dm_steelball
Post Reply
Quote
Re: dm_steelball
Posted by MrMof on Fri Dec 24th at 10:00am 2004


now this is a early version of an idea of a map in my head. and i know i can't realise everything i'd like to.

In future releases there will be more sound effects, full working scoreboard, 3d skybox, other features...

i was only able to test it 1on1. but i think the most fun comes with the teamplay.
because you can pass the ball to others in better positions to shoot a goal.
you can do tricks like shooting the ball on the ground so he gets a higher flying curve or use the catapults and corner kicks to your advantage.
give it a try and have fun

Thx for watching and sry for my bad english




Quote
Re: dm_steelball
Posted by Forceflow on Fri Dec 24th at 11:48am 2004


Hey, I like that idea.
[addsig]




Quote
Re: dm_steelball
Posted by Gorbachev on Sun Dec 26th at 12:13am 2004


I'll certainly check this out. This is what a "fun" map should be.
[addsig]




Quote
Re: dm_steelball
Posted by MrMof on Sun Dec 26th at 1:25am 2004


thx for replys

i'm working for hours now on this map. the maintime just setting triggers right.
here's some info on my progress

bugs in this first version:

-only info_playerstarts = only 1 start position
-the scoreboard counts for the wrong team
-scoreboard won't reset
-some others

the 2nd version will contain:

-startpositions (dm_starts, fixed door sizes, ball can't be shot into start boxes) (done)
-scoreboard counts for the right team (done)
-scoreboard will be reset for new round (nearly done)
-3d sky (done)
-a lot more soundeffects (done)
-textmessages (for example which team scores/wins the round) (done)
-some texture changes/fixes (done)
and other changes

feel free to add suggestions

as soon as the scoreboard works perfect i'll release the second version





Quote
Re: dm_steelball
Posted by Neo on Sun Dec 26th at 3:50am 2004


Sounds interesting, at least it isn't a killbox.
Dambed killboxes!




Quote
Re: dm_steelball
Posted by MrMof on Mon Dec 27th at 4:53pm 2004


allright here is the new (maybe final) version.
full playable and working

have fun




Quote
Re: dm_steelball
Posted by satchmo on Tue Dec 28th at 12:30am 2004


I like the new 3D skybox. It makes the map to have tons of character.

And I like the game_text. How did you implement that? Using the old game_text entity?

Wonderful job, and I salute your map.

[addsig]




Quote
Re: dm_steelball
Posted by MrMof on Tue Dec 28th at 9:27am 2004


thx for your reply
yes, i used the game_text entities




Quote
Re: dm_steelball
Posted by Jezpuh on Thu Dec 23rd at 8:20pm 2004


Seems like an awesome map. Does the scoreboard actually work?



Quote
Re: dm_steelball
Posted by CrazyC on Thu Dec 23rd at 9:13pm 2004


It looks like something that would be fun to play. And if the scoreboard does actually work, that would be even better. Would make for some fun times.



Quote
Re: dm_steelball
Posted by MrMof on Thu Dec 23rd at 9:32pm 2004


Yes the scoreboard works, but can not be reset yet. <br>I'll release a version as soon as i find a better way to let the players start with only the gravity gun



Quote
Re: dm_steelball
Posted by habboi on Fri Dec 24th at 9:15pm 2004


How does it work? <br> <br>Is it a screen where the camera points at a number you made in another area of map and everytime ball goes through trigger it makes camera switch to next 1? <br> <br>Thas my theory



Quote
Re: dm_steelball
Posted by MrMof on Fri Dec 24th at 9:26pm 2004


The camera is static in an extra room. the numbers are a func_tracktrain. the train moves to his next stop, if a goal is shot. <br>this makes a nice effect on the scoreboard, when the numbers change



Quote
Re: dm_steelball
Posted by Forceflow on Fri Dec 24th at 10:27pm 2004


What happens when a team has +10 points ?



Quote
Re: dm_steelball
Posted by Novad on Sat Jan 1st at 8:34pm 2005


Great map, concept really is nice! <br> <br>In my opinion, I would enlarge the goals some more in width, one person in front of it can keep the ball out easily and makes it (i think) more challenging. (I didn't see much goalies on servers, they will be needed) <br> <br>Anyway, I play this a lot now and really hope you and other people will make more maps like this one.



Quote
Re: dm_steelball
Posted by Forceflow on Thu Jan 6th at 4:14pm 2005


Are there any good servers where they run this map ? It looks fun, but you got to have people to play against, aye.



Quote
Re: dm_steelball
Posted by pepper on Sat Jan 15th at 7:24pm 2005


This is a great map! and dont enlarge the goal, its perfect. <br>even wiht 2 players this map is good! there are servers wich run this map 24/7 and i enjoy this map a lot. <br> <br>i rate this a 7. it looks ok but nothing special, its only a 7 gameplay wise, and i think you cant give a higher rate for gameplay! <br> <br>next thing i would suggest is making the maps look better and making more so you can put up a rotation.




Post Reply