dm_waterfront
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Re: dm_waterfront
Posted by Neo on Sat Dec 25th at 1:23pm 2004


Hey guys!

I've updated my map, A lot of changes including a name change (from dm_beachhead).
As the name says, I have a fair bit of the map based around water, as much of it as I could while still keeping the map alive with gameplay.
I've tried not to have it too open, as it would be boring, so I've added a lot of things in to keep it close range based.
I was also thinking of adding fog in. smiley
The houses are totally detailed and consist of a bathroom, bedroom, kitchen, etc.
I wish I could post more screenshots, but it's a comp, surprises!

Hope you guys like it, please give me some feedback.




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Re: dm_waterfront
Posted by Nickelplate on Mon Dec 27th at 7:32pm 2004


looketh nyce! I am making a similar map, see DM_COAST. [addsig]



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Re: dm_waterfront
Posted by Cassius on Mon Dec 27th at 10:21pm 2004


Looks purdy, you've emulated the style of the coastline missions in HL2SP quite well, but still needs more details/interesting architecture.



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Re: dm_waterfront
Posted by Schmung on Tue Dec 28th at 11:22am 2004


ooh, like that, quite clean and simple. The exteriors of those buildings could do with a little more detail and some livening up. Few more screens and an idea of the overall layout would be nice.



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Re: dm_waterfront
Posted by Myrk- on Tue Dec 28th at 12:26pm 2004


I imagine in time there will be thousands of dm_coasts and dm_waterfronts... Choose a better name. I mean the prison level in HLDM isnt called DM_prison! [addsig]



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Re: dm_waterfront
Posted by Schmung on Tue Dec 28th at 2:03pm 2004


Pick the name of a random coastline town and use that then I suppose, dare it'll turn out fairly unique then.



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Re: dm_waterfront
Posted by habboi on Tue Dec 28th at 2:43pm 2004


Looking good when i saw it i thought it was hl2sp map

is it me or is the water in the second pic look too blue?





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Re: dm_waterfront
Posted by RabidMonkey777 on Sun Dec 19th at 7:44pm 2004


Looks like it could be a perfect match with the existing Highway 17 levels - Toss that in with them and I can't tell the difference. Looks incredible, keep it up.



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Re: dm_waterfront
Posted by satchmo on Sun Dec 19th at 8:13am 2004


You're too modest. The screenshots look almost photorealistic, and you've definitely achieved a high degree of realism in your map. <br> <br>However, from what I can see so far, the complexity of architecture could use some improvement. This would not only enhance the gameplay, but also elevate the ambience. Perhaps add a dock or a boat house? I see you already have a shed of some sort. <br> <br>What about a lighthouse? That'll add some vertical play and character. Lighthouses always play a pivotal role in a coastal scene. <br> <br>I know that's a lot more work, but you are soliciting ideas by posting the map here.



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Re: dm_waterfront
Posted by Junkyard God on Sun Dec 19th at 2:19pm 2004


That is seriousl the best hl2 map i've seen so far, it's so nice and realistic <br>way to go, it's realy nice <br>i recon this will bring the life back into hl2dm smiley



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Re: dm_waterfront
Posted by Forceflow on Sun Dec 19th at 8:23pm 2004


Indeed, looks just like Valve's levels. Good job !



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Re: dm_waterfront
Posted by Nasty on Sun Dec 19th at 9:23pm 2004


Nice indeed, didn't know there was a map contest <br> <br>anyway keep up the good work.



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Re: dm_waterfront
Posted by Desert Gunner on Sun Dec 19th at 9:29pm 2004


It looks like a great map! I think this is one of the only maps I?ve seen that isn't dark and dreary looking! smiley



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Re: dm_waterfront
Posted by Neo on Mon Dec 20th at 1:13am 2004


Wow thanks guys! smiley <br>the boathouse idea was in my mind and since it has been brought up I have put one on there :P <br>I'll try get the screenshots updated soon as the current ones is just the land with some houses slapped on there smiley <br>/me gets back to work



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Re: dm_waterfront
Posted by TMA-2 on Mon Dec 20th at 11:49am 2004


Nice alpha blending on the grass/sand.



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Re: dm_waterfront
Posted by dlandis72 on Mon Dec 20th at 11:08pm 2004


Hey, I was thinking of making a map like this for the contest but I just don't have the time so maybe you can use one of my ideas. I was going to have a boat repair building near the water where boats were hanging from the cieling by ropes. The idea was that people could whack others with the swinging boats and it would just be something a little bit original to catch the eye of the judges. You can do whatever you want with that idea. Good luck in the competition. Your map looks promising.



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Re: dm_waterfront
Posted by Orpheus on Sat Dec 25th at 2:12pm 2004


Nice rocks.. very nice.



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Re: dm_waterfront
Posted by oetroc on Thu Jan 27th at 2:53am 2005


That is one purdy map. If it plays as good as it looks, then we might have a winner on our hands.




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