K, I'm adding rounded corners right now.
Re: Melawan
Posted by Forceflow on Fri Sep 9th at 11:12am 2005

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Posted by Forceflow on Fri Sep 9th at 11:12am 2005
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:: Forceflow.be :: Nuclear Dawn developer
Re: Melawan
Posted by Junkyard God on Fri Nov 19th at 12:45pm 2004

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Posted by Junkyard God on Fri Nov 19th at 12:45pm 2004
It looks pretty neat but,
<br>is the wood in image 1 beakable??
<br>
<br>if so, bon't make it all breakable, becouse it's mess up css gameplay seriously i think, becouse people would be able to just let other fall to death and just get up to a spot and make sure no one can follow,
<br>
<br>but it looks good
<br>
<br>only the textures are a bit odd , but that will probarbly improve with the map 
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Re: Melawan
Posted by Forceflow on Fri Nov 19th at 5:32pm 2004

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Posted by Forceflow on Fri Nov 19th at 5:32pm 2004
The parts of the wood not supported by those other wooden pillars is, indeed, breakable.
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Re: Melawan
Posted by Junkyard God on Sat Nov 20th at 8:56pm 2004

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Posted by Junkyard God on Sat Nov 20th at 8:56pm 2004
Ooh well, i'm looking forward to playing a new map, the maps in css are getting a bit dull
<br>
<br>and yours is so far looking quite nice 
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Re: Melawan
Posted by Orpheus on Sat Dec 25th at 2:16pm 2004

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Posted by Orpheus on Sat Dec 25th at 2:16pm 2004
Force, ramps, in an HL2 driven map?
<br>
<br>you can do better. hell, i could do better, and i know you are more gifted than i am.
<br>
<br>you can do better. hell, i could do better, and i know you are more gifted than i am.Orpheus
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Re: Melawan
Posted by Forceflow on Sat Dec 25th at 2:21pm 2004

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Posted by Forceflow on Sat Dec 25th at 2:21pm 2004
Lol Orph. I might replace them by stairs ... but they look so smooth.
^^
<br>
<br>And I'm far from a gifted mapper. Merry Christmas anyway !
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Re: Melawan
Posted by Forceflow on Mon Jan 3rd at 10:33pm 2005

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Posted by Forceflow on Mon Jan 3rd at 10:33pm 2005
So, replaced the ramps by stairs. Looks better now. I also cut the sidewalls a bit, because they also had that "rampy" look.
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Re: Melawan
Posted by TMA-2 on Thu Jan 20th at 7:54pm 2005
Posted by TMA-2 on Thu Jan 20th at 7:54pm 2005
The brushwork and lighting are both really excellent judging from the screenshots. I'm glad to see a map that doesn't rely on inserting a bunch of prop_physics all over the place to impress people. The only thing that looks dodgy is perhaps the lightmap size on some of the faces with lots of shadow. Anyway, keep up the good work.
Re: Melawan
Posted by Forceflow on Fri Jan 21st at 7:09am 2005

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Posted by Forceflow on Fri Jan 21st at 7:09am 2005
All of the recent screenies were done with VIS setting on Fast, so that could be the odd lighting problem some faces have. When the map is done, I'll do a full, but for the moment, I don't have the time to wait an hour 

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