teamtest
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Re: teamtest
Posted by Nanni on Sun Dec 19th at 11:33am 2004


it's my firts hl2 map......



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Re: teamtest
Posted by Orpheus on Sun Dec 19th at 12:47pm 2004


1313 what an interesting member number.

i cannot say much, since there is nothing but halls so far to show, but it obviously compiled, that my friend seems to be the biggest hurdle so far for most new mappers to achieve. you are a step ahead of most.

keep it up, you will do OK.

[addsig]




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Re: teamtest
Posted by habboi on Sun Dec 19th at 2:01pm 2004


I thought i might point out that you have made the models all blueish silvery which only happens tome when i make the brightness of a light something like 30 but if i make it 280 280 280 then it seems ok

weird isnt it!





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Re: teamtest
Posted by Damic on Wed Dec 22nd at 7:04pm 2004


mmh cool you have the AI worked out how you do that :?

I want to add some scanners(air) bugbait zombies in the map but thay are stupid now without moving

sorry for my poor english

Pretty cool map




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Re: teamtest
Posted by Guessmyname on Wed Dec 22nd at 7:21pm 2004


have you tried info_node_air and stuff?

Interesting map by the way, though you might want to improve the walls etc. Look at the Architecture tuts in the HL1 for some good ideas





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Re: teamtest
Posted by habboi on Fri Dec 24th at 9:42pm 2004


Its an npc_airscanner or something, you just place it anywhere and it will calculate your map and flyi around on its own without path_corners and it takes pictures of you!



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Re: teamtest
Posted by Madedog on Wed Jan 5th at 8:26am 2005


Well... test it is... and especially if it is the first one, it's kinda good... at least seems to be...




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