Re: Battle_Creek
Posted by Guessmyname on Sun Jan 2nd at 9:31pm 2005
I'm using pngs because someone told me they were small! Hang on, i'll convert them to jpegs instead - sorry Orph
EDIT: Okay, done. How's that?
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Guessmyname
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Re: Battle_Creek
Posted by Guessmyname on Sun Jan 2nd at 9:47pm 2005
Orph the biggest size out of those pics is 33.4 kb, so they should not take too long...
I also don't quite understand what you're saying - justify what? Posting pics that show where the damage is?
PS. If it sounds like I'm trying to argue / have a go at you I'm not
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Guessmyname
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Re: Battle_Creek
Posted by Guessmyname on Sun Jan 2nd at 10:04pm 2005
Thanks. I'll kill the berk who said pngs were the smallest...
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Re: Battle_Creek
Posted by Leperous on Mon Jan 3rd at 11:29am 2005
/offtopic: PNGs are sometimes the smallest- often for text logos and the like- but definitely not for large images (JPGs are still king)

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Re: Battle_Creek
Posted by Mouse on Sat Jan 8th at 5:18am 2005
I am holding out high hopes for this map because I used to thrash my buddy who had XBox on it for hours.
Few things from the screenshots:
The lighting is way too bland and bright. The original Halo map
had a much more ambient light mood, kind of a grayish-greenish glow to
it that made it attractive (for a map, I guess). It also was not
that blindingly white.
You could do something real cool with a 3d Skybox where you have a
bunch of cliffs that stretch very high. Think outside the box a
little, both literally and figurativly.
On that note, the arcitecture on the buildings is not very
appealing. I can't remember what the buildings looked like in
Halo, exactly, but you should sit in front of that game and really try
and copy them detail for detail. And if they still look awkward,
then expirement a little bit, improve rather than re-create. Add
trims, outer support beams, windows, etc etc.
The river in the original map was sort of curved, looked more like a river than a ditch. Your river looks like a ditch.
The rocks in the middle should be spread out a little bit more.
You said you were new to mapping, on first maps these sort of details
can be really tough to wrap your head around. I'm definitly
hoping that you are capable of pulling this map off, it is a fairly
simple map in size but you need to recapture the feeling, too.
This map was a GREAT duel map for Halo, simple as it is. And make
sure you keep those teleporters in there because that was essential to
the flow (they might be in there but I haven't actually played it yet).
I'll d/l the beta and test it out when I have time.

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Re: Battle_Creek
Posted by Myrk- on Sat Jan 8th at 11:45am 2005
Just needs more detail in general, from better lighting to some plants and grass and trims.
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Re: Battle_Creek
Posted by habboi on Sat Jan 8th at 10:17pm 2005
Your map looks quite good and it would be cool if you could apply your outdoor talent on another map afterwards to make a super outdoor map!
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Re: Battle_Creek
Posted by rs6 on Sat Jan 8th at 10:40pm 2005
on thing i tryed doing for this beta version was displacements on the ground. They looked good in Hammer but when compiled and loaded they would look good excpet on the edges, For some reaon it looked terrible on the edges of all the diplacements, It was really dark where ever a displacement on the gournd ended. So i took them out.
im gonna load up halo tonight and a wlak through this map and try to add some more detail to mine.
there are teleports in this map.
some more props_physics_mulitplayer would be a good idea probly, along with taking away some of the ammo on top of the bases.
Idk know about the teamplay thing, maybe ill put it in.
EDIT* i looked at the map in halo and halo 2 and i need a lot more detail on the bases; i hate my self now for making them look so crappy im gonna have to redo them.

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Re: Battle_Creek
Posted by rs6 on Mon Jan 10th at 2:49am 2005
I added some small stuff.
I in the process of redoing the bases too. I pretty much finished the blue base and am starting on teh red one. THey are a lot less plain now.

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