DM_Abandoned
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Re: DM_Abandoned
Posted by Dark|Killer on Wed Jan 19th at 7:34am 2005


Guyz come on, its only a beta map, so i can get it fixed, plus, this is still my first map, so ofcourse you would discover major errors, just tell me what to fix and ill fix it, CALMLY...its easy to fix, JUST tell me what to do...thats all.............. and as you know...im not as professional as some of you guyz to know how to do everything, thats why i may need your help, thats why i posted this map, so i would get help on how to fix it, but the map doesnt lag here....i dont know why...but just remember this is a BETA version.... [addsig]



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Re: DM_Abandoned
Posted by Crono on Wed Jan 19th at 8:49am 2005


No, it isn't a BETA. Beta is the second stage of TESTING. Testing begins once you have eliminated all errors you can find on your own. When you think it's release quality you beta test.

I'm not being mean, by the way, I'm being honest. Remember, final release is the version after beta ... there's no Gamma or Delta versions.

So, sorry, you're still in alpha stages.

I told you what you need to fix. Go through your map and look for those issues. I also already said I can barely run this thing, so, sorry I'm not running it again until you've done at least SOME optimizing.

I think a lot of people have already given helpful comments that I can't tell if you took to heart or not. Reducing the amount of physics objects was one of them. If you reduced them, reduce them again, there's too many.

The actual layout of the map really needs some work. Some blown out ditches and tunnels back to the building would be good in the outer corridor. Your connectivity is only OKAY inside that building, no where else.

But, you're not at this stage yet, get it to run with less resources first. [addsig]




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Re: DM_Abandoned
Posted by Dark|Killer on Wed Jan 19th at 9:08am 2005


Its okay...i like honest comments..but now, what shall i remove???...i mean i cant find THINGS i need to remove...shall i remove the weapons??...i think people would ne them, i may reduce the amount of physics, but that wont really affect, i want to remove something that may make the map less laggy...in other words, remove something that really AFFECTS the lag thing of the map...And about the ropes, do you want me to remove them???and the point_spotlight...what is wrong about them? do they make the map lag? and when i hit Alt and P ... there is no error such as invalid solids...and i too run hl2 in max settings...but the map doesnt lag for me...maby that one of the reasons i didnt know the map would lag that much...and dynamic lights??...i only have these attaching lights with ropes (only 2 of them)...so please, if you want me to improve this map, i would be pleased to help me out...Because i started mapping for like a month ago...

Thx for you reply anyway Crono, ill try fixing the map right away

[addsig]



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Re: DM_Abandoned
Posted by Crono on Wed Jan 19th at 9:21am 2005


The REAL big problem you have in your map is the lack of VIS blocking. If you don't know what that is, look it up. In several places in the map you can see through to another, closed off, area. That area is being rendered when you're not in it, because there's an opening to it.

With the point_spotlight entities do you have "No dynamic light" flag checked. Because practically every light in your map has that entity.

You also have needless ropes (the one going from the building to the lamp post. That doesn't make sense.)

You need to optimise your use of fire as well, that's the laggiest area.

Of course you don't get an error for an invalid solid, it removed the invalid face at some point.

I think you need to take a stroll through the tutorials and FAQs floating around the net.

By the way, you can check your map's effeciency by looking at it's budget. Even if it runs well on your computer, if the budget it too high, chances are your computer is the only place it'll run well.


Now, BEGONE! [addsig]




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Re: DM_Abandoned
Posted by Dark|Killer on Wed Jan 19th at 9:40am 2005


Ok, i know ill remove the rope from the lamp post, but the point_spotlight, Do you want me to remove this in someplaces it doesnt need to be in?? and ill remove some fire and make it not infinite duration...and ill fix these little buggy errors...anythin else ill need ill ask here...[ well ok ]

[EDIT] Uhhh...im not asking u only Crono....

[addsig]



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Re: DM_Abandoned
Posted by Crono on Wed Jan 19th at 9:43am 2005


Stop thanking me.

Stop asking me what you should do. It isn't up to me. It's your map. Just take a look at the issues I talked about ... [addsig]




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Re: DM_Abandoned
Posted by dibz on Wed Jan 19th at 5:09pm 2005


(Habboi)

Dark has really tried hard to make this map and it's not wrong to yell at him but i can't help but feel sorry!

I too noticed it lagged and he needs some VIS blockers around the map to reduce the slight lag!

It's a great map and lacks detail but it has a lot of fun within it when played online!

Dark all i can suggest is to follow Crono's tips and Crono his asking you for help because his nervous and needs help from mapping gods like you!




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Re: DM_Abandoned
Posted by Dark|Killer on Wed Jan 19th at 6:05pm 2005


? quoting dibz
(Habboi)

Dark has really tried hard to make this map and it's not wrong to yell at him but i can't help but feel sorry!

I too noticed it lagged and he needs some VIS blockers around the map to reduce the slight lag!

It's a great map and lacks detail but it has a lot of fun within it when played online!

Dark all i can suggest is to follow Crono's tips and Crono his asking you for help because his nervous and needs help from mapping gods like you!

Wow, thank you. I never knew that ill encounter another one who is so understanding

Im working on my map now, i made it slightly less laggy, but im still going to work harder

[addsig]




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Re: DM_Abandoned
Posted by habboi on Thu Jan 20th at 4:44pm 2005


Good Dark and keep up the good work ok! [addsig]



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Re: DM_Abandoned
Posted by Ferret on Thu Dec 30th at 12:41am 2004


Not to come off as harsh here, but that map does _not_ look like fun. Dont mean to be offensive but thats the truth. Its simply a box and some models. Get comfortable with the tools and than get AWAY from the idea that everything is a box. You'll go father that way.



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Re: DM_Abandoned
Posted by habboi on Wed Dec 29th at 6:47pm 2004


Seeing as its your first map i wont blame you on this but on the bit where you click to compile click normal on run vis and run rad as your map is fullbright unless you runn rad which calcualtes the lighting of maps and vis is how much is shown at once smiley <br> <br>tick them and click compile again but well done for first map smiley



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Re: DM_Abandoned
Posted by tomrudderham on Wed Dec 29th at 7:16pm 2004


Looks quite fun, and not bad for a first map! There's plenty of little details and object to throw around which I always like! <br>Create some lighting, render the map, and keep us updated on your progress with some new pics!



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Re: DM_Abandoned
Posted by Junkyard God on Wed Dec 29th at 9:20pm 2004


Seconds pic, try to align the texture on the pipe as much as you can. rest looks ok smiley exept ofcourse for the fullbrightness smiley




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