DM_Abandoned
Post Reply
Quote
Re: DM_Abandoned
Posted by habboi on Tue Jan 11th at 8:26pm 2005


:

This is a map forum not a discussion forum dark!

[addsig]




Quote
Re: DM_Abandoned
Posted by Dark|Killer on Wed Jan 12th at 11:43am 2005


? quoting habboi

:

This is a map forum not a discussion forum dark!

Wow thanks for the KNOWN info, Tell me something i dont know

[addsig]




Quote
Re: DM_Abandoned
Posted by Orpheus on Wed Jan 12th at 7:35pm 2005


First off, I received so many Pm's from people, that the ones I want to keep were being threatened with auto deletion, so... I accidentally deleted some I may have wanted. I cannot recall which people asked for private and which public so I am chancing it with all public critiques today. Since public critiques give you the most feedback in the long run, I feel its the safest course of action. If by some small chance, someone picks on a map, because its n00b or some such, be forewarned, I will not be happy and would consider the attaching party to not get any future critique's from my camp.

anywho's onward and upward.

The first thing I noticed was the abundance of items this map contains. If it reaches fruition, I can guarantee you will not run short of supplies. I do however feel that the tight construction will not bode well with the abundance of thrown items. Some sort of a limit might be considered on stuff to be hurled about.

That work light, nice addition. but something is either not set correctly, or my hardware couldn't quite cope. As will be illustrated with the next few screen shots, the light tended to flicker on/off, but for all intents of purpose, the light was on the full time. The light needs addressed to see why its doing this.




This ceiling also contained some sort of a lighting issue, why I have no idea, but it flickered from bright to normal as i walked beneath it.

These stairs, were just short of fully contacting the wall. The floor as well seemed to have a wall texture on it. The bricks looked odd when matched against the stair steps.

Misalignments and if you look close, the glowing ceiling seems to tell me the solids were overlapped. Not a good sign from a construction standpoint.

That light fixture, it needs to be raised, i got hung on it as i walked along the wall.

This wall has a clip node, I got hung on invisible air as i turned to look behind me.

Ladder is non functional

Nice touch, the image doesn't show it clearly, but the steam/smoke looked cool

This area, nice ambush from above location. the items tended to trip me however. There seems to be no hole big enough to drop them out through either.

Notice cross hair's. The wall is to short, it needs to either be raised to block the outside, or you could lower it and add windows.

I honestly cannot recall why I took this shot. But i can assure you there was a reason. Look for it when you return next time

*slaps forehead* NOW I REMEMBER!.. The ceiling, notice its now bright. reference the last image to see what I mean.

Doorway is much to narrow, room beyond is a dead end as well. Not a good combination.

Please do not ask, I do not know what is wrong with the textures here.

To many items. To little space.

See the cross hairs, a 357 fell through the floor.. somehow :/

Nice courtyard, I dunno why its here, but its nice.

All in all, a nice 1st creation, lets hope it turns out a nice 1st release as well. Work on some of the things I mentioned, and lets hope someone notices some things i did not as well.

Good 1st attempt

[addsig]




Quote
Re: DM_Abandoned
Posted by Guessmyname on Wed Jan 12th at 8:06pm 2005


He he, in the pic with the exit sign it looks like the exit is the window! Suicidal-urge-me-do!!!!!!!!!!!!!!!!!!!!
[addsig]




Quote
Re: DM_Abandoned
Posted by Dark|Killer on Wed Jan 12th at 8:08pm 2005


Thanks alot Orph, i didnt notice all of these, i will fix them right now...

but the problem is :

  • I cant get the ladder to work
  • I dont know how to fix the flickering texture

And in the new edit in my map:

  • I'm making an outside area
  • I made a hallway with a light attached to a rope in the way for the boiler room
  • I Removed some weapons down there too and removed these blue things that hold up the weapons...
  • and removed the Clip Node in the way...

I hope that will fix my 1st map till now

[addsig]




Quote
Re: DM_Abandoned
Posted by ReNo on Wed Jan 12th at 8:25pm 2005


The flickering texture is probably due to you using a texture meant for a model. Don't use any textures with the "model/" or "prop/" prefix. There is a tutorial on this very site about how to make ladders in HL2DM.
[addsig]




Quote
Re: DM_Abandoned
Posted by Dark|Killer on Wed Jan 12th at 8:32pm 2005


yeh i know about the ladder thing, i did all i can to make it right...but it doesnt work, i would fix it later, but regarding the flickering texture, i dont use any of the model texture, for the broken tunnel, i used Dirt as a texture, but it still flicker.... [addsig]



Quote
Re: DM_Abandoned
Posted by Dark|Killer on Thu Jan 13th at 12:09pm 2005


Yo guyz, i cant get the flickering thing get fixed, i tried pointing spotlights on them but they dont work, instead of getting fixed, when looking in different directions, they would look even brighter than normal, as in picture #2...

please someone help me in this thing because i want it to get fixed, becasue my map looks wierd like that...

[addsig]




Quote
Re: DM_Abandoned
Posted by Dark|Killer on Thu Jan 13th at 7:13pm 2005


_________________________________________________

New Updates:

  • Fixed The flickering texture in the hole in the one at the second pic the pile that is before the hole ( by replacing the textures )
  • Fixed the ladder atlast ( after noticing that func_useableladder must NOT touch any of the brushes around it
  • Fixed Other Stuff ( lots of them )

In progress:

  • Im finishing off the outer area now, tweaking and fixing stuff
  • I have a cool Idea, which im gonna show it to you later
  • And some other stuff

What is left (till now):

  • I need some ideas from you guys so i can know what to add in my map
  • I need to fix the flickering texture in other parts of the map (so i need your help)
  • Some other stuff that ill take care of

New screen shots would be posted by tommorow (hope so)

_________________________________________________

[addsig]



Quote
Re: DM_Abandoned
Posted by habboi on Fri Jan 14th at 4:16pm 2005


How about another room with toilets inside! and a hidden weapon behind a toilet!

Theres toilet models with sinks etc so its all there for you.





Quote
Re: DM_Abandoned
Posted by Dark|Killer on Fri Jan 14th at 4:22pm 2005


Hmmm, not a bad idea, i may do it...thank you for suggesting an idea, this would be my second secret in the map, because there is another secret some where in the map too [addsig]



Quote
Re: DM_Abandoned
Posted by ReNo on Fri Jan 14th at 4:36pm 2005


Secrets in DM maps are generally bad ideas, unless they are reasonably easy to find out.
[addsig]




Quote
Re: DM_Abandoned
Posted by Dark|Killer on Fri Jan 14th at 4:59pm 2005


Dont worry reno, the secret is very to find out...its somewhere in the ********* ill say later [addsig]



Quote
Re: DM_Abandoned
Posted by habboi on Sat Jan 15th at 3:24pm 2005


I could'nt find the secret untill you told me Dark [addsig]



Quote
Re: DM_Abandoned
Posted by Dark|Killer on Sat Jan 15th at 4:39pm 2005


Im ready to upload the Beta Version of my map, i hope so, in like these two days...btw habboi, You must relise the the secret is a BRIGHT box...and in the red room ...so check it out there [addsig]



Quote
Re: DM_Abandoned
Posted by Cassius on Sat Jan 15th at 6:42pm 2005


? quoting habboi

:

This is a map forum not a discussion forum dark!

SOMEBODY KILL HIM

[addsig]




Quote
Re: DM_Abandoned
Posted by Crono on Sat Jan 15th at 7:58pm 2005


? quote:
? quoting habboi
This is a map forum not a discussion forum dark!

SOMEBODY KILL HIM



Are you offering a contract?
[addsig]




Quote
Re: DM_Abandoned
Posted by Cassius on Sat Jan 15th at 8:58pm 2005


YES. [addsig]



Quote
Re: DM_Abandoned
Posted by habboi on Sat Jan 15th at 10:47pm 2005


Cass please only comment on the map here and not on your personal feelings Thankyou! [addsig]



Quote
Re: DM_Abandoned
Posted by Crono on Sat Jan 15th at 11:14pm 2005


My base price is 2M, but I might be able to give you a discount given the mark.
[addsig]





Post Reply