Re: DM_Abandoned
Posted by habboi on Wed Dec 29th at 9:42pm 2004
I answered it all in the forum but i didnt say normal or fast but have it on normal
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habboi
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Re: DM_Abandoned
Posted by Dark|Killer on Fri Dec 31st at 2:38pm 2004
made them all wat??? wat u mean??
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Dark|Killer
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Re: DM_Abandoned
Posted by Myrk- on Fri Dec 31st at 2:41pm 2004
You shouldn't be so impatient with feedback. If no one is posting anymore it means we've said what needs to be said.
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Re: DM_Abandoned
Posted by ReNo on Fri Dec 31st at 2:47pm 2004
And seriously, stop with the full caps and bold posting! Bumping topics for no reason is also frowned upon here.
Anyway, map looks much better now it has lighting, however the lighting
doesn't really look to match the light fixtures. In the first shot you
have an ultra-red room, with one white light fixture and, unless the
shot just doesn't show them, no red ones. The second and third shots
have white light fixtures on the walls but the lighting isn't even
brightest at the light, but instead at its sides. You have gone over
the top with props for a deathmatch level, particularly the explosive
crates which should really be used sparingly and placed apart from each
other - having more than two bunched together is crazy as a lot of
people get huge performance hits at chain explosions.
Good start though, nice enough job so far you just need to think about your prop use a bit more really.
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Re: DM_Abandoned
Posted by Nickelplate on Fri Dec 31st at 5:27pm 2004
also, too brightly lit. make all corners dark.
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