dm_combinebase
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Re: dm_combinebase
Posted by Guessmyname on Tue Dec 21st at 7:02pm 2004


This map has gone through a major overhaul because in the previous version the gameplay was cack. I've also read the trio of Game Design Theories for HLDM in the HL1 tut section. It includes some ineresting traps and some clever ambush points. Also if you spot the trapper quick enough, you can get the jump on him!

I'll post screenshots as soon as I get some - whilst the layout and traps are fine the architecture looks horrible (it will be changed!) and I haven't fully finsihed lighting it yet.





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Re: dm_combinebase
Posted by Guessmyname on Tue Dec 21st at 9:55pm 2004


Lighting done!

I need to add some more corridors - some bits are being left out

PS Can the current version of the map be downloadable from Snarkpit? I would like some info, but I fear that post sending it to valve-erc it might get shoved in a map pack...





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Re: dm_combinebase
Posted by Junkyard God on Tue Dec 21st at 10:18pm 2004


post some screenies m8, so we can see it we are all verry exited to see the map... :/

no just kidding, if you post some screenies you might get some good hints on improvements

[addsig]




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Re: dm_combinebase
Posted by Guessmyname on Tue Dec 21st at 10:44pm 2004


The problem with screen shots are that they can only show the arcitecture and as i said i haven't started making it look nice yet. Gameplay comes first.



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Re: dm_combinebase
Posted by Cassius on Tue Dec 21st at 10:57pm 2004


Why make a forum post about the gameplay? [addsig]



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Re: dm_combinebase
Posted by Junkyard God on Wed Dec 22nd at 8:54am 2004


you could alease post a dl to the file then to let us cheack the gameplay becouse a forums post with nothing to juge is quite useless i'm afraid [addsig]



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Re: dm_combinebase
Posted by Guessmyname on Wed Dec 22nd at 10:05am 2004


I don't know where to host it, it is possible for the snarkpit to host it?

EDIT: Ah screw it send to valve-erc. And I'll warn them that its not even a beta yet

ANOTHER EDIT: This will take some time, maybe even a day so bye for now





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Re: dm_combinebase
Posted by Guessmyname on Wed Dec 22nd at 10:34am 2004


Okay. Where / how do you send them maps?

EDIT: The overall "blueprints" of combinebase, here: http://img144.exs.cx/my.php?loc=img144&image=dmbsblueprints9qy.gif





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Re: dm_combinebase
Posted by Guessmyname on Thu Dec 23rd at 12:00pm 2004


Hows this for architechture?

http://img145.exs.cx/my.php?loc=img145&image=pic4fp.gif





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Re: dm_combinebase
Posted by Orpheus on Thu Dec 23rd at 12:21pm 2004


dude, i am going to send you a link to my briefcase.. if you like, follow it.

your images need help, they look like they were made in paint

try saving them to .jpg

[addsig]




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Re: dm_combinebase
Posted by ReNo on Thu Dec 23rd at 12:24pm 2004


ROFL I've never seen anyone post such low quality pictures before, you must really be getting to people Orph

Guessmyname, GIF's are really meant for website graphics that use few colours, while JPEG's are for better for images with lots of colour and variation in them (such as photos and map screenshots).
[addsig]




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Re: dm_combinebase
Posted by Orpheus on Thu Dec 23rd at 12:28pm 2004


? quoting ReNo
ROFL I've never seen anyone post such low quality pictures before, you must really be getting to people Orph

its not funny, it was actually one of my concerns when that other asswipe stated his s**t

i sent this fella my link to my briefcase, perhaps it will help him.

tis a shame when this occurs, because of an incident elsewhere.

[edit] look at the file sizes, the quality isnt bad because the size is to small.

[addsig]





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