Hahaha, thanks. I played DMC for the first time last night and
went 193 frags on DM2 Claustrophobopolis. Guy in first had 194,
everyone else wasn't even close. I love Quake1 so much.
Re: dm_casual
Posted by Mouse on Mon Jan 3rd at 9:09pm 2005
Posted by Mouse on Mon Jan 3rd at 9:09pm 2005
Re: dm_casual
Posted by habboi on Mon Jan 3rd at 10:00pm 2005
Posted by habboi on Mon Jan 3rd at 10:00pm 2005
I would
got a server?
[addsig]
Re: dm_casual
Posted by Joe-Bob on Tue Jan 4th at 1:22am 2005
Posted by Joe-Bob on Tue Jan 4th at 1:22am 2005
It's probably too late to mention, but you can kill entities
permenantly by tossing them in front of the train. I even managed
to get a car down there and have it be dragged into the void by that
train.
Re: dm_casual
Posted by Mouse on Tue Jan 4th at 1:45am 2005
Posted by Mouse on Tue Jan 4th at 1:45am 2005
Yes, the train proved to be somewhat troublesome in that way. The
actual tunnel extends pretty far and ends in a pit (all unviewable and
nodraw'd) right past where the train teleports. The pit is
designed to catch any entities. What would happen is that a
person could toss a whole bunch of crap down there (2 cars, 3 combine
pods that used to be in the level, the dumpster, soda machine, etc) and
it would all get pushed to the end of the tunnel. The train was
unable to hit it's path point and it would just never return, but you
could hear it rumbling still. So I put the pit there to catch
physics objects to avoid this problem. Yes, you wind up losing
objects, but I think I have enough weapons and respawnable boxes and
barrels to keep people occupied until the next map.
One of the problems that can happen is you can get an object down there and it will catch between the train and the part of the arch that extends past the platform. The train will try to push the physics object out of the way and can't move until it does so. This can take anywhere from under a minute for smaller objects (radiator, file cabinet), to about 5 minutes for something large like the dumpster or soda machine. Eventually the train just cuts through the object or annihilates it completely.
I'm curious, how the hell did you get the car down there? Originally you could get them down through the front entrance, but I built the green part specifically to stop that from happening since the cars had a tendancy to stop the train for a long time. I thought it was impossible to get cars down there at this point.
One of the problems that can happen is you can get an object down there and it will catch between the train and the part of the arch that extends past the platform. The train will try to push the physics object out of the way and can't move until it does so. This can take anywhere from under a minute for smaller objects (radiator, file cabinet), to about 5 minutes for something large like the dumpster or soda machine. Eventually the train just cuts through the object or annihilates it completely.
I'm curious, how the hell did you get the car down there? Originally you could get them down through the front entrance, but I built the green part specifically to stop that from happening since the cars had a tendancy to stop the train for a long time. I thought it was impossible to get cars down there at this point.
Re: dm_casual
Posted by Myrk- on Tue Jan 4th at 2:03am 2005

Myrk-
member
2299 posts
385 snarkmarks
Registered: Feb 12th 2002
Location: Plymouth, UK
Occupation: CAD & Graphics Technician
Posted by Myrk- on Tue Jan 4th at 2:03am 2005
? quoting Mouse
Hahaha, thanks. I played DMC for the first time last night and went 193 frags on DM2 Claustrophobopolis. Guy in first had 194, everyone else wasn't even close. I love Quake1 so much.
Rawr?

Myrk-
member
2299 posts
385 snarkmarks
Registered: Feb 12th 2002
Location: Plymouth, UK

Occupation: CAD & Graphics Technician
Re: dm_casual
Posted by Joe-Bob on Tue Jan 4th at 2:13am 2005
I'm curious, how the hell did you get the car down there? Originally you could get them down through the front entrance, but I built the green part specifically to stop that from happening since the cars had a tendancy to stop the train for a long time. I thought it was impossible to get cars down there at this point.
I took it right through that green part, it wasn't hard at all. Getting it on its side took 3 seconds at most.

Posted by Joe-Bob on Tue Jan 4th at 2:13am 2005
? quote:
I'm curious, how the hell did you get the car down there? Originally you could get them down through the front entrance, but I built the green part specifically to stop that from happening since the cars had a tendancy to stop the train for a long time. I thought it was impossible to get cars down there at this point.
I took it right through that green part, it wasn't hard at all. Getting it on its side took 3 seconds at most.

Re: dm_casual
Posted by ReNo on Tue Jan 4th at 2:33am 2005

ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by ReNo on Tue Jan 4th at 2:33am 2005
I've got the problem of cars being too easily moveable at the moment
Kinda sucks - I don't want to create any really small doorways or
anything and although my current ones dont feel large you can fit the
cars through with a little effort. If players get the cars into the
corridors its pretty bad, and if they reach the sewers then gameplay
would be ruined 
[addsig]
Kinda sucks - I don't want to create any really small doorways or
anything and although my current ones dont feel large you can fit the
cars through with a little effort. If players get the cars into the
corridors its pretty bad, and if they reach the sewers then gameplay
would be ruined 
[addsig]
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Re: dm_casual
Posted by Mouse on Tue Jan 4th at 6:51am 2005
Posted by Mouse on Tue Jan 4th at 6:51am 2005
Ah! I thought I made that small enough for the cars not to go
through! Well hopefully no one will get any bright ideas.
The cars are a problem in that you want to take advantage of their size
with the gravity gun, but you don't want them to block important parts
of the map. You could just leave them as is and make them
virtually unmovable, but it's not as fun.
SPEAKING OF PROBLEMS
I just caught the map on a server rotation and went in to join, and the server told me I had a different version of dm_casual. So I renamed my file and downloaded the map. It was the exact same map, with the exact same file size. What the hell happened there?
And also, if anyone has any idea why the sounds won't play for the func_tracktrains when the level is made server (http://www.snarkpit.com/forums.php?forum=6&topic=3386&2), that's pretty frustrating.
btw Myrk that gif rules.
SPEAKING OF PROBLEMS
I just caught the map on a server rotation and went in to join, and the server told me I had a different version of dm_casual. So I renamed my file and downloaded the map. It was the exact same map, with the exact same file size. What the hell happened there?
And also, if anyone has any idea why the sounds won't play for the func_tracktrains when the level is made server (http://www.snarkpit.com/forums.php?forum=6&topic=3386&2), that's pretty frustrating.
btw Myrk that gif rules.
Re: dm_casual
Posted by Nickelplate on Tue Jan 4th at 6:56am 2005

Nickelplate
member
2770 posts
327 snarkmarks
Registered: Nov 23rd 2004
Location: US
Occupation: Prince of Pleasure
Posted by Nickelplate on Tue Jan 4th at 6:56am 2005
i think the versions that were different was one had "buildcubemaps" run on it, and the other did not. You think maybe that happened?
[addsig]
Nickelplate
member
2770 posts
327 snarkmarks
Registered: Nov 23rd 2004
Location: US

Occupation: Prince of Pleasure
Re: dm_casual
Posted by Mouse on Tue Jan 4th at 6:57am 2005
Posted by Mouse on Tue Jan 4th at 6:57am 2005
Yeah, but I ran the buildcubemaps on it before I released it. 

Re: dm_casual
Posted by Junkyard God on Fri Dec 17th at 11:37pm 2004

Junkyard God
member
654 posts
73 snarkmarks
Registered: Oct 27th 2004
Location: The Nether Regions
Occupation: Stoner/mucisian/level design
Posted by Junkyard God on Fri Dec 17th at 11:37pm 2004
First images looks funny becouse the bench is in the player
<br>
<br>second image , looks verry nice i think
maybe a bit empty but architecture is nice
<br>
<br>third image looks nice too, only the light inside of the petrol station is verry bright, you might want to make that slightly dimmer or maybe change the color a bit
Junkyard God
member
654 posts
73 snarkmarks
Registered: Oct 27th 2004
Location: The Nether Regions
Occupation: Stoner/mucisian/level design
Re: dm_casual
Posted by habboi on Mon Jan 3rd at 12:44pm 2005
Posted by habboi on Mon Jan 3rd at 12:44pm 2005
So did you treat your map like a woman
<br>
<br>Trimed her eyebrows?
<br>
<br>Good map!
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