de_congo
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Re: de_congo
Posted by slayera@sbcglobal.ne on Fri Dec 31st at 1:03am 2004


Here is my completed map. It uses a working fall water that will pull the player over the falls if they stay to close. The bomb sites are next to the fall, top and bottom. The T's are trying to dam up the river while the CT are trying to prevent it. You can take the high, middle or low ground. Use the trees and terrain for cover. Look for rope to reach higher ground. Use the underwater/underground cave to escape going over the 2nd deadlier falls, going over will cost you your life.

You can download from here.

http://www.interlopers.net/downloads/custom_maps/de_congo_final.zip





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Re: de_congo
Posted by Gwil on Fri Dec 31st at 1:14am 2004


It looks nice, but the emphasis on the vertical gameplay seems just a tad excessive - especially when you're restricted to rope to travel up and down... Needs more areas than just this one - and larger open spaces.

Too linear currently.. everything else looks pretty nice though, a well executed theme.
[addsig]




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Re: de_congo
Posted by Cassius on Fri Dec 31st at 8:24am 2004


You definately get points for originality, but the seams in your rockwork show badly.





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Re: de_congo
Posted by Myrk- on Fri Dec 31st at 2:37pm 2004


Displacement tutorial is needed for you it seems. Try it out, its how you get really nice surfaces. Also I think maybe a cave that goes up could be good. You might wanna try and find out how to have an AWP/AWM restriction built in or something, would be carnage with AWMs abound- or maybe max out the fog a little so AWMs are only useful for a short distance.

Also more foliage and get rid of that ridiculously huge tree.

[addsig]




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Re: de_congo
Posted by ReNo on Fri Dec 31st at 2:41pm 2004


LOL, I hadn't noticed that tree till I read your reply Myrk I think you are definately spot on, it looks crazy large.

Map is looking good, and I really like the theme. Apart from what the others have said, I also think you need to work on your skybox, as it currently looks wierd having some fairly nice cliffs and whatnot going straight onto pretty flat looking grass with ultra angular hills at the edges.
[addsig]




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Re: de_congo
Posted by Myrk- on Fri Dec 31st at 2:44pm 2004


LOL You do realise anyone with Service Pack 2 can't unzip your file? Its blocked!

[edit] Your lucky winRar can unzip it... but normal built in windows zipper doesn't work on it.

[addsig]



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Re: de_congo
Posted by Myrk- on Fri Dec 31st at 3:05pm 2004


OK I had a go on this level. To be honest, I really liked it. It needs alot of work, but I think you have the basis of a good level.

Firstly you need to understand- you don't need to do crappy trees with brushes anymore, there are model trees which look really good. At the top of the waterfall you should use loads of model trees. You'll find only 4 of the tree models have green leaves as skin number 3 (oak_tree01.mdl, tree_deciduous_01a.mdl and 02a.mdl and tree_poplar_01.mdl). Use these loads and also learn about the repeating grass sprites that appear on certain grounds.

Also- niggly problems I found:

You don't seem to know what or how to use cubemaps. You need on on your water surfaces to make the reflections the right colour. Your rope bridge is a bit iffy- the slats that you walk on are hovering. Your waterfall texture is really crap and has a crappy scroll to it, all flickery. Your dustpuffs you've use to make the waterfall spray need work. Theres a few wierd random cravaces that look a bit wierd, you need to line up and make that skybox a bit more complex to make them look better. Use the distant tree models (the tree line, I know they are all dead trees but it will look better) for the skybox.

The main issues with this map summed up=

You need to do more displacement on your rocks. Use the Noise subcommand on displacement to make them a bit more jagged.

You need to sort out them ropes, they really are crappy.

You need to sort out your foliage and niggly problems.

You need to make the lighting better. I suggest making it day time and bright so to get more contrast in the map. Maybe make the fog a bit more severe too.

[addsig]




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Re: de_congo
Posted by Ferret on Fri Dec 31st at 3:08am 2004


Only thing I dont like is the waterfalls. More time needs to be spent on those, other than that its hot



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Re: de_congo
Posted by Gorbachev on Fri Dec 31st at 8:35am 2004


I like the idea and the presentation...some of it is a fair bit angular and not quite polished, but it's a great start.



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Re: de_congo
Posted by RabidMonkey777 on Fri Dec 31st at 9:18am 2004


Nice. Looks spiffy.



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Re: de_congo
Posted by Myrk- on Fri Dec 31st at 4:28pm 2004


I said about this map in the forum post. Could be very good but needs a lot of work. In my eyes it's half done.



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Re: de_congo
Posted by The_6th_monkey on Fri Dec 31st at 3:04pm 2004


Looks cool.....needs cover though because anyone below will have no cover what so ever in a fire fight



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Re: de_congo
Posted by habboi on Fri Dec 31st at 3:04pm 2004


Yes its cool and i had similar idea but you have managed to make it work quite well only thing is the bridge looks as though the wood is floating in mid air? <br> <br>apart from that well done smiley



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Re: de_congo
Posted by Random on Sat Jan 1st at 4:39pm 2005


Pretty fun map could use some more work. I really like the ambient jungle sound you have playing too it adds a nice feel. Also you've got good architecture, and it's a pretty unpredictable map altogether.



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Re: de_congo
Posted by homogenous on Fri Feb 18th at 5:29pm 2005


Looks magnificent, but 29 fps? Maybe want to use some hint brushes...



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Re: de_congo
Posted by willow on Wed Feb 16th at 11:37pm 2005


I like the idea and presentation of the map, however how it plays is another story. I've played this many time on my clan's server, and the gameplay is very random on it. If the gameplay was alittle more controlled with how the teams can move, it could be a great map I feel. Also some deviation in the ground's &quot;terrain&quot; could really help.



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Re: de_congo
Posted by $loth on Thu Apr 27th at 3:50pm 2006


This is a great map, i've played it a few times now, it could do with some optimization though I have gotten lower on official CS: S maps.



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Re: de_congo
Posted by smerf on Thu Apr 26th at 7:54pm 2007


I like the look of this map. good eye candy. alot different than most other maps i play.




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