DM_Entrapment
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Re: DM_Entrapment
Posted by Mike3006 on Thu Dec 23rd at 9:23am 2004


Hi, go easy on me, my first ever map, never used Hammer before in my life, new to this forum etc, so dont flame me

upto now, its taken about 10 hours to create (including all the tutes ive read) and im pretty impressed with the progress ive made in that time, I just need to tidy up my modelling techniques and mainly master the program, all of your guys maps totally own mine, but i gotta start somewhere.

If you wanna play it and offer some advice, just post a reply and ill fire up a server and post back IP, could do with somebody to give me advice for future maps i will make.

Cheers guys!

*Edit : Reading around some threads, people are getting critisized because their maps dont have specific details in them (There was an entire debate about some guys shutters on his warehouse) surely the flow and gameplay of the maps proceeds its aesthetics?




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Re: DM_Entrapment
Posted by Finger on Thu Dec 23rd at 9:52am 2004


A great map always finds a balance between asthetics and gameplay. But you are on the right track, if you have flow in mind from the start, as it's probably the last thing that new mappers think about. Study good maps, and pay attention to connectivity, flow, weapon placement, verticality..etc. If you get these things right from the start, the asthetic 'icing' should fall into place. It's much harder to rip apart a good looking map that plays like s**t, than it is to spice up a solid layout with fancy architecture.

If you want specific critiques on your map, host the bsp file somewhere, so we can download it and take a look on our own time.

Study good maps, host a bsp for us to download, read everything you can here, listen to the vets, and you'll be fine.

Cheers!





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Re: DM_Entrapment
Posted by Mike3006 on Thu Dec 23rd at 10:12am 2004


thx for that, i'm yet to prop out my interiors, so the supermarket type thing in the middle is empty atm, i have trouble texturing things too, i can never get things to fit properly, is there a good texturing tutorial other than the ones on this site or the Basic_Room_Video_Tutorial which is hovering around?

Another thing i wanna know is whats a good way to work, coming up with an ideal concept and working towards that, or working towards an idea within Hammers boundaries (ie only making maps which are of the style which the preset textures depict) because i would really have liked to make this map a more modern futuristic kinda map, but i found the textures available to me somewhat limited what i could do.




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Re: DM_Entrapment
Posted by Captain P on Thu Dec 23rd at 10:40am 2004


Only thing I've got to say at this point is that the map's geometry looks too dark compared to the sky you've used. Use a light_environment to brighten things up outside.
Apart from that, this looks promising for a first map. Keep up the good work!
[addsig]




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Re: DM_Entrapment
Posted by azelito on Thu Dec 23rd at 10:28am 2004


Well done! You released your first map and it is not utter s**t! This is rare, you can come far if you keep on learning.



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Re: DM_Entrapment
Posted by Myrk- on Thu Dec 23rd at 11:22am 2004


Looking really good for a first map. My only suggestion- every so often stick in the env_cubemap entity... makes stuff look pretty.



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Re: DM_Entrapment
Posted by habboi on Thu Dec 23rd at 12:16pm 2004


Im stunned by the fact that you made a curved tunnel on your first try :O My first map was a hollow cube and a few monsters and guns!



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Re: DM_Entrapment
Posted by Mouse on Fri Dec 24th at 12:43am 2004


Looks like you're having a good time with the new hammer. It is possible to produce a fun level your first time out. <br> <br>Try to get used to using the light_spot entity instead of the light entity, it looks infinitely better and more realistic then having blobs of light on ceiling. It took me 2 maps to start doing this, the sooner the better. The row of street lights in the building shot looks a little awkward, look down your street and see how often the street lights come up. Also, try to light them up a little so they don't look so dead. And I would also add a couple of more utility poles for your electric wires.



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Re: DM_Entrapment
Posted by habboi on Fri Dec 24th at 9:17pm 2004


Ok your map so far is good and i am still stunned <br> <br>I would suggest putting frames around the windows to make them look even better <br>______ <br>| | <br>| | <br>|____|



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Re: DM_Entrapment
Posted by habboi on Fri Dec 24th at 9:17pm 2004


Ok that didnt come out as i wrote it :/




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