change the real building to suit the new function.

This is pretty much how I feel about this map. On the one hand, it looks like a real place, but on the other, the first word that comes to mind is UGLY. Just because your school looks like a child's block set doesn't mean your map has to.

[addsig]




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Re: de_cwhighschool
Posted by Orpheus on Sun Dec 19th at 12:56pm 2004


ugly or not, its good practice, just learn from it, do NOT release it and you will be leagues ahead of your peers. strong advice i know, you are thinking about how much effort you put into this thing, but the point is its only a thing, not a map.. at least not in the sense of any decent map.

use this map for what it truly is, a stepping stone from where you were, to where you will be.

[addsig]




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Re: de_cwhighschool
Posted by parakeet on Sat Dec 25th at 8:05pm 2004


my highschool looks too much like a prison... but the gameplay would be awesome for mine = D a bit too open though. i think my highschool would definently be quite ugly

= D nice idea though, it would be fun if it were just you and your friends but on a large scale it would kinda suck. nobody would have anything to relate to your highschool unless they went there. its only cool if you actually know the place

i do guess though it would be a nice inspiration though =)

[addsig]




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Re: de_cwhighschool
Posted by bulleteater on Sun Dec 26th at 3:02pm 2004


I think your main problem with sucessfully releasing this map will be the thickness of the rooftops. Your map is pretty nice, but some of the roofs look about the same height as the player... if you scaled the roofs down a bit, it would look a bit more realistic. [addsig]



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Re: de_cwhighschool
Posted by Myrk- on Sun Dec 26th at 5:45pm 2004


AH BUGGER!

I wrote an amazing critique almost Orph stylee but accidently pressed back button! My advice summed up (before it was an epic novel). I like this map and I reckon it could be amazing, so thats why I write this nice critique.

Ok...

Your architecture is fine- its your texture usage and lighting thats bad. Use trims on the textures you have, use a different ground conrete to the one used on pillars and such. Make it on a sunny day to give the level more contrast to bring out the architecture.

More dirt- its a school, not a sanitary centre. Kids are messy and never put stuff in bins and never ever put all the chairs under the desks.

Read the Cube Map and displacement alpha tutorials. Use them.

Put in some wires and stuff.

Lastly (there was more but im lazy) take a photo or 2 of your actual School. Use it as reference and also show us so we can see how you can make your map look better.

[addsig]




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Re: de_cwhighschool
Posted by Orpheus on Sun Dec 26th at 5:54pm 2004


i can't wait to begin some "Orph" style critiques.

i am so glad Xmas is over.

[addsig]




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Re: de_cwhighschool
Posted by Myrk- on Sun Dec 26th at 6:03pm 2004


Yus, and when the map is completed after Orph style critiques you can Orphorize it.... haha... yes. [addsig]



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Re: de_cwhighschool
Posted by RByers on Sun Dec 26th at 8:32pm 2004


Wouldn't it be bad if the highschool saw this? Like the administrators?

Especially with the columbine shooting and such...

but it's still rad!

d(^_^)b

EDIT:

Make it a little messier, put in some bottles and stuff strewn about the ground. what the guy said about chairs under desks, like have some just laying around. also, have some like, books on the ground near the bookcases.




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Re: de_cwhighschool
Posted by Orpheus on Sun Dec 26th at 8:37pm 2004


? quoting RByers
Wouldn't it be bad if the highschool saw this? Like the administrators?

Especially with the columbine shooting and such...

speaking as a parent who put 2 kids through school, if any admin personnel where they attended could not distinguish this game from real life, i would push to have them removed from their position.

how can people expect children to learn fact from fiction, if a school admin cannot?

i have seen death and carnage in a church map, i bet the pope understands the difference.

[addsig]




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Re: de_cwhighschool
Posted by Nickelplate on Mon Dec 27th at 6:59pm 2004


make all chairs knock-overable. add fog to this setting, a goodly amount, too. this makes it creepier especially when there ARE no kids around and its got like an empty commons area with a whistling wind sound. make sure you do a LOT more work on this before its release though. There is no call for "orph style" reviews if that means being mean. If it DOESNt mean being mean, then go ahead! [addsig]



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Re: de_cwhighschool
Posted by haysuess on Mon Dec 27th at 11:05pm 2004


Thanks everyone, i've been busy the last week since I go back to school for volleyball practice tomorrow. But I'll have a lot of free time then since I won't have class for 3 weeks. Also, the roof height is proportional to the building height compared to the real school. It doesn't look weird to me cuz I went there but everyone else thinks so, i guess I could change it. Also, the brick texture on the wall was taken directly off of the buildings at the school and is also the same proportion as real life :-/ I am de-squarifying, dirtying, and adding details at the moment too. About the chairs all being "knockoverable", they all are so I don't know what that was about. Anyway thanks for the constructive comments. I'll be getting to work more in a couple days.




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Re: de_cwhighschool
Posted by The_6th_monkey on Thu Dec 30th at 8:49pm 2004


...errrr school bombing.......controversial

Although I think it looks pretty cool.... maybe add a little more detail all over because everything is looking a bit plain lol [addsig]




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Re: de_cwhighschool
Posted by Cassius on Thu Dec 30th at 8:57pm 2004


Holy f**k, the 6th Monkey posted!



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Re: de_cwhighschool
Posted by $loth on Sat Dec 18th at 8:06am 2004


Your buildings are too sqaure and the roofs are too thick. Try making them thinner and maybe have some more diagonalness in it.



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Re: de_cwhighschool
Posted by Junkyard God on Sat Dec 18th at 11:30am 2004


It looks pretty good but it's more like 40 % complete that 95% , <br> <br>i think you need to add alot of detail to the map , and make it less boxy, but the layout is pretty cool and the textures are good too, although some might be a bit over used




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