This map has gone through a major overhaul because in the previous version the gameplay was cack. I've also read the trio of Game Design Theories for HLDM in the HL1 tut section. It includes some ineresting traps and some clever ambush points. Also if you spot the trapper quick enough, you can get the jump on him!
I'll post screenshots as soon as I get some - whilst the layout and traps are fine the architecture looks horrible (it will be changed!) and I haven't fully finsihed lighting it yet.


