until we get a texturing section... :)
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Re: until we get a texturing section... :)
Posted by Dr Brasso on Wed Oct 8th at 6:24pm 2003


a few new from a set of screenies from my current endevour....

its a bit bright yet, and placement is an issue, but its coming along.....

let er rip....

Dr Brasso...

[addsig]




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Re: until we get a texturing section... :)
Posted by KoRnFlakes on Wed Oct 8th at 6:47pm 2003


looks pretty good brass, If a bit light. [addsig]



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Re: until we get a texturing section... :)
Posted by Crackerjack on Wed Oct 8th at 7:48pm 2003


the Red lights in the second pic seem a bit abnoxious and the 1st pic can use a little more brush work to make that door stand out a little better. All in all they look pretty good. [addsig]



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Re: until we get a texturing section... :)
Posted by Sinner_D on Thu Oct 9th at 2:13am 2003


not too bad, i would suggest making a more red ambient lighting, assuming those strips of red dots are lights

i agree with the first pic, that door looks to... just change it

[addsig]




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Re: until we get a texturing section... :)
Posted by Vash on Thu Oct 9th at 2:31am 2003


I now think much more of brass`s skillz [addsig]



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Re: until we get a texturing section... :)
Posted by Xero05 on Thu Oct 9th at 2:13pm 2003


It is coming along, and I don't think the red lights are to bad as long as you don't get carried away and add more. Of course you have the problem of having a lot of lights and the colors are going to look to good with each other.



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Re: until we get a texturing section... :)
Posted by beer hunter on Thu Oct 9th at 9:11pm 2003


Always hard to tell from just screenies but...

The black+yellow stripe halfway up the ramp is a bit weird.

Lighting seems too uniform, could do with more defined dark and light areas to give more contrast.

Possibly gone OTT on the mini spot lights hanging down from the ceiling.

Other than that, looks quite respectable.

ttfn





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Re: until we get a texturing section... :)
Posted by Gwil on Fri Oct 10th at 1:12am 2003


Looks good, better than I could do, but they all seem flat, blurry and a bit chunky-plastic style Give em some grit and dirt and definition! [addsig]



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Re: until we get a texturing section... :)
Posted by Gollum on Fri Oct 10th at 10:24am 2003


I still think that seeing raw images of the textures - rather than maps that use them - is an easier way to tell.

From what I can see they're good, but like Gwil said a bit "plastic".  The red lights are too much, I think.





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Re: until we get a texturing section... :)
Posted by Orpheus on Fri Oct 10th at 10:32am 2003


truth now,

they do have the flat AvP look to them, but didn't they make lots of money as well

seriously bud, the architecture is many times better than the textures, but still good quality.. my 2 gripes..

the red lights need to be much smaller, if you are going to use them so..

the texture on the front of each arch, lose the black edges, so it will tile better.. it looks great except each bend is blackened..

very nice work, keep it up

[addsig]




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Re: until we get a texturing section... :)
Posted by Dr Brasso on Fri Oct 10th at 4:40pm 2003


ok....noted a few things, thanx for the input.....much needed ....made a few changes.....for the better....i love the development process...

and an overall of the room.....im torn about the lights....

let er flow....

Doc B....

 

[addsig]




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Re: until we get a texturing section... :)
Posted by KoRnFlakes on Fri Oct 10th at 4:42pm 2003


They remind me very much of an old texture set of my own

http://www.dazhampton.co.uk/image.php?image=news/textureset001a

I liked them at 1st but eventually I grew to hate them & discarded them. They have a unique feel to them, Keep going brass, Nobody else will have anything much like it.

[addsig]




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Re: until we get a texturing section... :)
Posted by Dr Brasso on Fri Oct 10th at 4:51pm 2003


kornman, that is an awesome shot dude.....i like the feel very much....and these are the ones you discarded?.....wow....im stunned

dr B....

[addsig]




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Re: until we get a texturing section... :)
Posted by KoRnFlakes on Fri Oct 10th at 4:57pm 2003


Yeah, I still have them somewhere but I dont ever plan on releasing them. Crackerjack used a few in his comp map, But other than that they arnt in any released map. [addsig]



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Re: until we get a texturing section... :)
Posted by Dr Brasso on Fri Oct 10th at 5:03pm 2003


well, if i may be so bold, i think ya should ressurect them.....in some form or fashion.....

just my 2 cents..... 

Doc B...

[addsig]



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Re: until we get a texturing section... :)
Posted by ReNo on Sun Oct 12th at 1:34pm 2003


I was mucking about in hammer a couple of days ago using mostly that texture set Korn, you may well see them in my next HL1 map should that ever actually happen [addsig]



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Re: until we get a texturing section... :)
Posted by KoRnFlakes on Sun Oct 12th at 1:35pm 2003


I forgot I even sent you them :S [addsig]



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Re: until we get a texturing section... :)
Posted by Dr Brasso on Wed Oct 15th at 10:44pm 2003


........and now for something completely different....

im learning how alot of this gets goin....hella lotta fun....any themes come to mind?

none of these are 100% done btw.....teach me, o masters of the pit....

Dr Brasso...

[addsig]




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Re: until we get a texturing section... :)
Posted by KoRnFlakes on Wed Oct 15th at 10:46pm 2003


bleh, I want your skills. [addsig]



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Re: until we get a texturing section... :)
Posted by Dr Brasso on Wed Oct 15th at 10:48pm 2003


not funny korny....

doc B

[addsig]





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