Battle_Creek
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Re: Battle_Creek
Posted by rs6 on Sat Jan 15th at 4:17am 2005


This is Beta version 3. It has the most changes out of the two betas before it so far.

1. skybox and env_lighting changed
2. bases redesigned
3. ground diplacements
4. grass sprites on ground
5. retexturing of ground and stream.
6. added pillar under arch
7. small fixes

Any problems please tell me. [addsig]




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Re: Battle_Creek
Posted by Myrk- on Sat Jan 15th at 7:07pm 2005


How do you get the grass sprites on the ground? I remember reading it a while back... [addsig]



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Re: Battle_Creek
Posted by rs6 on Sat Jan 15th at 10:00pm 2005


It does it atomatically in the compile if you make a diplacement with texture that supports the grass sprites. Then in the detail.vbsp can chagne the amount i think.

this helps [addsig]




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Re: Battle_Creek
Posted by rs6 on Mon Feb 14th at 12:43am 2005


IT is complete, check it out, and add it to server list if possible.

Changes from last beta:
-Added sound scape and an ambient generic to give the map some sound atomoshpere.
-minor details [addsig]




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Re: Battle_Creek
Posted by rs6 on Mon Feb 14th at 12:44am 2005


It is finished.

Changes from last beta:
-Added sound scape and an ambient generic to give the map some sound atomoshpere.
-minor details [addsig]




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Re: Battle_Creek
Posted by Myrk- on Mon Feb 14th at 1:17am 2005


On the note of Halo, did they ever release a map editor for it like they said they would? [addsig]



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Re: Battle_Creek
Posted by mazemaster on Mon Feb 14th at 3:24am 2005


.png owns. [addsig]



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Re: Battle_Creek
Posted by ReNo on Mon Feb 14th at 3:43am 2005


Yeah I believe they did, in fact I think Gearbox released a standalone Halo version with tweaks and additions that Bungie didn't sanction but I could be wrong.
[addsig]




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Re: Battle_Creek
Posted by satchmo on Sat Jan 1st at 4:56pm 2005


Looks reasonable, but the lighting could improve (modify the light_environment setting to make the outside lighting more interesting. <br> <br>The pile of leaves right under each tree looks somehow strange and unnatural. Scatter the leaves more. <br> <br>The appearance of the arch over the water could use some cosmetic enhancement. It's somehow too &quot;skinny&quot; to me. <br> <br>But overall, very good for a first-timer.



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Re: Battle_Creek
Posted by omegaslayer on Sat Jan 1st at 12:55am 2005


OMG where to begin........ NO!!! Although it looks good, i must say NO!!



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Re: Battle_Creek
Posted by Junkyard God on Sat Jan 1st at 1:00am 2005


Since it's based on a halo map NO!!! otherwise it would be a good css map, hl2dm needs bigger map i think looks fairly good, , but c'mon...HALO :/ = evil, worse that carve!



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Re: Battle_Creek
Posted by Mouse on Sat Jan 1st at 3:52am 2005


Are you people seriously such fanboys that you're judging the map because of the game it's based off of? This was a pretty good Halo map, It might not be too bad in HL2 because of HL2's slower gameplay. <br> <br>Looks a little harshly lit to me, though. <br> <br>And don't let these fanboys get you down.



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Re: Battle_Creek
Posted by habboi on Sat Jan 1st at 1:02pm 2005


Yeah and its his first MAP! so be nice to him



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Re: Battle_Creek
Posted by Orpheus on Sat Jan 1st at 1:34pm 2005


I say this repeatedly, but it seems to fall on deaf ears. <br>do not release this until you acquire some sort of valid feedback, not just posting a few pictures. <br> <br>i see potential in this maps author, but also see where he can improve dramatically as well. the map looks fine to me as a first release, as long as its not released without feedback. <br> <br>post a link to what you have in the &quot;MAPS&quot; forums before you reach 100% or you will lose a lot of valuable input. <br> <br>/ 2 cents.



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Re: Battle_Creek
Posted by Guessmyname on Sat Jan 1st at 2:39pm 2005


It looks good! <br>T'was my favourite Halo map too



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Re: Battle_Creek
Posted by Random on Sat Jan 1st at 4:29pm 2005


Screenshots look good keep working on it, I'm interested to try it.



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Re: Battle_Creek
Posted by SparkyX on Sun Jan 2nd at 5:30pm 2005


Great! This is one of my favourite maps in Halo! But, you need to work more on lightning though. By the way, why can't he release a map based on a Halo map? That's why I hate fanboys. (I'm not a Half-Life 2 fanboy)



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Re: Battle_Creek
Posted by LittleGetty on Sat Jan 22nd at 2:04am 2005


Looks cool, man. It'll be fun to play



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Re: Battle_Creek
Posted by parakeet on Wed Feb 16th at 11:23pm 2005


Habboi on 1st Jan 2005 <br> Yeah and its his first MAP! so be nice to him <br>*ahem* If we have to be esp. nice to a first map whats the point ,why not take time to make a good one , make 30 or so practice maps and then release one Someday. *my opinion* , maybe im wrong , ive never released a map. The map is kinda 1000 % based on the halo one... if im am correct thats supposed to be shunned in the art world. and if im right again this is the art world. again *my opinion* The lights are too extreme blue , and extreme red. Nice try for a practice map , Good luck in the future . Personnally i would have kept this one to myself



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Re: Battle_Creek
Posted by Rambo_6 on Tue May 24th at 12:28am 2005


Don't hate the map just because it is from Halo, guys. (fanboys are fagboys ;] ) <br> <br>I personally don't like the idea because it is from Halo, but because i know for a fact Battle creek is a cramped up, over-vegetated map by Bungie. you should have replicated blood gulch, or something less smushed together. Well done from what i see, though.




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