Re: dm_waterfront
Posted by Nickelplate on Mon Dec 27th at 7:32pm 2004
looketh nyce! I am making a similar map, see DM_COAST.
[addsig]

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Re: dm_waterfront
Posted by Cassius on Mon Dec 27th at 10:21pm 2004
Looks purdy, you've emulated the style of the coastline missions in HL2SP quite well, but still needs more details/interesting architecture.

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Re: dm_waterfront
Posted by Schmung on Tue Dec 28th at 11:22am 2004
ooh, like that, quite clean and simple. The exteriors of those buildings could do with a little more detail and some livening up. Few more screens and an idea of the overall layout would be nice.
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Re: dm_waterfront
Posted by Myrk- on Tue Dec 28th at 12:26pm 2004
I imagine in time there will be thousands of dm_coasts and dm_waterfronts... Choose a better name. I mean the prison level in HLDM isnt called DM_prison!
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Re: dm_waterfront
Posted by Schmung on Tue Dec 28th at 2:03pm 2004
Pick the name of a random coastline town and use that then I suppose, dare it'll turn out fairly unique then.
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Re: dm_waterfront
Posted by RabidMonkey777 on Sun Dec 19th at 7:44pm 2004
Looks like it could be a perfect match with the existing Highway 17 levels - Toss that in with them and I can't tell the difference. Looks incredible, keep it up.

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Re: dm_waterfront
Posted by satchmo on Sun Dec 19th at 8:13am 2004
You're too modest. The screenshots look almost photorealistic, and you've definitely achieved a high degree of realism in your map.
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<br>However, from what I can see so far, the complexity of architecture could use some improvement. This would not only enhance the gameplay, but also elevate the ambience. Perhaps add a dock or a boat house? I see you already have a shed of some sort.
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<br>What about a lighthouse? That'll add some vertical play and character. Lighthouses always play a pivotal role in a coastal scene.
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<br>I know that's a lot more work, but you are soliciting ideas by posting the map here.

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Re: dm_waterfront
Posted by Forceflow on Sun Dec 19th at 8:23pm 2004
Indeed, looks just like Valve's levels. Good job !

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Re: dm_waterfront
Posted by Nasty on Sun Dec 19th at 9:23pm 2004
Nice indeed, didn't know there was a map contest
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<br>anyway keep up the good work.
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Re: dm_waterfront
Posted by TMA-2 on Mon Dec 20th at 11:49am 2004
Nice alpha blending on the grass/sand.

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Re: dm_waterfront
Posted by dlandis72 on Mon Dec 20th at 11:08pm 2004
Hey, I was thinking of making a map like this for the contest but I just don't have the time so maybe you can use one of my ideas. I was going to have a boat repair building near the water where boats were hanging from the cieling by ropes. The idea was that people could whack others with the swinging boats and it would just be something a little bit original to catch the eye of the judges. You can do whatever you want with that idea. Good luck in the competition. Your map looks promising.
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Re: dm_waterfront
Posted by oetroc on Thu Jan 27th at 2:53am 2005
That is one purdy map. If it plays as good as it looks, then we might have a winner on our hands.
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