Baal-Peor's Edom Approaches
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Quote
Re: Baal-Peor's Edom Approaches
Posted by baalpeor on Fri Dec 31st at 3:02am 2004


Looking for some feedback on my latest Half-Life Deathmatch level
entitled EDOM APPROACHES. Here's some info from the included text file:

==================================================
**-= BAAL-PEOR'S EDOM APPROACHES (beta) for HALF-LIFE =-**
==================================================

------General Information--------------------------------------------

Title : Baal-Peor's Edom Approaches (Beta Release)
Filename : bp_hl_edom_beta.zip (612 KB)
Author : Baal-Peor
Author Email : bp@baal-peor.gq.nu
Home Page : baal-peor.gq.nu
Description : Half-Life Deathmatch
Release Date : 12-30-04

------Map Information------------------------------------------------

This map originally started out as "Concave Monastary" and consisted
of a simple room with lots of arches and stained glass. I have since
expanded that small beta release and added an upper corridor (with
sacrificial alter, no less) and another side wing.

There's no original Half-Life textures in this BSP whatsoever and
the 49 new graphics are compiled within the BSP itself. A few
textures are taken from Heretic II by Raven Software and remain the
respective property of RavenSoft. The remaining graphics are by
Baal-Peor and are a collection of textures selected from both "The
Lost WADs" series (Doom II) and "GWAR Game 2004" (Half-Life).

All critiques are greatly welcomed and you may comment on this map @

http://www.snarkpit.com/maps.php?map=610

or

http://baalpeor.proboards26.com/index.cgi?board=rant

Anyone down for doing some fragging in this bad-boy with me -- hit
me up! I prefer deathmatching after 4:20 but who knows for sure?

HINT: This map is "sort of" Single-Player, too!

==================================================

[addsig]




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Re: Baal-Peor's Edom Approaches
Posted by Myrk- on Fri Dec 31st at 2:40pm 2004


Lighting bleeds a little too much. Could do with some sprite work on lights and also some nice light spots.

[addsig]



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Re: Baal-Peor's Edom Approaches
Posted by ReNo on Fri Dec 31st at 2:53pm 2004


Exterior lighting looks completely off for the time of day, you really ought to be changing the sky to night time or changing the lighting to daytime. In the third shot, it could look pretty cool if you place a copy of that stained glass window texture on the floor, and set it to an additive func_illusionary with a low render value. Might look crap, but it could be worth experimenting with. The first area really suffers from repetitive texturing and as Myrk said, pretty poor lighting, but otherwise looks fairly interesting. Nice idea on the theme, keep it up
[addsig]




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Re: Baal-Peor's Edom Approaches
Posted by baalpeor on Sat Jan 1st at 9:55pm 2005


Awesome! I'll fix those!

Anyone else out there still have HL1 installed?

Thanks so far!

[addsig]





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