StalkX 2
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Re: StalkX 2
Posted by Sparky911 on Thu Dec 30th at 6:06am 2004


I am learning as I go on this one. I'm hoping to actually finish something for once. This map was one of my favorites back in the HLDM1 days. I played it mostly on AG in tdm2, arena, ffa, and sometimes lts. I'm hoping to get it close to the original but it is a remake and the new engine and editor can make it so much more. Feel free to post comments or helpful suggestions. I may or may not use them and will most likely try to mention all the help I got.





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Re: StalkX 2
Posted by Sparky911 on Thu Dec 30th at 6:15am 2004


I changed the ramps to staircases as per suggested in the beta comments. I am now working on tweaking up the displacements a little as well as adding in some junk that I think should stay but be different from the original (if you know what I mean). I also want to tweak the lighting a little more.



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Re: StalkX 2
Posted by habboi on Thu Dec 30th at 1:07pm 2004


Looks ok good be better [addsig]



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Re: StalkX 2
Posted by habboi on Thu Dec 30th at 1:07pm 2004


lol i meant could* be better [addsig]



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Re: StalkX 2
Posted by Sparky911 on Thu Dec 30th at 1:59pm 2004


Thats what I'm hoping to achieve is making it better



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Re: StalkX 2
Posted by ReNo on Thu Dec 30th at 2:59pm 2004


Have you asked TommyD for permission to remake the level? I'm not really sure if you are legally oblidged to, but it would be a nice gesture. He already expressed an interest on the AG2 forums in doing stalkx for HL2/AG2, though I'm not sure if he is still planning it.

As for the map itself, it looks fairly true to the original but doesnt look to really improve on it. I also think the lighting should be, like the original, brighter. StalkX was always a map loved for how it plays not how it looks, and being well lit so as to make players easily visible was one reason why it worked.
[addsig]




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Re: StalkX 2
Posted by Sparky911 on Fri Dec 31st at 2:15am 2004


Thanks Reno. I always appreciate your thoughts. I couldn't find who made the map, I was going to ask. My copy had no readme unfortunately (probly in a pack or something). Now that I know who it was that made this famous invention I will cease all remakes untill I get his blessing. Thanks again.



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Re: StalkX 2
Posted by Dark|Killer on Fri Dec 31st at 1:02pm 2004


not bad dude.....nice lightning...im training on making good lights...like urs atleast lol

keep up the good work

[addsig]




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Re: StalkX 2
Posted by Sparky911 on Fri Dec 31st at 1:24pm 2004


Thanks. Map on hold until I get ahold of tommyd



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Re: StalkX 2
Posted by Sparky911 on Sat Jan 1st at 12:41am 2005


I really appreciate you admiring my lighting too Im a new mapper as well. I guessed at it all. BTW my brightness for those lights is at 50 max. All the way down to 30. Light envi I think is set at 30



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Re: StalkX 2
Posted by Sparky911 on Sun Jan 2nd at 7:41pm 2005


Due to not being able to get ahold of the original author I have terminated this project.



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Re: StalkX 2
Posted by Orpheus on Sun Jan 2nd at 7:51pm 2005


? quoting Sparky911
Due to not being able to get ahold of the original author I have terminated this project.

that is the dumbest thing i have ever read. contact is a courtesy, not a requirement. but.. if your sense of honor requires it.. i can at least respect that.

[addsig]




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Re: StalkX 2
Posted by Mouse on Mon Jan 3rd at 1:03am 2005


Sparky, say it ain't so! It was looking nice, too.




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Re: StalkX 2
Posted by Sparky911 on Mon Jan 3rd at 3:28am 2005


I still have it. Not sure what tommyd is doing. He keeps bouncing back and forth from doing a new one to not doing a new one. Well from what I have seens anyways. I may still continue doing it cause I can't get an idea for a new one in my mind.



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Re: StalkX 2
Posted by Orpheus on Mon Jan 3rd at 3:33am 2005


i say this again, it is a courtesy, not a requirement.

listen to your heart, any other consideration is irrelevant.

[addsig]




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Re: StalkX 2
Posted by ReNo on Mon Jan 3rd at 3:44am 2005


If you do plan on continuing it, I think it would be nice to choose a different name so as not to give the impression yours is the "official" sequel to his level.
[addsig]




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Re: StalkX 2
Posted by Sparky911 on Mon Jan 3rd at 7:41am 2005


Ok will do. Dunno what to call it :/



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Re: StalkX 2
Posted by Orpheus on Mon Jan 3rd at 11:34am 2005


? quoting Sparky911
Ok will do. Dunno what to call it :/

try using the thesaurus, i found "Ambush" to be a suitable replacement for the word "Stalk"

i have not seen your map nor do i have any personal interest in it, but i feel its a waste of time worrying about the feelings of some mapper, to busy, or to unreachable.

i respect many mappers, and may alter the looks some to keep from looking out right stolen, but i doubt i would ditch a map simply because i couldn't obtain their permission to use their ideas. in most cases i am their peer so permission is not particularly on the top of my list of importance.

/ 2 cents

[addsig]




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Re: StalkX 2
Posted by Sparky911 on Mon Jan 3rd at 10:45pm 2005


Good tip. I started on it again and once I finally get the yard area how I like it I will post the map again with a new name as well. I will also start a new forum post for all you to help guide me. I appreciate the help for a noob mapper like me. Once again, thanks.



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Re: StalkX 2
Posted by Mouse on Mon Jan 3rd at 11:27pm 2005


You could call it Stalk911.





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