dod_kettle_b1
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Re: dod_kettle_b1
Posted by Gorbachev on Fri Dec 24th at 9:42pm 2004


The layout of the map is untouched as that was one of the conditions for updating this so I can't really take any crits for it as it's not mine. Fire away at the visuals if you like though. I made this for Kustom Kettle and I'll be updating a few maps that are popular, but the mapper doesn't want/have time to update the map and are giving the source for someone to update. There are 2 more that I'm working on that have good layouts, but look very dated, so those will be next.
[addsig]




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Re: dod_kettle_b1
Posted by Orpheus on Fri Dec 24th at 9:49pm 2004


nice pics (and nicely optimized too )

*ahem*

1 question, from the angle the shots were taken, were you squatting down, in free look, or what? you seem either close to the ground in all three shots, or the textures are over sized.

very nice looking areas truly.

[addsig]




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Re: dod_kettle_b1
Posted by Gorbachev on Fri Dec 24th at 9:59pm 2004


Those are from spectator pretty much against the ground, which would account for the wide angles.
[addsig]




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Re: dod_kettle_b1
Posted by Cassius on Fri Dec 24th at 11:47pm 2004


First and third shots make me cringe at their blockiness.

The lighting looks a little sickly; it reflects badly off the textures.





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Re: dod_kettle_b1
Posted by Gorbachev on Sat Dec 25th at 12:11am 2004


There isn't much I can do about the open-ness...I can't change the layout, and as it is the r_speeds are way up there. You should have seen it before.
[addsig]




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Re: dod_kettle_b1
Posted by ReNo on Sat Dec 25th at 12:16am 2004


Why limit yourself by making a direct remake then? It seems that you cannot really do much in the way of visual upgrades with the current layout, so there isn't that much point in the project. Perhaps I'm just being overly cynical [addsig]



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Re: dod_kettle_b1
Posted by Orpheus on Sat Dec 25th at 12:17am 2004


other than the terrain, i see no blockiness issues. this setting is more/less cut from a real life attitude. i doubt you will see Greek columns or Italian arches in a setting like this.

/me likes it, but i must confess reservations about the terrain.

personally, i would be proud to have built a map this good.

[addsig]




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Re: dod_kettle_b1
Posted by Gorbachev on Sat Dec 25th at 12:22am 2004


? quote:
Why limit yourself by making a direct remake then? It seems that you cannot really do much in the way of visual upgrades with the current layout, so there isn't that much point in the project. Perhaps I'm just being overly cynical


Because there was a huge demand for it. And I don't have the time with my school schedule to be making my usual maps from scratch. This kinda thing isn't too difficult but fun to do.
[addsig]




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Re: dod_kettle_b1
Posted by Cassius on Sat Dec 25th at 1:53am 2004


? quoting Gorbachev
There isn't much I can do about the open-ness...I can't change the layout, and as it is the r_speeds are way up there. You should have seen it before.

I have seen the original map... just improve the lighting, put some models in the really open areas.

[addsig]




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Re: dod_kettle_b1
Posted by Gorbachev on Sat Dec 25th at 7:45am 2004


There are actually models in the open areas, but as it stands in the very middle the poly count well exceeds 10k. There are sandbag models in every other area as well. [addsig]



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Re: dod_kettle_b1
Posted by Agent Smith on Thu Dec 30th at 6:10am 2004


Gorbachev, there is a mighty fine map currently running on Australian dod servers called dod_saints, and is the exact same map as this one in layout and basic structural elements, though with different texturing and some really solid design and high quality brushwork.

Did you make the original or is this one your working on a remake of someone else's? I'm certain that saints is the same map as this one. You might want to check it out.

[EDIT]
Sorry, I hadn't read your profile on the map properly. It would seem that dod_saints is another version of cr44_b3 that uses most of the original layout but changes the visual style completely. You might still want to check it out, as I find it to be much better than the original.




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Re: dod_kettle_b1
Posted by Myrk- on Thu Dec 30th at 6:28pm 2004


Hold it for a month or so for DOD source. [addsig]



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Re: dod_kettle_b1
Posted by Gorbachev on Thu Dec 30th at 8:47pm 2004


I talk with a few of the DoD team members...Saints was done by IR I think (who made merderet/sturm and jagd as well.) I played Saints through its betas before going official and I do like it, but it's mostly underplayed. ( I like IR's style it is very clean and high quality...but like my own it's just a bit too much for the HL engine.)

There will be a source version of this map...since it's the "official" map for Kustom Kettle. Pretty sure Source will take a couple more months, they're only just talking about which maps they plan to release first.

As well, beta 2 will be ready within the next day or two. I fixed up a ton of very minor gameplay and graphical glitches and it looks a lot better too.
[addsig]





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